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Improve channel bindable logic in ChatOverlay
to avoid potential nullrefs
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parent
46e66e66e4
commit
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@ -73,6 +73,10 @@ namespace osu.Game.Overlays
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private Container channelSelectionContainer;
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private Container channelSelectionContainer;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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private readonly IBindableList<Channel> availableChannels = new BindableList<Channel>();
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private readonly IBindableList<Channel> joinedChannels = new BindableList<Channel>();
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private readonly Bindable<Channel> currentChannel = new Bindable<Channel>();
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
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|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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@ -198,9 +202,13 @@ namespace osu.Game.Overlays
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},
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},
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};
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};
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availableChannels.BindTo(channelManager.AvailableChannels);
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joinedChannels.BindTo(channelManager.JoinedChannels);
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currentChannel.BindTo(channelManager.CurrentChannel);
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textBox.OnCommit += postMessage;
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textBox.OnCommit += postMessage;
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.Current.ValueChanged += current => currentChannel.Value = current.NewValue;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelSelectionOverlay.State.ValueChanged += state =>
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ChannelSelectionOverlay.State.ValueChanged += state =>
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{
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{
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@ -238,18 +246,12 @@ namespace osu.Game.Overlays
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Schedule(() =>
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Schedule(() =>
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{
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{
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// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
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// TODO: consider scheduling bindable callbacks to not perform when overlay is not present.
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channelManager.JoinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
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joinedChannels.BindCollectionChanged(joinedChannelsChanged, true);
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availableChannels.BindCollectionChanged(availableChannelsChanged, true);
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channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
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availableChannelsChanged(null, null);
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currentChannel = channelManager.CurrentChannel.GetBoundCopy();
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currentChannel.BindValueChanged(currentChannelChanged, true);
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currentChannel.BindValueChanged(currentChannelChanged, true);
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});
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});
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}
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}
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private Bindable<Channel> currentChannel;
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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private void currentChannelChanged(ValueChangedEvent<Channel> e)
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{
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{
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if (e.NewValue == null)
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if (e.NewValue == null)
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@ -318,7 +320,7 @@ namespace osu.Game.Overlays
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if (!channel.Joined.Value)
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if (!channel.Joined.Value)
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channel = channelManager.JoinChannel(channel);
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channel = channelManager.JoinChannel(channel);
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channelManager.CurrentChannel.Value = channel;
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currentChannel.Value = channel;
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}
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}
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channel.HighlightedMessage.Value = message;
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channel.HighlightedMessage.Value = message;
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@ -407,7 +409,7 @@ namespace osu.Game.Overlays
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return true;
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return true;
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case PlatformAction.DocumentClose:
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case PlatformAction.DocumentClose:
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channelManager.LeaveChannel(channelManager.CurrentChannel.Value);
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channelManager.LeaveChannel(currentChannel.Value);
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return true;
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return true;
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}
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}
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@ -487,19 +489,7 @@ namespace osu.Game.Overlays
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
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{
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{
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ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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ChannelSelectionOverlay.UpdateAvailableChannels(availableChannels);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (channelManager != null)
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{
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channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
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channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
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channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
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}
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}
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}
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private void postMessage(TextBox textBox, bool newText)
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private void postMessage(TextBox textBox, bool newText)
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