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Add some xmldocs
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@ -11,6 +11,9 @@ using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.UI
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{
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/// <summary>
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/// Ensures that only the most recent <see cref="HitObject"/> is hittable, affectionately known as "note lock".
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/// </summary>
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public class OrderedHitPolicy
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{
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private readonly HitObjectContainer hitObjectContainer;
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@ -20,6 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
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this.hitObjectContainer = hitObjectContainer;
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}
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/// <summary>
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/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
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/// </summary>
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/// <remarks>
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/// Only the most recent <see cref="DrawableHitObject"/> can be hit, a previous hitobject's window cannot extend past the next one.
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/// </remarks>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
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/// <param name="time">The time to check.</param>
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/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
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public bool IsHittable(DrawableHitObject hitObject, double time)
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{
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var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject);
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