1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-13 14:12:56 +08:00
Dean Herbert 2022-06-30 17:42:44 +09:00
parent 5a346edc63
commit 7ab8335935
3 changed files with 5 additions and 0 deletions

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -146,6 +147,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (mods != null) if (mods != null)
AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods); AddStep($"set mods to {string.Join(",", mods.Select(m => m.Acronym))}", () => songSelect.AsNonNull().Mods.Value = mods);
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap())); AddStep("select other beatmap", () => songSelect.AsNonNull().FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
} }

View File

@ -104,6 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded); AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
BeatmapInfo otherBeatmap = null; BeatmapInfo otherBeatmap = null;
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap())); AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
@ -119,6 +120,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}); });
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded); AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap())); AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
} }

View File

@ -110,6 +110,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap)); AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() }); AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
AddStep("confirm selection", () => songSelect.FinaliseSelection()); AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen()); AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());