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Limit input propagation correctly
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1c64b70b06
commit
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@ -56,6 +56,9 @@ namespace osu.Game.Screens.Select
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public override bool HandleNonPositionalInput => AllowSelection;
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public override bool HandleNonPositionalInput => AllowSelection;
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public override bool HandlePositionalInput => AllowSelection;
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public override bool HandlePositionalInput => AllowSelection;
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public override bool PropagatePositionalInputSubTree => AllowSelection;
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public override bool PropagateNonPositionalInputSubTree => AllowSelection;
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/// <summary>
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/// <summary>
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/// Whether carousel items have completed asynchronously loaded.
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/// Whether carousel items have completed asynchronously loaded.
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/// </summary>
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/// </summary>
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@ -449,8 +452,6 @@ namespace osu.Game.Screens.Select
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return true;
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return true;
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}
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}
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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