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mirror of https://github.com/ppy/osu.git synced 2025-01-15 01:43:15 +08:00

Fix performance background width

This commit is contained in:
recapitalverb 2020-02-02 21:08:16 +07:00
parent a641069ec2
commit 79efcbd6f3

View File

@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -16,14 +16,16 @@ using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class DrawableProfileScore : CompositeDrawable
{
private const int height = 40;
private const int performance_width = 80;
private const float performance_background_shear = 0.45f;
protected readonly ScoreInfo Score;
[Resolved]
@ -37,12 +39,14 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
Score = score;
RelativeSizeAxes = Axes.X;
Height = 40;
Height = height;
}
[BackgroundDependencyLoader]
private void load()
{
float performance_background_width = performance_width + (height / 4f * MathF.Tan(performance_background_shear));
AddInternal(new ProfileItemContainer
{
Children = new Drawable[]
@ -143,22 +147,24 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1.06f, 0.5f),
RelativeSizeAxes = Axes.Y,
Width = performance_background_width,
Height = 0.5f,
Colour = colourProvider.Background4,
Shear = new Vector2(-0.45f, 0),
Shear = new Vector2(-performance_background_shear, 0),
EdgeSmoothness = new Vector2(2, 0),
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.Y,
RelativePositionAxes = Axes.Y,
Size = new Vector2(1.06f, -0.5f),
Width = performance_background_width,
Height = -0.5f,
Position = new Vector2(0, 1),
Colour = colourProvider.Background4,
Shear = new Vector2(0.45f, 0),
Shear = new Vector2(performance_background_shear, 0),
EdgeSmoothness = new Vector2(2, 0),
},
createDrawablePerformance().With(d =>