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commit
7a9a363b3d
@ -4,10 +4,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ManiaModHoldOff) };
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[SettingSource("Invert Long Notes", "Invert long notes into nothing.")]
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public BindableBool FullInvert { get; } = new BindableBool();
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var maniaBeatmap = (ManiaBeatmap)beatmap;
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@ -39,19 +44,34 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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var newColumnObjects = new List<ManiaHitObject>();
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var locations = column.Select(n => (startTime: n.StartTime, samples: n.Samples))
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.OrderBy(n => n.startTime).ToList();
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List<(double startTime, IList<HitSampleInfo> samples, string type)> locations;
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if (FullInvert.Value)
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locations = column.OfType<Note>().Select(n => (startTime: n.StartTime, samples: n.Samples, type: "note"))
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.Concat(column.OfType<HoldNote>().SelectMany(h => new[]
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{
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(startTime: h.StartTime, samples: h.GetNodeSamples(0), type: "release"),
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(startTime: h.EndTime, samples: h.GetNodeSamples(1), type: "note")
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}))
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.OrderBy(h => h.startTime).ToList();
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else
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locations = column.Select(n => (startTime: n.StartTime, samples: n.Samples, type: "note"))
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.OrderBy(h => h.startTime).ToList();
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for (int i = 0; i < locations.Count - 1; i++)
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{
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// Full duration of the hold note.
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double duration = locations[i + 1].startTime - locations[i].startTime;
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if (locations[i].type == "release")
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continue;
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// Beat length at the end of the hold note.
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double beatLength = beatmap.ControlPointInfo.TimingPointAt(locations[i + 1].startTime).BeatLength;
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// Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes.
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duration = Math.Max(duration / 2, duration - beatLength / 4);
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// Full duration of the hold note.
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double duration = locations[i + 1].startTime - locations[i].startTime;
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if (locations[i + 1].type != "release")
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// Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes.
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duration = Math.Max(duration / 2, duration - beatLength / 4);
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newColumnObjects.Add(new HoldNote
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{
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