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merge option

This commit is contained in:
Daiter 2024-03-06 14:15:29 +03:00
commit 7a9a363b3d

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@ -4,10 +4,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Mania.Mods
public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
[SettingSource("Invert Long Notes", "Invert long notes into nothing.")]
public BindableBool FullInvert { get; } = new BindableBool();
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
@ -39,19 +44,34 @@ namespace osu.Game.Rulesets.Mania.Mods
{
var newColumnObjects = new List<ManiaHitObject>();
var locations = column.Select(n => (startTime: n.StartTime, samples: n.Samples))
.OrderBy(n => n.startTime).ToList();
List<(double startTime, IList<HitSampleInfo> samples, string type)> locations;
if (FullInvert.Value)
locations = column.OfType<Note>().Select(n => (startTime: n.StartTime, samples: n.Samples, type: "note"))
.Concat(column.OfType<HoldNote>().SelectMany(h => new[]
{
(startTime: h.StartTime, samples: h.GetNodeSamples(0), type: "release"),
(startTime: h.EndTime, samples: h.GetNodeSamples(1), type: "note")
}))
.OrderBy(h => h.startTime).ToList();
else
locations = column.Select(n => (startTime: n.StartTime, samples: n.Samples, type: "note"))
.OrderBy(h => h.startTime).ToList();
for (int i = 0; i < locations.Count - 1; i++)
{
// Full duration of the hold note.
double duration = locations[i + 1].startTime - locations[i].startTime;
if (locations[i].type == "release")
continue;
// Beat length at the end of the hold note.
double beatLength = beatmap.ControlPointInfo.TimingPointAt(locations[i + 1].startTime).BeatLength;
// Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes.
duration = Math.Max(duration / 2, duration - beatLength / 4);
// Full duration of the hold note.
double duration = locations[i + 1].startTime - locations[i].startTime;
if (locations[i + 1].type != "release")
// Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes.
duration = Math.Max(duration / 2, duration - beatLength / 4);
newColumnObjects.Add(new HoldNote
{