mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 10:42:55 +08:00
Fix performance background width
This commit is contained in:
parent
a641069ec2
commit
79efcbd6f3
@ -1,10 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -16,14 +16,16 @@ using osu.Game.Online.Leaderboards;
|
|||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||||
{
|
{
|
||||||
public class DrawableProfileScore : CompositeDrawable
|
public class DrawableProfileScore : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
private const int height = 40;
|
||||||
private const int performance_width = 80;
|
private const int performance_width = 80;
|
||||||
|
|
||||||
|
private const float performance_background_shear = 0.45f;
|
||||||
|
|
||||||
protected readonly ScoreInfo Score;
|
protected readonly ScoreInfo Score;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
@ -37,12 +39,14 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
Score = score;
|
Score = score;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = 40;
|
Height = height;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
|
float performance_background_width = performance_width + (height / 4f * MathF.Tan(performance_background_shear));
|
||||||
|
|
||||||
AddInternal(new ProfileItemContainer
|
AddInternal(new ProfileItemContainer
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -143,22 +147,24 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Size = new Vector2(1.06f, 0.5f),
|
Width = performance_background_width,
|
||||||
|
Height = 0.5f,
|
||||||
Colour = colourProvider.Background4,
|
Colour = colourProvider.Background4,
|
||||||
Shear = new Vector2(-0.45f, 0),
|
Shear = new Vector2(-performance_background_shear, 0),
|
||||||
EdgeSmoothness = new Vector2(2, 0),
|
EdgeSmoothness = new Vector2(2, 0),
|
||||||
},
|
},
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Y,
|
||||||
RelativePositionAxes = Axes.Y,
|
RelativePositionAxes = Axes.Y,
|
||||||
Size = new Vector2(1.06f, -0.5f),
|
Width = performance_background_width,
|
||||||
|
Height = -0.5f,
|
||||||
Position = new Vector2(0, 1),
|
Position = new Vector2(0, 1),
|
||||||
Colour = colourProvider.Background4,
|
Colour = colourProvider.Background4,
|
||||||
Shear = new Vector2(0.45f, 0),
|
Shear = new Vector2(performance_background_shear, 0),
|
||||||
EdgeSmoothness = new Vector2(2, 0),
|
EdgeSmoothness = new Vector2(2, 0),
|
||||||
},
|
},
|
||||||
createDrawablePerformance().With(d =>
|
createDrawablePerformance().With(d =>
|
||||||
|
Loading…
Reference in New Issue
Block a user