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Merge pull request #22669 from EVAST9919/mod-overlay-triangles
Add triangles animation to mod select overlay headers
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commit
7a585e1fa1
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Containers;
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using osuTK;
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using osuTK.Graphics;
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@ -27,7 +28,14 @@ namespace osu.Game.Overlays.Mods
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public Color4 AccentColour
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{
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get => headerBackground.Colour;
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set => headerBackground.Colour = value;
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set
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{
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headerBackground.Colour = value;
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var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV();
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var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f);
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triangles.Colour = ColourInfo.GradientVertical(trianglesColour, trianglesColour.MultiplyAlpha(0f));
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}
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}
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/// <summary>
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@ -44,6 +52,7 @@ namespace osu.Game.Overlays.Mods
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private readonly Box headerBackground;
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private readonly Container contentContainer;
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private readonly Box contentBackground;
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private readonly TrianglesV2 triangles;
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private const float header_height = 42;
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@ -73,6 +82,13 @@ namespace osu.Game.Overlays.Mods
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModSelectPanel.CORNER_RADIUS
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},
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triangles = new TrianglesV2
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height,
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Velocity = 0.7f,
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},
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headerText = new OsuTextFlowContainer(t =>
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{
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t.Font = OsuFont.TorusAlternate.With(size: 17);
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