mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 20:07:25 +08:00
Improve channel bindable logic in ChatOverlay
to avoid potential nullrefs
This commit is contained in:
parent
46e66e66e4
commit
7aae9bbd1b
@ -73,6 +73,10 @@ namespace osu.Game.Overlays
|
|||||||
private Container channelSelectionContainer;
|
private Container channelSelectionContainer;
|
||||||
protected ChannelSelectionOverlay ChannelSelectionOverlay;
|
protected ChannelSelectionOverlay ChannelSelectionOverlay;
|
||||||
|
|
||||||
|
private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
|
||||||
|
private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
|
||||||
|
private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
|
||||||
|
|
||||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
|
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
|
||||||
|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
|
|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
|
||||||
|
|
||||||
@ -198,9 +202,13 @@ namespace osu.Game.Overlays
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
availableChannels.BindTo(channelManager.AvailableChannels);
|
||||||
|
joinedChannels.BindTo(channelManager.JoinedChannels);
|
||||||
|
currentChannel.BindTo(channelManager.CurrentChannel);
|
||||||
|
|
||||||
textBox.OnCommit += postMessage;
|
textBox.OnCommit += postMessage;
|
||||||
|
|
||||||
ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
|
ChannelTabControl.Current.ValueChanged += current => currentChannel.Value = current.NewValue;
|
||||||
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||||
ChannelSelectionOverlay.State.ValueChanged += state =>
|
ChannelSelectionOverlay.State.ValueChanged += state =>
|
||||||
{
|
{
|
||||||
@ -238,18 +246,12 @@ namespace osu.Game.Overlays
|
|||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
|
// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
|
||||||
channelManager.JoinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
|
||||||
|
availableChannels.BindCollectionChanged(availableChannelsChanged, true);
|
||||||
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
|
|
||||||
availableChannelsChanged(null, null);
|
|
||||||
|
|
||||||
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
|
|
||||||
currentChannel.BindValueChanged(currentChannelChanged, true);
|
currentChannel.BindValueChanged(currentChannelChanged, true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private Bindable<Channel> currentChannel;
|
|
||||||
|
|
||||||
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
private void currentChannelChanged(ValueChangedEvent<Channel> e)
|
||||||
{
|
{
|
||||||
if (e.NewValue == null)
|
if (e.NewValue == null)
|
||||||
@ -318,7 +320,7 @@ namespace osu.Game.Overlays
|
|||||||
if (!channel.Joined.Value)
|
if (!channel.Joined.Value)
|
||||||
channel = channelManager.JoinChannel(channel);
|
channel = channelManager.JoinChannel(channel);
|
||||||
|
|
||||||
channelManager.CurrentChannel.Value = channel;
|
currentChannel.Value = channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
channel.HighlightedMessage.Value = message;
|
channel.HighlightedMessage.Value = message;
|
||||||
@ -407,7 +409,7 @@ namespace osu.Game.Overlays
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
case PlatformAction.DocumentClose:
|
case PlatformAction.DocumentClose:
|
||||||
channelManager.LeaveChannel(channelManager.CurrentChannel.Value);
|
channelManager.LeaveChannel(currentChannel.Value);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -487,19 +489,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||||
{
|
{
|
||||||
ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
ChannelSelectionOverlay.UpdateAvailableChannels(availableChannels);
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
if (channelManager != null)
|
|
||||||
{
|
|
||||||
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
|
|
||||||
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
|
|
||||||
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void postMessage(TextBox textBox, bool newText)
|
private void postMessage(TextBox textBox, bool newText)
|
||||||
|
Loading…
Reference in New Issue
Block a user