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Fix intro screens playing exit sounds
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@ -63,6 +63,8 @@ namespace osu.Game.Screens.Menu
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protected virtual string SeeyaSampleName => "Intro/seeya";
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protected virtual string SeeyaSampleName => "Intro/seeya";
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protected override bool PlayExitSound => false;
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private LeasedBindable<WorkingBeatmap> beatmap;
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private LeasedBindable<WorkingBeatmap> beatmap;
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private OsuScreen nextScreen;
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private OsuScreen nextScreen;
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