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Reduce dictionary lookups
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@ -44,18 +44,18 @@ namespace osu.Game.Screens.Select
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/// <returns>The recommended difficulty, or null if a recommendation could not be provided.</returns>
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public BeatmapInfo GetRecommendedBeatmap(IEnumerable<BeatmapInfo> beatmaps)
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{
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if (!recommendedStarDifficulty.ContainsKey(ruleset.Value))
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if (recommendedStarDifficulty.TryGetValue(ruleset.Value, out var stars))
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{
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return null;
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}
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return beatmaps.OrderBy(b =>
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{
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var difference = b.StarDifficulty - recommendedStarDifficulty[ruleset.Value];
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var difference = b.StarDifficulty - stars;
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return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
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}).FirstOrDefault();
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}
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return null;
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}
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private void calculateRecommendedDifficulties()
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{
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rulesets.AvailableRulesets.ForEach(rulesetInfo =>
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