From f98e96e45b22b3b34e56543f2249d43e62585d5f Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 10:52:23 +0930 Subject: [PATCH 01/27] Add osu!-specific enum for confine mouse mode --- osu.Game/Input/OsuConfineMouseMode.cs | 37 +++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 osu.Game/Input/OsuConfineMouseMode.cs diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs new file mode 100644 index 0000000000..32b456395c --- /dev/null +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.ComponentModel; +using osu.Framework.Input; + +namespace osu.Game.Input +{ + /// + /// Determines the situations in which the mouse cursor should be confined to the window. + /// Expands upon by providing the option to confine during gameplay. + /// + public enum OsuConfineMouseMode + { + /// + /// The mouse cursor will be free to move outside the game window. + /// + Never, + + /// + /// The mouse cursor will be locked to the window bounds while in fullscreen mode. + /// + Fullscreen, + + /// + /// The mouse cursor will be locked to the window bounds during gameplay, + /// but may otherwise move freely. + /// + [Description("During Gameplay")] + DuringGameplay, + + /// + /// The mouse cursor will always be locked to the window bounds while the game has focus. + /// + Always + } +} From 322d179076a383cf7fd2e7506e27189fba025278 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 11:04:28 +0930 Subject: [PATCH 02/27] Replace settings item with osu! confine cursor mode --- osu.Game/Configuration/OsuConfigManager.cs | 3 +++ osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs | 6 +++--- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a8a8794320..9ef846c974 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -6,6 +6,7 @@ using osu.Framework.Configuration; using osu.Framework.Configuration.Tracking; using osu.Framework.Extensions; using osu.Framework.Platform; +using osu.Game.Input; using osu.Game.Overlays; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select; @@ -66,6 +67,7 @@ namespace osu.Game.Configuration Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableWheel, false); + Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); // Graphics Set(OsuSetting.ShowFpsDisplay, false); @@ -191,6 +193,7 @@ namespace osu.Game.Configuration FadePlayfieldWhenHealthLow, MouseDisableButtons, MouseDisableWheel, + ConfineMouseMode, AudioOffset, VolumeInactive, MenuMusic, diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index d27ab63fb7..0d98508e3b 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -6,9 +6,9 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; -using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; +using osu.Game.Input; namespace osu.Game.Overlays.Settings.Sections.Input { @@ -47,10 +47,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input LabelText = "Map absolute input to window", Bindable = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) }, - new SettingsEnumDropdown + new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", - Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), + Bindable = osuConfig.GetBindable(OsuSetting.ConfineMouseMode) }, new SettingsCheckbox { From ef3c8fa21f8105ec181be6392bd65c929a597f40 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 11:38:35 +0930 Subject: [PATCH 03/27] Add tracking component to handle OsuConfineMouseMode --- osu.Game/Input/ConfineMouseTracker.cs | 72 +++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 osu.Game/Input/ConfineMouseTracker.cs diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs new file mode 100644 index 0000000000..b111488a5b --- /dev/null +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Configuration; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Game.Configuration; +using osu.Game.Screens.Play; + +namespace osu.Game.Input +{ + /// + /// Connects with + /// while providing a property for to indicate whether gameplay is currently active. + /// + public class ConfineMouseTracker : Component + { + private Bindable frameworkConfineMode; + private Bindable osuConfineMode; + + private bool gameplayActive; + + /// + /// Indicates whether osu! is currently considered "in gameplay" for the + /// purposes of . + /// + public bool GameplayActive + { + get => gameplayActive; + set + { + if (gameplayActive == value) + return; + + gameplayActive = value; + updateConfineMode(); + } + } + + [BackgroundDependencyLoader] + private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) + { + frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); + osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); + osuConfineMode.BindValueChanged(_ => updateConfineMode(), true); + } + + private void updateConfineMode() + { + switch (osuConfineMode.Value) + { + case OsuConfineMouseMode.Never: + frameworkConfineMode.Value = ConfineMouseMode.Never; + break; + + case OsuConfineMouseMode.Fullscreen: + frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; + break; + + case OsuConfineMouseMode.DuringGameplay: + frameworkConfineMode.Value = GameplayActive ? ConfineMouseMode.Always : ConfineMouseMode.Never; + break; + + case OsuConfineMouseMode.Always: + frameworkConfineMode.Value = ConfineMouseMode.Always; + break; + } + } + } +} From 00f15231bc78a6e7830694bf41cbc1db331e505f Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 21:52:39 +0930 Subject: [PATCH 04/27] Cache ConfineMouseTracker --- osu.Game/OsuGame.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 053eb01dcd..7358918758 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -88,6 +88,8 @@ namespace osu.Game private IdleTracker idleTracker; + private ConfineMouseTracker confineMouseTracker; + public readonly Bindable OverlayActivationMode = new Bindable(); protected OsuScreenStack ScreenStack; @@ -553,6 +555,7 @@ namespace osu.Game BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); + dependencies.Cache(confineMouseTracker = new ConfineMouseTracker()); AddRange(new Drawable[] { @@ -588,7 +591,8 @@ namespace osu.Game rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, - idleTracker + idleTracker, + confineMouseTracker }); ScreenStack.ScreenPushed += screenPushed; From 85b3fff9c8a695d89453b0dbd1b55eb0d27fe5e4 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Sun, 16 Aug 2020 23:11:09 +0930 Subject: [PATCH 05/27] Update mouse confine when gameplay state changes --- osu.Game/Screens/Play/Player.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 541275cf55..3b8c4aea01 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -18,6 +18,7 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; +using osu.Game.Input; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Overlays; @@ -63,6 +64,9 @@ namespace osu.Game.Screens.Play private Bindable mouseWheelDisabled; + [Resolved(CanBeNull = true)] + private ConfineMouseTracker confineMouseTracker { get; set; } + private readonly Bindable storyboardReplacesBackground = new Bindable(); public int RestartCount; @@ -197,10 +201,15 @@ namespace osu.Game.Screens.Play skipOverlay.Hide(); } - DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); + DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => + { + updatePauseOnFocusLostState(); + updateConfineMouse(); + }, true); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); + DrawableRuleset.IsPaused.ValueChanged += _ => updateConfineMouse(); DrawableRuleset.OnNewResult += r => { @@ -346,6 +355,12 @@ namespace osu.Game.Screens.Play && !DrawableRuleset.HasReplayLoaded.Value && !breakTracker.IsBreakTime.Value; + private void updateConfineMouse() + { + if (confineMouseTracker != null) + confineMouseTracker.GameplayActive = !GameplayClockContainer.IsPaused.Value && !DrawableRuleset.HasReplayLoaded.Value && !HasFailed; + } + private IBeatmap loadPlayableBeatmap() { IBeatmap playable; @@ -379,7 +394,7 @@ namespace osu.Game.Screens.Play } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); //couldn't load, hard abort! return null; } From 5859755886ac3e141e00e72a421bf61d19d6524e Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Mon, 5 Oct 2020 11:11:46 +1030 Subject: [PATCH 06/27] Use current OverlayActivationMode to determine confine logic --- osu.Game/Input/ConfineMouseTracker.cs | 33 +++++++++++---------------- osu.Game/Screens/Play/Player.cs | 5 ++-- 2 files changed, 15 insertions(+), 23 deletions(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index b111488a5b..6565967d1d 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -7,44 +7,37 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; +using osu.Game.Overlays; using osu.Game.Screens.Play; namespace osu.Game.Input { /// - /// Connects with - /// while providing a property for to indicate whether gameplay is currently active. + /// Connects with , + /// while optionally binding an mode, usually that of the current . + /// It is assumed that while overlay activation is , we should also confine the + /// mouse cursor if it has been requested with . /// public class ConfineMouseTracker : Component { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - private bool gameplayActive; - /// - /// Indicates whether osu! is currently considered "in gameplay" for the - /// purposes of . + /// The bindable used to indicate whether gameplay is active. + /// Should be bound to the corresponding bindable of the current . + /// Defaults to to assume that all other screens are considered "not gameplay". /// - public bool GameplayActive - { - get => gameplayActive; - set - { - if (gameplayActive == value) - return; - - gameplayActive = value; - updateConfineMode(); - } - } + public IBindable OverlayActivationMode { get; } = new Bindable(OverlayActivation.All); [BackgroundDependencyLoader] private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); - osuConfineMode.BindValueChanged(_ => updateConfineMode(), true); + osuConfineMode.ValueChanged += _ => updateConfineMode(); + + OverlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -60,7 +53,7 @@ namespace osu.Game.Input break; case OsuConfineMouseMode.DuringGameplay: - frameworkConfineMode.Value = GameplayActive ? ConfineMouseMode.Always : ConfineMouseMode.Never; + frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 77f873083a..6d2f61bdf1 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -229,6 +229,8 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); + confineMouseTracker.OverlayActivationMode.BindTo(OverlayActivationMode); + // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); @@ -365,9 +367,6 @@ namespace osu.Game.Screens.Play OverlayActivationMode.Value = OverlayActivation.UserTriggered; else OverlayActivationMode.Value = OverlayActivation.Disabled; - - if (confineMouseTracker != null) - confineMouseTracker.GameplayActive = !GameplayClockContainer.IsPaused.Value && !DrawableRuleset.HasReplayLoaded.Value && !HasFailed; } private void updatePauseOnFocusLostState() => From a483dfd2d7157131d886d8b7c92a4b08defdbf63 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Mon, 5 Oct 2020 11:54:39 +1030 Subject: [PATCH 07/27] Allow confineMouseTracker to be null --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 6d2f61bdf1..de67b2d46d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -229,7 +229,7 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); - confineMouseTracker.OverlayActivationMode.BindTo(OverlayActivationMode); + confineMouseTracker?.OverlayActivationMode.BindTo(OverlayActivationMode); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); From 22b0105d629a70344609d33314a76978053e633d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 13:00:02 +0900 Subject: [PATCH 08/27] Show a notification if checking for updates via button and there are none available --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 8 ++++--- .../Sections/General/UpdateSettings.cs | 21 +++++++++++++++++-- osu.Game/Updater/SimpleUpdateManager.cs | 7 ++++++- osu.Game/Updater/UpdateManager.cs | 19 ++++++++++------- 4 files changed, 41 insertions(+), 14 deletions(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index 05c8e835ac..b9b148b383 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -37,9 +37,9 @@ namespace osu.Desktop.Updater Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger)); } - protected override async Task PerformUpdateCheck() => await checkForUpdateAsync(); + protected override async Task PerformUpdateCheck() => await checkForUpdateAsync(); - private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) + private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null) { // should we schedule a retry on completion of this check? bool scheduleRecheck = true; @@ -51,7 +51,7 @@ namespace osu.Desktop.Updater var info = await updateManager.CheckForUpdate(!useDeltaPatching); if (info.ReleasesToApply.Count == 0) // no updates available. bail and retry later. - return; + return false; if (notification == null) { @@ -103,6 +103,8 @@ namespace osu.Desktop.Updater Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30); } } + + return true; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 9c7d0b0be4..9b7b7392d8 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -4,9 +4,11 @@ using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Game.Configuration; +using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Updater; @@ -21,6 +23,9 @@ namespace osu.Game.Overlays.Settings.Sections.General private SettingsButton checkForUpdatesButton; + [Resolved] + private NotificationOverlay notifications { get; set; } + [BackgroundDependencyLoader(true)] private void load(Storage storage, OsuConfigManager config, OsuGame game) { @@ -30,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Bindable = config.GetBindable(OsuSetting.ReleaseStream), }); - if (updateManager?.CanCheckForUpdate == true) + //if (updateManager?.CanCheckForUpdate == true) { Add(checkForUpdatesButton = new SettingsButton { @@ -38,7 +43,19 @@ namespace osu.Game.Overlays.Settings.Sections.General Action = () => { checkForUpdatesButton.Enabled.Value = false; - Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => checkForUpdatesButton.Enabled.Value = true)); + Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(t => Schedule(() => + { + if (!t.Result) + { + notifications.Post(new SimpleNotification + { + Text = $"You are running the latest release ({game.Version})", + Icon = FontAwesome.Solid.CheckCircle, + }); + } + + checkForUpdatesButton.Enabled.Value = true; + })); } }); } diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index ebb9995c66..79b2d46b93 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -30,7 +30,7 @@ namespace osu.Game.Updater version = game.Version; } - protected override async Task PerformUpdateCheck() + protected override async Task PerformUpdateCheck() { try { @@ -53,12 +53,17 @@ namespace osu.Game.Updater return true; } }); + + return true; } } catch { // we shouldn't crash on a web failure. or any failure for the matter. + return true; } + + return false; } private string getBestUrl(GitHubRelease release) diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 61775a26b7..30e28f0e95 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -57,25 +57,28 @@ namespace osu.Game.Updater private readonly object updateTaskLock = new object(); - private Task updateCheckTask; + private Task updateCheckTask; - public async Task CheckForUpdateAsync() + public async Task CheckForUpdateAsync() { - if (!CanCheckForUpdate) - return; - - Task waitTask; + Task waitTask; lock (updateTaskLock) waitTask = (updateCheckTask ??= PerformUpdateCheck()); - await waitTask; + bool hasUpdates = await waitTask; lock (updateTaskLock) updateCheckTask = null; + + return hasUpdates; } - protected virtual Task PerformUpdateCheck() => Task.CompletedTask; + /// + /// Performs an asynchronous check for application updates. + /// + /// Whether any update is waiting. May return true if an error occured (there is potentially an update available). + protected virtual Task PerformUpdateCheck() => Task.FromResult(false); private class UpdateCompleteNotification : SimpleNotification { From de47392e3d11ddf7e7831c029ac4c5bf353007d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 13:18:42 +0900 Subject: [PATCH 09/27] Display the "restart to update" notification on checking for update after dismissal --- osu.Desktop/Updater/SquirrelUpdateManager.cs | 50 ++++++++++++++------ 1 file changed, 36 insertions(+), 14 deletions(-) diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs index b9b148b383..71f9fafe57 100644 --- a/osu.Desktop/Updater/SquirrelUpdateManager.cs +++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs @@ -29,6 +29,11 @@ namespace osu.Desktop.Updater private static readonly Logger logger = Logger.GetLogger("updater"); + /// + /// Whether an update has been downloaded but not yet applied. + /// + private bool updatePending; + [BackgroundDependencyLoader] private void load(NotificationOverlay notification) { @@ -49,9 +54,19 @@ namespace osu.Desktop.Updater updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true); var info = await updateManager.CheckForUpdate(!useDeltaPatching); + if (info.ReleasesToApply.Count == 0) + { + if (updatePending) + { + // the user may have dismissed the completion notice, so show it again. + notificationOverlay.Post(new UpdateCompleteNotification(this)); + return true; + } + // no updates available. bail and retry later. return false; + } if (notification == null) { @@ -72,6 +87,7 @@ namespace osu.Desktop.Updater await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f); notification.State = ProgressNotificationState.Completed; + updatePending = true; } catch (Exception e) { @@ -113,10 +129,27 @@ namespace osu.Desktop.Updater updateManager?.Dispose(); } + private class UpdateCompleteNotification : ProgressCompletionNotification + { + [Resolved] + private OsuGame game { get; set; } + + public UpdateCompleteNotification(SquirrelUpdateManager updateManager) + { + Text = @"Update ready to install. Click to restart!"; + + Activated = () => + { + updateManager.PrepareUpdateAsync() + .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); + return true; + }; + } + } + private class UpdateProgressNotification : ProgressNotification { private readonly SquirrelUpdateManager updateManager; - private OsuGame game; public UpdateProgressNotification(SquirrelUpdateManager updateManager) { @@ -125,23 +158,12 @@ namespace osu.Desktop.Updater protected override Notification CreateCompletionNotification() { - return new ProgressCompletionNotification - { - Text = @"Update ready to install. Click to restart!", - Activated = () => - { - updateManager.PrepareUpdateAsync() - .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); - return true; - } - }; + return new UpdateCompleteNotification(updateManager); } [BackgroundDependencyLoader] - private void load(OsuColour colours, OsuGame game) + private void load(OsuColour colours) { - this.game = game; - IconContent.AddRange(new Drawable[] { new Box From 1877312a917ce017b5fa8e58951a4c373cb7cecb Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Tue, 6 Oct 2020 19:52:18 +1030 Subject: [PATCH 10/27] Rename DuringGameplay --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Input/ConfineMouseTracker.cs | 4 ++-- osu.Game/Input/OsuConfineMouseMode.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 78179a781a..71cbdb345c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -70,7 +70,7 @@ namespace osu.Game.Configuration Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableWheel, false); - Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); + Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.WhenOverlaysDisabled); // Graphics Set(OsuSetting.ShowFpsDisplay, false); diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 6565967d1d..653622e881 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -16,7 +16,7 @@ namespace osu.Game.Input /// Connects with , /// while optionally binding an mode, usually that of the current . /// It is assumed that while overlay activation is , we should also confine the - /// mouse cursor if it has been requested with . + /// mouse cursor if it has been requested with . /// public class ConfineMouseTracker : Component { @@ -52,7 +52,7 @@ namespace osu.Game.Input frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; break; - case OsuConfineMouseMode.DuringGameplay: + case OsuConfineMouseMode.WhenOverlaysDisabled: frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index 32b456395c..53e352c8bd 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -27,7 +27,7 @@ namespace osu.Game.Input /// but may otherwise move freely. /// [Description("During Gameplay")] - DuringGameplay, + WhenOverlaysDisabled, /// /// The mouse cursor will always be locked to the window bounds while the game has focus. From 782fc1d60fe1c10768ef393ba3102a77e3237662 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Tue, 6 Oct 2020 20:11:48 +1030 Subject: [PATCH 11/27] Use OsuGame.OverlayActivationMode rather than per-Player --- osu.Game/Input/ConfineMouseTracker.cs | 19 ++++++------------- osu.Game/Input/OsuConfineMouseMode.cs | 2 +- osu.Game/Screens/Play/Player.cs | 6 ------ 3 files changed, 7 insertions(+), 20 deletions(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 653622e881..3b54c03bb0 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -8,13 +8,12 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Overlays; -using osu.Game.Screens.Play; namespace osu.Game.Input { /// /// Connects with , - /// while optionally binding an mode, usually that of the current . + /// while binding . /// It is assumed that while overlay activation is , we should also confine the /// mouse cursor if it has been requested with . /// @@ -22,22 +21,16 @@ namespace osu.Game.Input { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - - /// - /// The bindable used to indicate whether gameplay is active. - /// Should be bound to the corresponding bindable of the current . - /// Defaults to to assume that all other screens are considered "not gameplay". - /// - public IBindable OverlayActivationMode { get; } = new Bindable(OverlayActivation.All); + private IBindable overlayActivationMode; [BackgroundDependencyLoader] - private void load(FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) + private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); osuConfineMode.ValueChanged += _ => updateConfineMode(); - - OverlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); + overlayActivationMode = game.OverlayActivationMode.GetBoundCopy(); + overlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -53,7 +46,7 @@ namespace osu.Game.Input break; case OsuConfineMouseMode.WhenOverlaysDisabled: - frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; + frameworkConfineMode.Value = overlayActivationMode?.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index 53e352c8bd..e8411a3d9f 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -23,7 +23,7 @@ namespace osu.Game.Input Fullscreen, /// - /// The mouse cursor will be locked to the window bounds during gameplay, + /// The mouse cursor will be locked to the window bounds while overlays are disabled, /// but may otherwise move freely. /// [Description("During Gameplay")] diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index de67b2d46d..175722c44e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -18,7 +18,6 @@ using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; -using osu.Game.Input; using osu.Game.IO.Archives; using osu.Game.Online.API; using osu.Game.Overlays; @@ -67,9 +66,6 @@ namespace osu.Game.Screens.Play private Bindable mouseWheelDisabled; - [Resolved(CanBeNull = true)] - private ConfineMouseTracker confineMouseTracker { get; set; } - private readonly Bindable storyboardReplacesBackground = new Bindable(); public int RestartCount; @@ -229,8 +225,6 @@ namespace osu.Game.Screens.Play DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); - confineMouseTracker?.OverlayActivationMode.BindTo(OverlayActivationMode); - // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); From e8b34ba4acd0d5fb61e06bb3f1ce4c14bffdded4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 20:57:39 +0900 Subject: [PATCH 12/27] Fix incorrectly committed testing change --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 9b7b7392d8..c216d1efe9 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.General Bindable = config.GetBindable(OsuSetting.ReleaseStream), }); - //if (updateManager?.CanCheckForUpdate == true) + if (updateManager?.CanCheckForUpdate == true) { Add(checkForUpdatesButton = new SettingsButton { From 478f2dec9624f13c9fdf8503774094a19da2e9da Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Tue, 6 Oct 2020 22:39:35 +1030 Subject: [PATCH 13/27] Maintain the current gameplay state in OsuGame --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- osu.Game/Input/ConfineMouseTracker.cs | 19 +++++++-------- osu.Game/Input/OsuConfineMouseMode.cs | 4 ++-- osu.Game/OsuGame.cs | 5 ++++ osu.Game/Screens/Play/Player.cs | 28 ++++++++++++---------- 5 files changed, 33 insertions(+), 25 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 71cbdb345c..78179a781a 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -70,7 +70,7 @@ namespace osu.Game.Configuration Set(OsuSetting.MouseDisableButtons, false); Set(OsuSetting.MouseDisableWheel, false); - Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.WhenOverlaysDisabled); + Set(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay); // Graphics Set(OsuSetting.ShowFpsDisplay, false); diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 3b54c03bb0..c1089874ae 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -7,30 +7,29 @@ using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; -using osu.Game.Overlays; namespace osu.Game.Input { /// - /// Connects with , - /// while binding . - /// It is assumed that while overlay activation is , we should also confine the - /// mouse cursor if it has been requested with . + /// Connects with . + /// If is true, we should also confine the mouse cursor if it has been + /// requested with . /// public class ConfineMouseTracker : Component { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - private IBindable overlayActivationMode; + private IBindable isGameplay; [BackgroundDependencyLoader] private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); + isGameplay = game.IsGameplay.GetBoundCopy(); + osuConfineMode.ValueChanged += _ => updateConfineMode(); - overlayActivationMode = game.OverlayActivationMode.GetBoundCopy(); - overlayActivationMode.BindValueChanged(_ => updateConfineMode(), true); + isGameplay.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -45,8 +44,8 @@ namespace osu.Game.Input frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; break; - case OsuConfineMouseMode.WhenOverlaysDisabled: - frameworkConfineMode.Value = overlayActivationMode?.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never; + case OsuConfineMouseMode.DuringGameplay: + frameworkConfineMode.Value = isGameplay.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/Input/OsuConfineMouseMode.cs b/osu.Game/Input/OsuConfineMouseMode.cs index e8411a3d9f..32b456395c 100644 --- a/osu.Game/Input/OsuConfineMouseMode.cs +++ b/osu.Game/Input/OsuConfineMouseMode.cs @@ -23,11 +23,11 @@ namespace osu.Game.Input Fullscreen, /// - /// The mouse cursor will be locked to the window bounds while overlays are disabled, + /// The mouse cursor will be locked to the window bounds during gameplay, /// but may otherwise move freely. /// [Description("During Gameplay")] - WhenOverlaysDisabled, + DuringGameplay, /// /// The mouse cursor will always be locked to the window bounds while the game has focus. diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 06e6e4bfb0..466ff13615 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -97,6 +97,11 @@ namespace osu.Game /// public readonly IBindable OverlayActivationMode = new Bindable(); + /// + /// Whether gameplay is currently active. + /// + public readonly Bindable IsGameplay = new BindableBool(); + protected OsuScreenStack ScreenStack; protected BackButton BackButton; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 175722c44e..a217d2a396 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -68,6 +68,8 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); + private readonly Bindable isGameplay = new Bindable(); + public int RestartCount; [Resolved] @@ -156,7 +158,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuConfigManager config) + private void load(AudioManager audio, OsuConfigManager config, OsuGame game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); @@ -172,6 +174,8 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); + isGameplay.BindTo(game.IsGameplay); + DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); ScoreProcessor = ruleset.CreateScoreProcessor(); @@ -219,9 +223,9 @@ namespace osu.Game.Screens.Play skipOverlay.Hide(); } - DrawableRuleset.IsPaused.BindValueChanged(_ => updateOverlayActivationMode()); - DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateOverlayActivationMode()); - breakTracker.IsBreakTime.BindValueChanged(_ => updateOverlayActivationMode()); + DrawableRuleset.IsPaused.BindValueChanged(_ => updateGameplayState()); + DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); + breakTracker.IsBreakTime.BindValueChanged(_ => updateGameplayState()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); @@ -353,14 +357,11 @@ namespace osu.Game.Screens.Play HUDOverlay.KeyCounter.IsCounting = !isBreakTime.NewValue; } - private void updateOverlayActivationMode() + private void updateGameplayState() { - bool canTriggerOverlays = DrawableRuleset.IsPaused.Value || breakTracker.IsBreakTime.Value; - - if (DrawableRuleset.HasReplayLoaded.Value || canTriggerOverlays) - OverlayActivationMode.Value = OverlayActivation.UserTriggered; - else - OverlayActivationMode.Value = OverlayActivation.Disabled; + bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; + OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; + isGameplay.Value = inGameplay; } private void updatePauseOnFocusLostState() => @@ -657,7 +658,7 @@ namespace osu.Game.Screens.Play foreach (var mod in Mods.Value.OfType()) mod.ApplyToTrack(musicController.CurrentTrack); - updateOverlayActivationMode(); + updateGameplayState(); } public override void OnSuspending(IScreen next) @@ -693,6 +694,9 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); + // Ensure we reset the IsGameplay state + isGameplay.Value = false; + fadeOut(); return base.OnExiting(next); } From b2dad67adead750b3b3f377d61449bf53e00d5a2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 6 Oct 2020 21:28:59 +0900 Subject: [PATCH 14/27] Fix unresolvable dependency in settings test scene --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index c216d1efe9..c0a525e012 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections.General private SettingsButton checkForUpdatesButton; - [Resolved] + [Resolved(CanBeNull = true)] private NotificationOverlay notifications { get; set; } [BackgroundDependencyLoader(true)] @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Settings.Sections.General { if (!t.Result) { - notifications.Post(new SimpleNotification + notifications?.Post(new SimpleNotification { Text = $"You are running the latest release ({game.Version})", Icon = FontAwesome.Solid.CheckCircle, From 8847b88e653490a62d5319bc066702d9151d100c Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 11:44:41 +1030 Subject: [PATCH 15/27] Fix unit tests trying to resolve OsuGame --- osu.Game/Screens/Play/Player.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index a217d2a396..932c5ba1df 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuConfigManager config, OsuGame game) + private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); @@ -174,7 +174,8 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); - isGameplay.BindTo(game.IsGameplay); + if (game is OsuGame osuGame) + isGameplay.BindTo(osuGame.IsGameplay); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); From c8c5998af475a9860041eea732e61a10f949f069 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:02:35 +1030 Subject: [PATCH 16/27] Bail if FrameworkSetting.ConfineMouseMode is unavailable --- osu.Game/Input/ConfineMouseTracker.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index c1089874ae..3d16e44607 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -34,6 +34,10 @@ namespace osu.Game.Input private void updateConfineMode() { + // confine mode is unavailable on some platforms + if (frameworkConfineMode.Disabled) + return; + switch (osuConfineMode.Value) { case OsuConfineMouseMode.Never: From 7fff762dfc91222fe1823f3b73f90aa588b5129c Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:14:49 +1030 Subject: [PATCH 17/27] Rename IsGameplay --- osu.Game/Input/ConfineMouseTracker.cs | 10 +++++----- osu.Game/OsuGame.cs | 4 ++-- osu.Game/Screens/Play/Player.cs | 10 +++++----- 3 files changed, 12 insertions(+), 12 deletions(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index 3d16e44607..3dadae6317 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -12,24 +12,24 @@ namespace osu.Game.Input { /// /// Connects with . - /// If is true, we should also confine the mouse cursor if it has been + /// If is true, we should also confine the mouse cursor if it has been /// requested with . /// public class ConfineMouseTracker : Component { private Bindable frameworkConfineMode; private Bindable osuConfineMode; - private IBindable isGameplay; + private IBindable localUserPlaying; [BackgroundDependencyLoader] private void load(OsuGame game, FrameworkConfigManager frameworkConfigManager, OsuConfigManager osuConfigManager) { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); - isGameplay = game.IsGameplay.GetBoundCopy(); + localUserPlaying = game.LocalUserPlaying.GetBoundCopy(); osuConfineMode.ValueChanged += _ => updateConfineMode(); - isGameplay.BindValueChanged(_ => updateConfineMode(), true); + localUserPlaying.BindValueChanged(_ => updateConfineMode(), true); } private void updateConfineMode() @@ -49,7 +49,7 @@ namespace osu.Game.Input break; case OsuConfineMouseMode.DuringGameplay: - frameworkConfineMode.Value = isGameplay.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; + frameworkConfineMode.Value = localUserPlaying.Value ? ConfineMouseMode.Always : ConfineMouseMode.Never; break; case OsuConfineMouseMode.Always: diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 466ff13615..c09ad0eeb9 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -98,9 +98,9 @@ namespace osu.Game public readonly IBindable OverlayActivationMode = new Bindable(); /// - /// Whether gameplay is currently active. + /// Whether the local user is currently interacting with the game in a way that should not be interrupted. /// - public readonly Bindable IsGameplay = new BindableBool(); + public readonly Bindable LocalUserPlaying = new BindableBool(); protected OsuScreenStack ScreenStack; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 932c5ba1df..e6c15521af 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); - private readonly Bindable isGameplay = new Bindable(); + private readonly Bindable localUserPlaying = new Bindable(); public int RestartCount; @@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); if (game is OsuGame osuGame) - isGameplay.BindTo(osuGame.IsGameplay); + localUserPlaying.BindTo(osuGame.LocalUserPlaying); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); @@ -362,7 +362,7 @@ namespace osu.Game.Screens.Play { bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; - isGameplay.Value = inGameplay; + localUserPlaying.Value = inGameplay; } private void updatePauseOnFocusLostState() => @@ -695,8 +695,8 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - // Ensure we reset the IsGameplay state - isGameplay.Value = false; + // Ensure we reset the LocalUserPlaying state + localUserPlaying.Value = false; fadeOut(); return base.OnExiting(next); From 485bd962c7d52d738547af4bcd43af535e2e935a Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:15:17 +1030 Subject: [PATCH 18/27] Also reset LocalUserPlaying in OnSuspending --- osu.Game/Screens/Play/Player.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e6c15521af..43dce0786d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -666,6 +666,9 @@ namespace osu.Game.Screens.Play { screenSuspension?.Expire(); + // Ensure we reset the LocalUserPlaying state + localUserPlaying.Value = false; + fadeOut(); base.OnSuspending(next); } From d1ec3806927a3bb042e47b76be921582ed87575e Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:15:32 +1030 Subject: [PATCH 19/27] Don't cache ConfineMouseTracker --- osu.Game/OsuGame.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c09ad0eeb9..d22ac1aec8 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -549,7 +549,6 @@ namespace osu.Game BackButton.Receptor receptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); - dependencies.Cache(confineMouseTracker = new ConfineMouseTracker()); AddRange(new Drawable[] { @@ -586,7 +585,7 @@ namespace osu.Game leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, idleTracker, - confineMouseTracker + confineMouseTracker = new ConfineMouseTracker() }); ScreenStack.ScreenPushed += screenPushed; From 8b8eb00bd75c4790bec72bdd8a79f5e6ddddf457 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 16:16:58 +1030 Subject: [PATCH 20/27] Permit nulls rather than casting to OsuGame --- osu.Game/Screens/Play/Player.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 43dce0786d..39a6ac4ded 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -157,8 +157,8 @@ namespace osu.Game.Screens.Play DrawableRuleset.SetRecordTarget(recordingReplay = new Replay()); } - [BackgroundDependencyLoader] - private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game) + [BackgroundDependencyLoader(true)] + private void load(AudioManager audio, OsuConfigManager config, OsuGame game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); @@ -174,8 +174,8 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); - if (game is OsuGame osuGame) - localUserPlaying.BindTo(osuGame.LocalUserPlaying); + if (game != null) + localUserPlaying.BindTo(game.LocalUserPlaying); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); From 2e0a9f53c11a4d1e4fe2b63e22a3af3de579904d Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 17:52:39 +1030 Subject: [PATCH 21/27] Add test coverage --- .../Visual/Gameplay/TestSceneOverlayActivation.cs | 10 ++++++++++ osu.Game/Screens/Play/Player.cs | 10 +++++----- 2 files changed, 15 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index ce04b940e7..41f7582d31 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -3,6 +3,7 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Overlays; using osu.Game.Rulesets; @@ -23,32 +24,40 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestGameplayOverlayActivation() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); } [Test] public void TestGameplayOverlayActivationPaused() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("pause gameplay", () => Player.Pause()); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } [Test] public void TestGameplayOverlayActivationReplayLoaded() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("load a replay", () => Player.DrawableRuleset.HasReplayLoaded.Value = true); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddAssert("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); } [Test] public void TestGameplayOverlayActivationBreaks() { + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime)); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime)); + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); } @@ -57,6 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected class OverlayTestPlayer : TestPlayer { public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value; + public new Bindable LocalUserPlaying => base.LocalUserPlaying; } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 39a6ac4ded..8830884a40 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play private readonly Bindable storyboardReplacesBackground = new Bindable(); - private readonly Bindable localUserPlaying = new Bindable(); + protected readonly Bindable LocalUserPlaying = new Bindable(); public int RestartCount; @@ -175,7 +175,7 @@ namespace osu.Game.Screens.Play mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); if (game != null) - localUserPlaying.BindTo(game.LocalUserPlaying); + LocalUserPlaying.BindTo(game.LocalUserPlaying); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); @@ -362,7 +362,7 @@ namespace osu.Game.Screens.Play { bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value; OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; - localUserPlaying.Value = inGameplay; + LocalUserPlaying.Value = inGameplay; } private void updatePauseOnFocusLostState() => @@ -667,7 +667,7 @@ namespace osu.Game.Screens.Play screenSuspension?.Expire(); // Ensure we reset the LocalUserPlaying state - localUserPlaying.Value = false; + LocalUserPlaying.Value = false; fadeOut(); base.OnSuspending(next); @@ -699,7 +699,7 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); // Ensure we reset the LocalUserPlaying state - localUserPlaying.Value = false; + LocalUserPlaying.Value = false; fadeOut(); return base.OnExiting(next); From f88ba1734bd6cc687d86de8a2a02a87d386dbbb9 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 18:11:47 +1030 Subject: [PATCH 22/27] Remove ConfineMouseTracker field --- osu.Game/OsuGame.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index d22ac1aec8..772f9ff145 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -90,8 +90,6 @@ namespace osu.Game private IdleTracker idleTracker; - private ConfineMouseTracker confineMouseTracker; - /// /// Whether overlays should be able to be opened game-wide. Value is sourced from the current active screen. /// @@ -585,7 +583,7 @@ namespace osu.Game leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }, idleTracker, - confineMouseTracker = new ConfineMouseTracker() + new ConfineMouseTracker() }); ScreenStack.ScreenPushed += screenPushed; From f90ac2e76c2bf20c88fafef834b3c9110156f660 Mon Sep 17 00:00:00 2001 From: Shane Woolcock Date: Wed, 7 Oct 2020 18:50:02 +1030 Subject: [PATCH 23/27] Ensure we assert after the seek has completed --- osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs index 41f7582d31..4fa4c00981 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs @@ -54,11 +54,11 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddAssert("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); AddStep("seek to break", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().StartTime)); - AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("activation mode is user triggered", () => Player.OverlayActivationMode == OverlayActivation.UserTriggered); + AddAssert("local user not playing", () => !Player.LocalUserPlaying.Value); AddStep("seek to break end", () => Player.GameplayClockContainer.Seek(Beatmap.Value.Beatmap.Breaks.First().EndTime)); - AddAssert("local user playing", () => Player.LocalUserPlaying.Value); AddUntilStep("activation mode is disabled", () => Player.OverlayActivationMode == OverlayActivation.Disabled); + AddAssert("local user playing", () => Player.LocalUserPlaying.Value); } protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OverlayTestPlayer(); From 94a6e2856570bcb281d2073cd7eb6f716362b0bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Oct 2020 18:40:09 +0900 Subject: [PATCH 24/27] Add back second removed condition --- osu.Game/Updater/UpdateManager.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 30e28f0e95..f772c6d282 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -61,6 +61,9 @@ namespace osu.Game.Updater public async Task CheckForUpdateAsync() { + if (!CanCheckForUpdate) + return false; + Task waitTask; lock (updateTaskLock) From 0967db768ffb922e0d6e46fe71ada6bf94731533 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:25:40 +0900 Subject: [PATCH 25/27] Add xmldoc covering usage restrictions --- osu.Game/OsuGame.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 772f9ff145..e6f6d526cf 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -98,7 +98,11 @@ namespace osu.Game /// /// Whether the local user is currently interacting with the game in a way that should not be interrupted. /// - public readonly Bindable LocalUserPlaying = new BindableBool(); + /// + /// This is exclusively managed by . If other components are mutating this state, a more + /// resilient method should be used to ensure correct state. + /// + public Bindable LocalUserPlaying = new BindableBool(); protected OsuScreenStack ScreenStack; From 43a575484ad1440a799aa41433840b47f5299f1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:25:43 +0900 Subject: [PATCH 26/27] Remove pointless comments --- osu.Game/Screens/Play/Player.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8830884a40..80dd8ae92c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -666,7 +666,6 @@ namespace osu.Game.Screens.Play { screenSuspension?.Expire(); - // Ensure we reset the LocalUserPlaying state LocalUserPlaying.Value = false; fadeOut(); @@ -698,7 +697,6 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - // Ensure we reset the LocalUserPlaying state LocalUserPlaying.Value = false; fadeOut(); From dbdb25ccf756cf48ec3ecff87a81aec86f0f0224 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Oct 2020 18:29:19 +0900 Subject: [PATCH 27/27] Move reset logic to OsuGame --- osu.Game/OsuGame.cs | 3 +++ osu.Game/Screens/Play/Player.cs | 4 ---- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index e6f6d526cf..d315b213ab 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -957,6 +957,9 @@ namespace osu.Game break; } + // reset on screen change for sanity. + LocalUserPlaying.Value = false; + if (current is IOsuScreen currentOsuScreen) OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 80dd8ae92c..45f194fc29 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -666,8 +666,6 @@ namespace osu.Game.Screens.Play { screenSuspension?.Expire(); - LocalUserPlaying.Value = false; - fadeOut(); base.OnSuspending(next); } @@ -697,8 +695,6 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); - LocalUserPlaying.Value = false; - fadeOut(); return base.OnExiting(next); }