mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Add failing test case
This commit is contained in:
parent
a4c575f77a
commit
7a0a5620e1
@ -12,7 +12,9 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Storyboards;
|
||||
@ -169,6 +171,24 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSwitchToDifficultyOfAnotherRuleset()
|
||||
{
|
||||
BeatmapInfo targetDifficulty = null;
|
||||
|
||||
AddAssert("ruleset is catch", () => Ruleset.Value.CreateInstance() is CatchRuleset);
|
||||
|
||||
AddStep("set taiko difficulty", () => targetDifficulty = importedBeatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1));
|
||||
switchToDifficulty(() => targetDifficulty);
|
||||
confirmEditingBeatmap(() => targetDifficulty);
|
||||
|
||||
AddAssert("ruleset switched to taiko", () => Ruleset.Value.CreateInstance() is TaikoRuleset);
|
||||
|
||||
AddStep("exit editor forcefully", () => Stack.Exit());
|
||||
// ensure editor loader didn't resume.
|
||||
AddAssert("stack empty", () => Stack.CurrentScreen == null);
|
||||
}
|
||||
|
||||
private void switchToDifficulty(Func<BeatmapInfo> difficulty) => AddStep("switch to difficulty", () => Editor.SwitchToDifficulty(difficulty.Invoke()));
|
||||
|
||||
private void confirmEditingBeatmap(Func<BeatmapInfo> targetDifficulty)
|
||||
|
Loading…
Reference in New Issue
Block a user