diff --git a/README.md b/README.md
index a1f478e39a..dc36145337 100644
--- a/README.md
+++ b/README.md
@@ -24,7 +24,9 @@ Clone the repository including submodules
Build and run
- Using Visual Studio 2017, Rider or Visual Studio Code (configurations are included)
-- From command line using `dotnet run --project osu.Desktop`
+- From command line using `dotnet run --project osu.Desktop`. When building for non-development purposes, add `-c Release` to gain higher performance.
+
+Note: If you run from command line under linux, you will need to prefix the output folder to your `LD_LIBRARY_PATH`. See `.vscode/launch.json` for an example
If you run into issues building you may need to restore nuget packages (commonly via `dotnet restore`). Visual Studio Code users must run `Restore` task from debug tab before attempt to build.
diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs
index cc08e08653..257155478f 100644
--- a/osu.Desktop/Program.cs
+++ b/osu.Desktop/Program.cs
@@ -4,7 +4,11 @@
using System;
using System.IO;
using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
using osu.Framework;
+using osu.Framework.Development;
+using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IPC;
@@ -20,6 +24,8 @@ namespace osu.Desktop
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
+ host.ExceptionThrown += handleException;
+
if (!host.IsPrimaryInstance)
{
var importer = new ArchiveImportIPCChannel(host);
@@ -45,5 +51,24 @@ namespace osu.Desktop
return 0;
}
}
+
+ private static int allowableExceptions = DebugUtils.IsDebugBuild ? 0 : 1;
+
+ ///
+ /// Allow a maximum of one unhandled exception, per second of execution.
+ ///
+ ///
+ ///
+ private static bool handleException(Exception arg)
+ {
+ bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
+
+ Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} .");
+
+ // restore the stock of allowable exceptions after a short delay.
+ Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions));
+
+ return continueExecution;
+ }
}
}
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 6ee9c3155e..e2fc4d14f6 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -27,9 +27,9 @@
-
-
-
+
+
+
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
index 68a8dfb7d3..15d4edc411 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
@@ -41,6 +41,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
};
}
@@ -51,7 +52,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
- NewCombo = comboData?.NewCombo ?? false
+ NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
};
}
else
@@ -61,6 +63,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
};
}
diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
index c39e663d75..f38009263f 100644
--- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
+++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Judgements
@@ -9,8 +10,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public override bool AffectsCombo => false;
- public override bool ShouldExplode => true;
-
protected override int NumericResultFor(HitResult result)
{
switch (result)
@@ -32,5 +31,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
return 8;
}
}
+
+ public override bool ShouldExplodeFor(JudgementResult result) => true;
}
}
diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
index 51d7d3b5cd..8a51867899 100644
--- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
+++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
@@ -23,21 +23,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
}
///
- /// The base health increase for the result achieved.
+ /// Retrieves the numeric health increase of a .
///
- public float HealthIncrease => HealthIncreaseFor(Result);
-
- ///
- /// Whether fruit on the platter should explode or drop.
- /// Note that this is only checked if the owning object is also
- ///
- public virtual bool ShouldExplode => IsHit;
-
- ///
- /// Convert a to a base health increase.
- ///
- /// The value to convert.
- /// The base health increase.
+ /// The to find the numeric health increase for.
+ /// The numeric health increase of .
protected virtual float HealthIncreaseFor(HitResult result)
{
switch (result)
@@ -48,5 +37,18 @@ namespace osu.Game.Rulesets.Catch.Judgements
return 10.2f;
}
}
+
+ ///
+ /// Retrieves the numeric health increase of a .
+ ///
+ /// The to find the numeric health increase for.
+ /// The numeric health increase of .
+ public float HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
+
+ ///
+ /// Whether fruit on the platter should explode or drop.
+ /// Note that this is only checked if the owning object is also
+ ///
+ public virtual bool ShouldExplodeFor(JudgementResult result) => result.IsHit;
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Banana.cs b/osu.Game.Rulesets.Catch/Objects/Banana.cs
index f7c60a7a47..e1af4c1075 100644
--- a/osu.Game.Rulesets.Catch/Objects/Banana.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Banana.cs
@@ -1,10 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Catch.Judgements;
+using osu.Game.Rulesets.Judgements;
+
namespace osu.Game.Rulesets.Catch.Objects
{
public class Banana : Fruit
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
+
+ public override Judgement CreateJudgement() => new CatchBananaJudgement();
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index d55cdac115..621fc100c2 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects
public virtual bool NewCombo { get; set; }
+ public int ComboOffset { get; set; }
+
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
index dd027abbe0..8756a5178f 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
@@ -1,8 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using osu.Game.Rulesets.Catch.Judgements;
-
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBanana : DrawableFruit
@@ -11,7 +9,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
: base(h)
{
}
-
- protected override CatchJudgement CreateJudgement() => new CatchBananaJudgement();
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
index f039504600..697fab85c9 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
@@ -26,8 +26,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AddNested(getVisualRepresentation?.Invoke(b));
}
- protected override bool ProvidesJudgement => false;
-
protected override void AddNested(DrawableHitObject h)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
index 6ce2e6a2ae..9e840301fd 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
@@ -5,7 +5,6 @@ using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
-using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -53,20 +52,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
public Func CheckPosition;
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (CheckPosition == null) return;
- if (timeOffset >= 0)
- {
- var judgement = CreateJudgement();
- judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
- AddJudgement(judgement);
- }
+ if (timeOffset >= 0 && Result != null)
+ ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
- protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
-
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
index 11d5ed1f92..5c8a7c4a7c 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
@@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
-using osu.Game.Rulesets.Catch.Judgements;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@@ -24,8 +23,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Masking = false;
}
- protected override CatchJudgement CreateJudgement() => new CatchDropletJudgement();
-
[BackgroundDependencyLoader]
private void load()
{
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs
index 854b63edeb..e66852c5c2 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs
@@ -26,8 +26,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
AddNested(getVisualRepresentation?.Invoke(o));
}
- protected override bool ProvidesJudgement => false;
-
protected override void AddNested(DrawableHitObject h)
{
var catchObject = (DrawableCatchHitObject)h;
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs
index 2232bb81a7..e0f02454c4 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableTinyDroplet.cs
@@ -2,18 +2,15 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
-using osu.Game.Rulesets.Catch.Judgements;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableTinyDroplet : DrawableDroplet
{
- public DrawableTinyDroplet(Droplet h)
+ public DrawableTinyDroplet(TinyDroplet h)
: base(h)
{
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 8;
}
-
- protected override CatchJudgement CreateJudgement() => new CatchTinyDropletJudgement();
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Droplet.cs b/osu.Game.Rulesets.Catch/Objects/Droplet.cs
index f91a70c506..8b54922959 100644
--- a/osu.Game.Rulesets.Catch/Objects/Droplet.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Droplet.cs
@@ -1,9 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Catch.Judgements;
+using osu.Game.Rulesets.Judgements;
+
namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : CatchHitObject
{
+ public override Judgement CreateJudgement() => new CatchDropletJudgement();
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Fruit.cs b/osu.Game.Rulesets.Catch/Objects/Fruit.cs
index fcbb339ffd..2c2cd013c3 100644
--- a/osu.Game.Rulesets.Catch/Objects/Fruit.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Fruit.cs
@@ -1,9 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Catch.Judgements;
+using osu.Game.Rulesets.Judgements;
+
namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : CatchHitObject
{
+ public override Judgement CreateJudgement() => new CatchJudgement();
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs
index 76cc8d9808..39f1cadad5 100644
--- a/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs
+++ b/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs
@@ -1,9 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Catch.Judgements;
+using osu.Game.Rulesets.Judgements;
+
namespace osu.Game.Rulesets.Catch.Objects
{
public class TinyDroplet : Droplet
{
+ public override Judgement CreateJudgement() => new CatchTinyDropletJudgement();
}
}
diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
index 5b69d836a3..403cedde8c 100644
--- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@@ -21,55 +20,28 @@ namespace osu.Game.Rulesets.Catch.Scoring
private float hpDrainRate;
- protected override void SimulateAutoplay(Beatmap beatmap)
+ protected override void ApplyBeatmap(Beatmap beatmap)
{
- hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
+ base.ApplyBeatmap(beatmap);
- foreach (var obj in beatmap.HitObjects)
- {
- switch (obj)
- {
- case JuiceStream stream:
- foreach (var nestedObject in stream.NestedHitObjects)
- switch (nestedObject)
- {
- case TinyDroplet _:
- AddJudgement(new CatchTinyDropletJudgement { Result = HitResult.Perfect });
- break;
- case Droplet _:
- AddJudgement(new CatchDropletJudgement { Result = HitResult.Perfect });
- break;
- case Fruit _:
- AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
- break;
- }
- break;
- case BananaShower shower:
- foreach (var _ in shower.NestedHitObjects.Cast())
- AddJudgement(new CatchBananaJudgement { Result = HitResult.Perfect });
- break;
- case Fruit _:
- AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
- break;
- }
- }
+ hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
private const double harshness = 0.01;
- protected override void OnNewJudgement(Judgement judgement)
+ protected override void ApplyResult(JudgementResult result)
{
- base.OnNewJudgement(judgement);
+ base.ApplyResult(result);
- if (judgement.Result == HitResult.Miss)
+ if (result.Type == HitResult.Miss)
{
- if (!judgement.IsBonus)
+ if (!result.Judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}
- if (judgement is CatchJudgement catchJudgement)
- Health.Value += Math.Max(catchJudgement.HealthIncrease - hpDrainRate, 0) * harshness;
+ if (result.Judgement is CatchJudgement catchJudgement)
+ Health.Value += Math.Max(catchJudgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
}
}
}
diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
index ea3b6fb0e0..d49be69856 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.UI
public override void Add(DrawableHitObject h)
{
- h.OnJudgement += onJudgement;
+ h.OnNewResult += onNewResult;
base.Add(h);
@@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.CheckPosition = CheckIfWeCanCatch;
}
- private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
+ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
+ => catcherArea.OnResult((DrawableCatchHitObject)judgedObject, result);
}
}
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index 7b06426b07..9460512a8d 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.UI
private DrawableCatchHitObject lastPlateableFruit;
- public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
+ public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
{
void runAfterLoaded(Action action)
{
@@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.UI
lastPlateableFruit.OnLoadComplete = _ => action();
}
- if (judgement.IsHit && fruit.CanBePlated)
+ if (result.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (fruit.HitObject.LastInCombo)
{
- if (((CatchJudgement)judgement).ShouldExplode)
+ if (((CatchJudgement)result.Judgement).ShouldExplodeFor(result))
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
@@ -407,9 +407,7 @@ namespace osu.Game.Rulesets.Catch.UI
///
public void Explode()
{
- var fruit = caughtFruit.ToArray();
-
- foreach (var f in fruit)
+ foreach (var f in caughtFruit.ToArray())
Explode(f);
}
@@ -422,15 +420,15 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
- caughtFruit.Remove(fruit);
+ if (!caughtFruit.Remove(fruit))
+ // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
+ // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
+ return;
ExplodingFruitTarget.Add(fruit);
}
- fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine)
- .Then()
- .MoveToY(fruit.Y + 50, 500, Easing.InSine);
-
+ fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
diff --git a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
index 5a93efb0dc..29663c2093 100644
--- a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
@@ -14,24 +14,20 @@ namespace osu.Game.Rulesets.Mania.Tests
///
public class ScrollingTestContainer : Container
{
- private readonly ScrollingDirection direction;
+ [Cached(Type = typeof(IScrollingInfo))]
+ private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction)
{
- this.direction = direction;
+ scrollingInfo.Direction.Value = direction;
}
- protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
- {
- var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
- dependencies.CacheAs(new ScrollingInfo { Direction = { Value = direction }});
- return dependencies;
- }
+ public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
+ }
- private class ScrollingInfo : IScrollingInfo
- {
- public readonly Bindable Direction = new Bindable();
- IBindable IScrollingInfo.Direction => Direction;
- }
+ public class TestScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
}
}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs
new file mode 100644
index 0000000000..6c0f931cda
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs
@@ -0,0 +1,32 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseEditor : EditorTestCase
+ {
+ private readonly Bindable direction = new Bindable();
+
+ public TestCaseEditor()
+ : base(new ManiaRuleset())
+ {
+ AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
+ AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(RulesetConfigCache configCache)
+ {
+ var config = (ManiaConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
+ config.BindWith(ManiaSetting.ScrollDirection, direction);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
index fdc8f362f7..a8b2b20fda 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
@@ -46,15 +46,20 @@ namespace osu.Game.Rulesets.Mania.Tests
Spacing = new Vector2(20),
Children = new[]
{
- createNoteDisplay(ScrollingDirection.Down),
- createNoteDisplay(ScrollingDirection.Up),
- createHoldNoteDisplay(ScrollingDirection.Down),
- createHoldNoteDisplay(ScrollingDirection.Up),
+ createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
+ createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
+ createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
+ createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
}
};
+
+ AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
+ AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
+ AddAssert("hold note 1 facing downwards", () => verifyAnchors(holdNote1, Anchor.y2));
+ AddAssert("hold note 2 facing upwards", () => verifyAnchors(holdNote2, Anchor.y0));
}
- private Drawable createNoteDisplay(ScrollingDirection direction)
+ private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
{
var note = new Note { StartTime = 999999999 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -62,24 +67,24 @@ namespace osu.Game.Rulesets.Mania.Tests
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
- Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLowerInvariant()}")
+ Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
{
- Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
+ Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
}
};
}
- private Drawable createHoldNoteDisplay(ScrollingDirection direction)
+ private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
{
- var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
+ var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
- Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLowerInvariant()}")
+ Child = new NoteContainer(direction, $"hold note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
{
- Child = new DrawableHoldNote(note)
+ Child = hitObject = new DrawableHoldNote(note)
{
RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed,
@@ -88,6 +93,12 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
+ private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
+ => hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
+
+ private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
+ => verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
+
private class NoteContainer : Container
{
private readonly Container content;
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
index b1bb7f5187..5c5d955168 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
+using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
private readonly List stages = new List();
+ private FillFlowContainer fill;
+
public TestCaseStage()
: base(columns)
{
@@ -32,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader]
private void load()
{
- Child = new FillFlowContainer
+ Child = fill = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@@ -54,8 +57,22 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("hold note", createHoldNote);
AddStep("minor bar line", () => createBarLine(false));
AddStep("major bar line", () => createBarLine(true));
+
+ AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
+ AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
+
+ AddStep("flip direction", () =>
+ {
+ foreach (var c in fill.Children)
+ c.Flip();
+ });
+
+ AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
+ AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
}
+ private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
+
private void createNote()
{
foreach (var stage in stages)
@@ -101,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Tests
}
}
- private Drawable createStage(ScrollingDirection direction, ManiaAction action)
+ private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
{
var specialAction = ManiaAction.Special1;
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
index 8d0d78120a..37a8062d75 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
@@ -173,19 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
- int nextColumn = Random.Next(RandomStart, TotalColumns);
+ int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
- while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
- nextColumn = Random.Next(RandomStart, TotalColumns);
+ // Find available column
+ nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
- while (pattern.ColumnHasObject(nextColumn))
- nextColumn = Random.Next(RandomStart, TotalColumns);
+ nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
@@ -210,18 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
- {
- while (PreviousPattern.ColumnHasObject(nextColumn))
- nextColumn = Random.Next(RandomStart, TotalColumns);
- }
+ nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
- while (nextColumn == lastColumn)
- nextColumn = Random.Next(RandomStart, TotalColumns);
-
+ nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
lastColumn = nextColumn;
startTime += SegmentDuration;
}
@@ -313,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
- nextColumn = Random.Next(RandomStart, TotalColumns);
+ nextColumn = GetRandomColumn();
startTime += SegmentDuration;
}
@@ -392,16 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
- {
- while (PreviousPattern.ColumnHasObject(nextColumn))
- nextColumn = Random.Next(RandomStart, TotalColumns);
- }
+ nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
{
- while (pattern.ColumnHasObject(nextColumn))
- nextColumn = Random.Next(RandomStart, TotalColumns);
-
+ nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
@@ -426,15 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
- {
- while (PreviousPattern.ColumnHasObject(holdColumn))
- holdColumn = Random.Next(RandomStart, TotalColumns);
- }
+ holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
- int nextColumn = Random.Next(RandomStart, TotalColumns);
+ int nextColumn = GetRandomColumn();
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@@ -455,8 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
for (int j = 0; j < noteCount; j++)
{
- while (rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn)
- nextColumn = Random.Next(RandomStart, TotalColumns);
+ nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
index 06b4b8a27e..775a4145e6 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
@@ -39,32 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, 0, generateHold);
break;
case 8:
- addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
+ addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
- addToPattern(pattern, getNextRandomColumn(0), generateHold);
+ addToPattern(pattern, GetRandomColumn(), generateHold);
break;
}
return pattern;
}
- ///
- /// Picks a random column after a column.
- ///
- /// The starting column.
- /// A random column after .
- private int getNextRandomColumn(int start)
- {
- int nextColumn = Random.Next(start, TotalColumns);
-
- while (PreviousPattern.ColumnHasObject(nextColumn))
- nextColumn = Random.Next(start, TotalColumns);
-
- return nextColumn;
- }
-
///
/// Constructs and adds a note to a pattern.
///
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
index 84ebfdb839..da1dd62cf5 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
@@ -25,9 +25,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
- if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
- if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
-
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@@ -234,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
- while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
- {
- if (convertType.HasFlag(PatternType.Gathered))
- {
- nextColumn++;
- if (nextColumn == TotalColumns)
- nextColumn = RandomStart;
- }
- else
- nextColumn = Random.Next(RandomStart, TotalColumns);
- }
+ nextColumn = allowStacking
+ ? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
+ : FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
addToPattern(pattern, nextColumn);
}
return pattern;
+
+ int getNextColumn(int last)
+ {
+ if (convertType.HasFlag(PatternType.Gathered))
+ {
+ last++;
+ if (last == TotalColumns)
+ last = RandomStart;
+ }
+ else
+ last = GetRandomColumn();
+ return last;
+ }
}
///
@@ -286,17 +288,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// The containing the hit objects.
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
{
+ if (convertType.HasFlag(PatternType.ForceNotStack))
+ return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
+
var pattern = new Pattern();
bool addToCentre;
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
- int nextColumn = Random.Next(RandomStart, columnLimit);
+ int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
- while (pattern.ColumnHasObject(nextColumn))
- nextColumn = Random.Next(RandomStart, columnLimit);
+ nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
// Add normal note
addToPattern(pattern, nextColumn);
@@ -368,9 +372,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
addToCentre = false;
- if (convertType.HasFlag(PatternType.ForceNotStack))
- return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
-
switch (TotalColumns)
{
case 2:
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
index 55081e5822..05ca1d4365 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
private double? conversionDifficulty;
+
///
/// A difficulty factor used for various conversion methods from osu!stable.
///
@@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return conversionDifficulty.Value;
}
}
+
+ ///
+ /// Finds a new column in which a can be placed.
+ /// This uses to pick the next candidate column.
+ ///
+ /// The initial column to test. This may be returned if it is already a valid column.
+ /// A list of patterns for which the validity of a column should be checked against.
+ /// A column is not a valid candidate if a occupies the same column in any of the patterns.
+ /// A column for which there are no s in any of occupying the same column.
+ /// If there are no valid candidate columns.
+ protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
+ => FindAvailableColumn(initialColumn, null, patterns: patterns);
+
+ ///
+ /// Finds a new column in which a can be placed.
+ ///
+ /// The initial column to test. This may be returned if it is already a valid column.
+ /// A function to retrieve the next column. If null, a randomisation scheme will be used.
+ /// A function to perform additional validation checks to determine if a column is a valid candidate for a .
+ /// The minimum column index. If null, is used.
+ /// The maximum column index. If null, is used.
+ /// A list of patterns for which the validity of a column should be checked against.
+ /// A column is not a valid candidate if a occupies the same column in any of the patterns.
+ /// A column which has passed the check and for which there are no
+ /// s in any of occupying the same column.
+ /// If there are no valid candidate columns.
+ protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func nextColumn = null, [InstantHandle] Func validation = null,
+ params Pattern[] patterns)
+ {
+ lowerBound = lowerBound ?? RandomStart;
+ upperBound = upperBound ?? TotalColumns;
+ nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
+
+ // Check for the initial column
+ if (isValid(initialColumn))
+ return initialColumn;
+
+ // Ensure that we have at least one free column, so that an endless loop is avoided
+ bool hasValidColumns = false;
+ for (int i = lowerBound.Value; i < upperBound.Value; i++)
+ {
+ hasValidColumns = isValid(i);
+ if (hasValidColumns)
+ break;
+ }
+
+ if (!hasValidColumns)
+ throw new NotEnoughColumnsException();
+
+ // Iterate until a valid column is found. This is a random iteration in the default case.
+ do
+ {
+ initialColumn = nextColumn(initialColumn);
+ } while (!isValid(initialColumn));
+
+ return initialColumn;
+
+ bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
+ }
+
+ ///
+ /// Returns a random column index in the range [, ).
+ ///
+ /// The minimum column index. If null, is used.
+ /// The maximum column index. If null, is used.
+ protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
+
+ ///
+ /// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
+ ///
+ public class NotEnoughColumnsException : Exception
+ {
+ public NotEnoughColumnsException()
+ : base("There were not enough columns to complete conversion.")
+ {
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/HoldNoteMask.cs b/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/HoldNoteMask.cs
new file mode 100644
index 0000000000..bfa6bc0a17
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/HoldNoteMask.cs
@@ -0,0 +1,84 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Graphics;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
+{
+ public class HoldNoteMask : HitObjectMask
+ {
+ public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
+
+ private readonly IBindable direction = new Bindable();
+
+ private readonly BodyPiece body;
+
+ public HoldNoteMask(DrawableHoldNote hold)
+ : base(hold)
+ {
+ InternalChildren = new Drawable[]
+ {
+ new HoldNoteNoteMask(hold.Head),
+ new HoldNoteNoteMask(hold.Tail),
+ body = new BodyPiece
+ {
+ AccentColour = Color4.Transparent
+ },
+ };
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours, IScrollingInfo scrollingInfo)
+ {
+ body.BorderColour = colours.Yellow;
+
+ direction.BindTo(scrollingInfo.Direction);
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
+ Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
+
+ // This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
+ // When scrolling upwards our origin is already at the top of the head note (which is the intended location),
+ // but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
+ if (direction.Value == ScrollingDirection.Down)
+ Y -= HitObject.Tail.DrawHeight;
+ }
+
+ private class HoldNoteNoteMask : NoteMask
+ {
+ public HoldNoteNoteMask(DrawableNote note)
+ : base(note)
+ {
+ Select();
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ Anchor = HitObject.Anchor;
+ Origin = HitObject.Origin;
+
+ Position = HitObject.DrawPosition;
+ }
+
+ // Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
+ public override bool HandleMouseInput => false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/NoteMask.cs b/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/NoteMask.cs
new file mode 100644
index 0000000000..78f876cb14
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/Layers/Selection/Overlays/NoteMask.cs
@@ -0,0 +1,39 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
+
+namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
+{
+ public class NoteMask : HitObjectMask
+ {
+ public NoteMask(DrawableNote note)
+ : base(note)
+ {
+ Scale = note.Scale;
+
+ CornerRadius = 5;
+ Masking = true;
+
+ AddInternal(new NotePiece());
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours)
+ {
+ Colour = colours.Yellow;
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ Size = HitObject.DrawSize;
+ Position = Parent.ToLocalSpace(HitObject.ScreenSpaceDrawQuad.TopLeft);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs b/osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs
new file mode 100644
index 0000000000..e7bc526471
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaEditPlayfield.cs
@@ -0,0 +1,17 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.UI;
+using System.Collections.Generic;
+
+namespace osu.Game.Rulesets.Mania.Edit
+{
+ public class ManiaEditPlayfield : ManiaPlayfield
+ {
+ public ManiaEditPlayfield(List stages)
+ : base(stages)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
new file mode 100644
index 0000000000..a01947a60b
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
@@ -0,0 +1,27 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using OpenTK;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Mania.Edit
+{
+ public class ManiaEditRulesetContainer : ManiaRulesetContainer
+ {
+ public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
+ : base(ruleset, beatmap)
+ {
+ }
+
+ protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ };
+
+ protected override Vector2 PlayfieldArea => Vector2.One;
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
new file mode 100644
index 0000000000..f37d8134ce
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
@@ -0,0 +1,56 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Edit.Tools;
+using osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI;
+using System.Collections.Generic;
+using osu.Framework.Allocation;
+using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.Mania.UI;
+
+namespace osu.Game.Rulesets.Mania.Edit
+{
+ public class ManiaHitObjectComposer : HitObjectComposer
+ {
+ protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
+
+ public ManiaHitObjectComposer(Ruleset ruleset)
+ : base(ruleset)
+ {
+ }
+
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
+ dependencies.CacheAs(new ManiaScrollingInfo(Config));
+ return dependencies;
+ }
+
+ protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
+
+ protected override IReadOnlyList CompositionTools => new ICompositionTool[]
+ {
+ new HitObjectCompositionTool("Note"),
+ new HitObjectCompositionTool("Hold"),
+ };
+
+ public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
+ {
+ switch (hitObject)
+ {
+ case DrawableNote note:
+ return new NoteMask(note);
+ case DrawableHoldNote holdNote:
+ return new HoldNoteMask(holdNote);
+ }
+
+ return base.CreateMaskFor(hitObject);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
deleted file mode 100644
index 3a4beda77d..0000000000
--- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTailJudgement.cs
+++ /dev/null
@@ -1,27 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Mania.Judgements
-{
- public class HoldNoteTailJudgement : ManiaJudgement
- {
- ///
- /// Whether the hold note has been released too early and shouldn't give full score for the release.
- ///
- public bool HasBroken;
-
- protected override int NumericResultFor(HitResult result)
- {
- switch (result)
- {
- default:
- return base.NumericResultFor(result);
- case HitResult.Great:
- case HitResult.Perfect:
- return base.NumericResultFor(HasBroken ? HitResult.Good : result);
- }
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index 1cd1714705..19e89c8ec5 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -19,9 +19,11 @@ using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
+using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania
@@ -32,6 +34,8 @@ namespace osu.Game.Rulesets.Mania
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
+ public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
+
public override IEnumerable ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index 597450f223..6a0457efc6 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
///
public class DrawableHoldNote : DrawableManiaHitObject, IKeyBindingHandler
{
- public override bool DisplayJudgement => false;
+ public override bool DisplayResult => false;
- private readonly DrawableNote head;
- private readonly DrawableNote tail;
+ public readonly DrawableNote Head;
+ public readonly DrawableNote Tail;
private readonly BodyPiece bodyPiece;
@@ -57,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = () => holdStartTime
})
},
- head = new DrawableHeadNote(this)
+ Head = new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
- tail = new DrawableTailNote(this)
+ Tail = new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
@@ -72,8 +71,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
foreach (var tick in tickContainer)
AddNested(tick);
- AddNested(head);
- AddNested(tail);
+ AddNested(Head);
+ AddNested(Tail);
}
protected override void OnDirectionChanged(ScrollingDirection direction)
@@ -91,16 +90,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.AccentColour = value;
bodyPiece.AccentColour = value;
- head.AccentColour = value;
- tail.AccentColour = value;
+ Head.AccentColour = value;
+ Tail.AccentColour = value;
tickContainer.ForEach(t => t.AccentColour = value);
}
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
- if (tail.AllJudged)
- AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
+ if (Tail.AllJudged)
+ ApplyResult(r => r.Type = HitResult.Perfect);
}
protected override void Update()
@@ -108,8 +107,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
- bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
- bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
+ bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
+ bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
+ }
+
+ protected void BeginHold()
+ {
+ holdStartTime = Time.Current;
+ bodyPiece.Hitting = true;
+ }
+
+ protected void EndHold()
+ {
+ holdStartTime = null;
+ bodyPiece.Hitting = false;
}
public bool OnPressed(ManiaAction action)
@@ -124,8 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
// and within the limited range of the above if-statement. This state will be managed by the head note if the
// user has pressed during the hit windows of the head note.
- holdStartTime = Time.Current;
-
+ BeginHold();
return true;
}
@@ -138,10 +148,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
- holdStartTime = null;
+ EndHold();
// If the key has been released too early, the user should not receive full score for the release
- if (!tail.IsHit)
+ if (!Tail.IsHit)
hasBroken = true;
return true;
@@ -166,12 +176,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return false;
// If the key has been released too early, the user should not receive full score for the release
- if (Judgements.Any(j => j.Result == HitResult.Miss))
+ if (Result.Type == HitResult.Miss)
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
// The body doesn't handle these early early hits, so we have to explicitly set the holding state here
- holdNote.holdStartTime = Time.Current;
+ holdNote.BeginHold();
return true;
}
@@ -197,7 +207,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
this.holdNote = holdNote;
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
// Factor in the release lenience
timeOffset /= release_window_lenience;
@@ -205,13 +215,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- {
- AddJudgement(new HoldNoteTailJudgement
- {
- Result = HitResult.Miss,
- HasBroken = holdNote.hasBroken
- });
- }
+ ApplyResult(r => r.Type = HitResult.Miss);
return;
}
@@ -220,10 +224,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (result == HitResult.None)
return;
- AddJudgement(new HoldNoteTailJudgement
+ ApplyResult(r =>
{
- Result = result,
- HasBroken = holdNote.hasBroken
+ if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
+ result = HitResult.Good;
+
+ r.Type = result;
});
}
@@ -238,7 +244,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
- UpdateJudgement(true);
+ UpdateResult(true);
// Handled by the hold note, which will set holding = false
return false;
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs
index 5df6079efa..01d5bc6fd4 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs
@@ -7,7 +7,6 @@ using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@@ -72,29 +71,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
- if (!userTriggered)
- return;
-
if (Time.Current < HitObject.StartTime)
return;
- if (HoldStartTime?.Invoke() > HitObject.StartTime)
- return;
+ var startTime = HoldStartTime?.Invoke();
- AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
- }
-
- protected override void Update()
- {
- if (AllJudged)
- return;
-
- if (HoldStartTime?.Invoke() == null)
- return;
-
- UpdateJudgement(true);
+ if (startTime == null || startTime > HitObject.StartTime)
+ ApplyResult(r => r.Type = HitResult.Miss);
+ else
+ ApplyResult(r => r.Type = HitResult.Perfect);
}
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 18084c4c08..7567f40b2f 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -6,7 +6,6 @@ using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
-using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@@ -56,12 +55,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
+ ApplyResult(r => r.Type = HitResult.Miss);
return;
}
@@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (result == HitResult.None)
return;
- AddJudgement(new ManiaJudgement { Result = result });
+ ApplyResult(r => r.Type = result);
}
public virtual bool OnPressed(ManiaAction action)
@@ -77,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
- return UpdateJudgement(true);
+ return UpdateResult(true);
}
public virtual bool OnReleased(ManiaAction action) => false;
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs
index 4ab2da208a..619fe06c73 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs
@@ -32,6 +32,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new BufferedContainer
{
+ Blending = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
@@ -73,6 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
private Color4 accentColour;
+
public Color4 AccentColour
{
get { return accentColour; }
@@ -86,6 +88,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
+ public bool Hitting
+ {
+ get { return hitting; }
+ set
+ {
+ hitting = value;
+ updateAccentColour();
+ }
+ }
+
private Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
@@ -118,13 +130,26 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
+ private bool hitting;
+
private void updateAccentColour()
{
if (!IsLoaded)
return;
- foreground.Colour = AccentColour.Opacity(0.9f);
- background.Colour = AccentColour.Opacity(0.6f);
+ foreground.Colour = AccentColour.Opacity(0.5f);
+ background.Colour = AccentColour.Opacity(0.7f);
+
+ const float animation_length = 50;
+
+ foreground.ClearTransforms(false, nameof(foreground.Colour));
+ if (hitting)
+ {
+ // wait for the next sync point
+ double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
+ using (foreground.BeginDelayedSequence(synchronisedOffset))
+ foreground.FadeColour(AccentColour.Lighten(0.2f), animation_length).Then().FadeColour(foreground.Colour, animation_length).Loop();
+ }
subtractionCache.Invalidate();
}
diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
index 22fa93a308..77562bb4c2 100644
--- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
@@ -3,6 +3,8 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Objects
@@ -55,7 +57,7 @@ namespace osu.Game.Rulesets.Mania.Objects
///
/// The tail note of the hold.
///
- public readonly Note Tail = new Note();
+ public readonly TailNote Tail = new TailNote();
///
/// The time between ticks of this hold.
@@ -68,9 +70,6 @@ namespace osu.Game.Rulesets.Mania.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
-
- Head.ApplyDefaults(controlPointInfo, difficulty);
- Tail.ApplyDefaults(controlPointInfo, difficulty);
}
protected override void CreateNestedHitObjects()
@@ -78,6 +77,9 @@ namespace osu.Game.Rulesets.Mania.Objects
base.CreateNestedHitObjects();
createTicks();
+
+ AddNested(Head);
+ AddNested(Tail);
}
private void createTicks()
@@ -94,5 +96,7 @@ namespace osu.Game.Rulesets.Mania.Objects
});
}
}
+
+ public override Judgement CreateJudgement() => new HoldNoteJudgement();
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
index d078c15c92..05959a31c0 100644
--- a/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
+++ b/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
@@ -1,6 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.Judgements;
+
namespace osu.Game.Rulesets.Mania.Objects
{
///
@@ -8,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects
///
public class HoldNoteTick : ManiaHitObject
{
+ public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Note.cs b/osu.Game.Rulesets.Mania/Objects/Note.cs
index 975188e550..42877649d2 100644
--- a/osu.Game.Rulesets.Mania/Objects/Note.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Note.cs
@@ -1,6 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.Judgements;
+
namespace osu.Game.Rulesets.Mania.Objects
{
///
@@ -8,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects
///
public class Note : ManiaHitObject
{
+ public override Judgement CreateJudgement() => new ManiaJudgement();
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/TailNote.cs b/osu.Game.Rulesets.Mania/Objects/TailNote.cs
new file mode 100644
index 0000000000..9de542bcd3
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Objects/TailNote.cs
@@ -0,0 +1,13 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.Judgements;
+
+namespace osu.Game.Rulesets.Mania.Objects
+{
+ public class TailNote : Note
+ {
+ public override Judgement CreateJudgement() => new ManiaJudgement();
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
index 4c955a680e..12b32c46ee 100644
--- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
@@ -97,31 +96,20 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
}
- protected override void SimulateAutoplay(Beatmap beatmap)
+ protected override void ApplyBeatmap(Beatmap beatmap)
{
+ base.ApplyBeatmap(beatmap);
+
BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
+ }
+ protected override void SimulateAutoplay(Beatmap beatmap)
+ {
while (true)
{
- foreach (var obj in beatmap.HitObjects)
- {
- var holdNote = obj as HoldNote;
-
- if (holdNote != null)
- {
- // Head
- AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
-
- // Ticks
- int tickCount = holdNote.NestedHitObjects.OfType().Count();
- for (int i = 0; i < tickCount; i++)
- AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
- }
-
- AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
- }
+ base.SimulateAutoplay(beatmap);
if (!HasFailed)
break;
@@ -133,20 +121,20 @@ namespace osu.Game.Rulesets.Mania.Scoring
}
}
- protected override void OnNewJudgement(Judgement judgement)
+ protected override void ApplyResult(JudgementResult result)
{
- base.OnNewJudgement(judgement);
+ base.ApplyResult(result);
- bool isTick = judgement is HoldNoteTickJudgement;
+ bool isTick = result.Judgement is HoldNoteTickJudgement;
if (isTick)
{
- if (judgement.IsHit)
+ if (result.IsHit)
Health.Value += hpMultiplier * hp_increase_tick;
}
else
{
- switch (judgement.Result)
+ switch (result.Type)
{
case HitResult.Miss:
Health.Value += hpMissMultiplier * hp_increase_miss;
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index 877189dd61..d489d48fc3 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -131,14 +131,14 @@ namespace osu.Game.Rulesets.Mania.UI
public override void Add(DrawableHitObject hitObject)
{
hitObject.AccentColour = AccentColour;
- hitObject.OnJudgement += OnJudgement;
+ hitObject.OnNewResult += OnNewResult;
HitObjects.Add(hitObject);
}
- internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
+ internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
- if (!judgement.IsHit || !judgedObject.DisplayJudgement || !DisplayJudgements)
+ if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements)
return;
explosionContainer.Add(new HitExplosion(judgedObject)
diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
index 6566d44ef5..dc66249cd9 100644
--- a/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
+++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaJudgement.cs
@@ -8,10 +8,10 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
- internal class DrawableManiaJudgement : DrawableJudgement
+ public class DrawableManiaJudgement : DrawableJudgement
{
- public DrawableManiaJudgement(Judgement judgement, DrawableHitObject judgedObject)
- : base(judgement, judgedObject)
+ public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
+ : base(result, judgedObject)
{
}
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.UI
this.FadeInFromZero(50, Easing.OutQuint);
- if (Judgement.IsHit)
+ if (Result.IsHit)
{
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index f88169726e..999f84ed8e 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -1,22 +1,20 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
using osu.Framework.Graphics;
-using osu.Game.Rulesets.Mania.Objects;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
-using System.Linq;
-using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps;
-using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ManiaScrollingPlayfield
{
- public List Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List stages = new List();
public ManiaPlayfield(List stageDefinitions)
@@ -28,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
- InternalChild = playfieldGrid = new GridContainer
+ AddInternal(playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
- };
+ });
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
index aaa4505b5e..09ebde2799 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
@@ -4,7 +4,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@@ -35,8 +34,7 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable BarLines;
- private readonly Bindable configDirection = new Bindable();
- private ScrollingInfo scrollingInfo;
+ protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -73,9 +71,6 @@ namespace osu.Game.Rulesets.Mania.UI
private void load()
{
BarLines.ForEach(Playfield.Add);
-
- ((ManiaConfigManager)Config).BindWith(ManiaSetting.ScrollDirection, configDirection);
- configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
private DependencyContainer dependencies;
@@ -83,11 +78,14 @@ namespace osu.Game.Rulesets.Mania.UI
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
- dependencies.CacheAs(scrollingInfo = new ScrollingInfo());
+
+ if (dependencies.Get() == null)
+ dependencies.CacheAs(new ManiaScrollingInfo(Config));
+
return dependencies;
}
- protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
+ protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -115,11 +113,5 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
-
- private class ScrollingInfo : IScrollingInfo
- {
- public readonly Bindable Direction = new Bindable();
- IBindable IScrollingInfo.Direction => Direction;
- }
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingInfo.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingInfo.cs
new file mode 100644
index 0000000000..624ea13e1b
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingInfo.cs
@@ -0,0 +1,23 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public class ManiaScrollingInfo : IScrollingInfo
+ {
+ private readonly Bindable configDirection = new Bindable();
+
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+
+ public ManiaScrollingInfo(ManiaConfigManager config)
+ {
+ config.BindWith(ManiaSetting.ScrollDirection, configDirection);
+ configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
index f386cf15a2..f292d5ff16 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
///
/// A collection of s.
///
- internal class ManiaStage : ManiaScrollingPlayfield
+ public class ManiaStage : ManiaScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
@@ -156,18 +156,18 @@ namespace osu.Game.Rulesets.Mania.UI
var maniaObject = (ManiaHitObject)h.HitObject;
int columnIndex = maniaObject.Column - firstColumnIndex;
Columns.ElementAt(columnIndex).Add(h);
- h.OnJudgement += OnJudgement;
+ h.OnNewResult += OnNewResult;
}
public void Add(BarLine barline) => base.Add(new DrawableBarLine(barline));
- internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
+ internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
- if (!judgedObject.DisplayJudgement || !DisplayJudgements)
+ if (!judgedObject.DisplayResult || !DisplayJudgements)
return;
judgements.Clear();
- judgements.Add(new DrawableManiaJudgement(judgement, judgedObject)
+ judgements.Add(new DrawableManiaJudgement(result, judgedObject)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs
new file mode 100644
index 0000000000..579cb77084
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs
@@ -0,0 +1,64 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.IO;
+using System.Linq;
+using System.Text;
+using NUnit.Framework;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Tests.Beatmaps;
+using Decoder = osu.Game.Beatmaps.Formats.Decoder;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [TestFixture]
+ public class StackingTest
+ {
+ [Test]
+ public void TestStacking()
+ {
+ using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
+ using (var reader = new StreamReader(stream))
+ {
+ var beatmap = Decoder.GetDecoder(reader).Decode(reader);
+ var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
+
+ var objects = converted.HitObjects.ToList();
+
+ // The last hitobject triggers the stacking
+ for (int i = 0; i < objects.Count - 1; i++)
+ Assert.AreEqual(0, ((OsuHitObject)objects[i]).StackHeight);
+ }
+ }
+
+ private const string beatmap_data = @"
+osu file format v14
+
+[General]
+StackLeniency: 0.2
+
+[Difficulty]
+ApproachRate:9.2
+SliderMultiplier:1
+SliderTickRate:0.5
+
+[TimingPoints]
+217871,6400,4,2,1,20,1,0
+217871,-800,4,2,1,20,0,0
+218071,-787.5,4,2,1,20,0,0
+218271,-775,4,2,1,20,0,0
+218471,-762.5,4,2,1,20,0,0
+218671,-750,4,2,1,20,0,0
+240271,-10,4,2,0,5,0,0
+
+[HitObjects]
+311,185,217871,6,0,L|318:158,1,25
+311,185,218071,2,0,L|335:170,1,25
+311,185,218271,2,0,L|338:192,1,25
+311,185,218471,2,0,L|325:209,1,25
+311,185,218671,2,0,L|304:212,1,25
+311,185,240271,5,0,0:0:0:0:
+";
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
index 7af7140fd8..6b67188791 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
@@ -5,12 +5,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
-using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Mods;
@@ -87,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
- private class TestDrawableHitCircle : DrawableHitCircle
+ protected class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
@@ -96,19 +94,17 @@ namespace osu.Game.Rulesets.Osu.Tests
this.auto = auto;
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ public void TriggerJudgement() => UpdateResult(true);
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > 0)
{
// force success
- AddJudgement(new OsuJudgement
- {
- Result = HitResult.Great
- });
- State.Value = ArmedState.Hit;
+ ApplyResult(r => r.Type = HitResult.Great);
}
else
- base.CheckForJudgements(userTriggered, timeOffset);
+ base.CheckForResult(userTriggered, timeOffset);
}
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs
new file mode 100644
index 0000000000..97978cff1e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs
@@ -0,0 +1,23 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using osu.Framework.MathUtils;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestCaseShaking : TestCaseHitCircle
+ {
+ public override void Add(Drawable drawable)
+ {
+ base.Add(drawable);
+
+ if (drawable is TestDrawableHitCircle hitObject)
+ {
+ Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
+ hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
index cb1ea5cc5f..3f9464a98f 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
@@ -304,13 +304,13 @@ namespace osu.Game.Rulesets.Osu.Tests
foreach (var mod in Mods.OfType())
mod.ApplyToDrawableHitObjects(new[] { drawable });
- drawable.OnJudgement += onJudgement;
+ drawable.OnNewResult += onNewResult;
Add(drawable);
}
private float judgementOffsetDirection = 1;
- private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
+ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
@@ -321,8 +321,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
- Text = judgement.IsHit ? "Hit!" : "Miss!",
- Colour = judgement.IsHit ? Color4.Green : Color4.Red,
+ Text = result.IsHit ? "Hit!" : "Miss!",
+ Colour = result.IsHit ? Color4.Green : Color4.Red,
TextSize = 30,
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs
index b05a763e88..3b91ea93b8 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs
@@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Tests
this.auto = auto;
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
{
@@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Tests
auto = false;
}
- base.CheckForJudgements(userTriggered, timeOffset);
+ base.CheckForResult(userTriggered, timeOffset);
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
index 405493cde4..9e0e649eb2 100644
--- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
@@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
- internal class OsuBeatmapConverter : BeatmapConverter
+ public class OsuBeatmapConverter : BeatmapConverter
{
public OsuBeatmapConverter(IBeatmap beatmap)
: base(beatmap)
@@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
};
}
@@ -52,7 +53,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
- Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2
+ Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
+ NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
};
}
else
@@ -62,7 +65,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
- NewCombo = comboData?.NewCombo ?? false
+ NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
};
}
}
diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs
index bbe2d67baa..cfb1b0f050 100644
--- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs
+++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs
@@ -8,16 +8,16 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
- internal class OsuBeatmapProcessor : BeatmapProcessor
+ public class OsuBeatmapProcessor : BeatmapProcessor
{
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
}
- public override void PreProcess()
+ public override void PostProcess()
{
- base.PreProcess();
+ base.PostProcess();
applyStacking((Beatmap)Beatmap);
}
diff --git a/osu.Game.Rulesets.Osu/Judgements/ComboResult.cs b/osu.Game.Rulesets.Osu/Judgements/ComboResult.cs
new file mode 100644
index 0000000000..3000031c78
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Judgements/ComboResult.cs
@@ -0,0 +1,17 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.ComponentModel;
+
+namespace osu.Game.Rulesets.Osu.Judgements
+{
+ public enum ComboResult
+ {
+ [Description(@"")]
+ None,
+ [Description(@"Good")]
+ Good,
+ [Description(@"Amazing")]
+ Perfect
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs
index 26becfdec9..b1c9760866 100644
--- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs
+++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Judgements
@@ -25,7 +24,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
return 300;
}
}
-
- public ComboResult Combo;
}
}
diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
new file mode 100644
index 0000000000..17b8b4399f
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
@@ -0,0 +1,17 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Judgements;
+
+namespace osu.Game.Rulesets.Osu.Judgements
+{
+ public class OsuJudgementResult : JudgementResult
+ {
+ public ComboResult ComboType;
+
+ public OsuJudgementResult(Judgement judgement)
+ : base(judgement)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs
index 9f9c2a09b6..f3b7d60cf0 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs
@@ -2,14 +2,89 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Collections.Generic;
using System.Linq;
+using osu.Framework.Input.States;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Rulesets.UI;
+using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
- public class OsuModRelax : ModRelax
+ public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
+
+ public bool AllowFail => false;
+
+ public void Update(Playfield playfield)
+ {
+ bool requiresHold = false;
+ bool requiresHit = false;
+
+ const float relax_leniency = 3;
+
+ foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
+ {
+ if (!(drawable is DrawableOsuHitObject osuHit))
+ continue;
+
+ double time = osuHit.Clock.CurrentTime;
+ double relativetime = time - osuHit.HitObject.StartTime;
+
+ if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
+
+ if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
+ continue;
+
+ requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
+ requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
+ }
+
+ if (requiresHit)
+ {
+ addAction(false);
+ addAction(true);
+ }
+
+ addAction(requiresHold);
+ }
+
+ private bool wasHit;
+ private bool wasLeft;
+
+ private OsuInputManager osuInputManager;
+
+ private void addAction(bool hitting)
+ {
+ if (wasHit == hitting)
+ return;
+
+ wasHit = hitting;
+
+ var state = new ReplayState
+ {
+ PressedActions = new List()
+ };
+
+ if (hitting)
+ {
+ state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
+ wasLeft = !wasLeft;
+ }
+
+ osuInputManager.HandleCustomInput(new InputState(), state);
+ }
+
+ public void ApplyToRulesetContainer(RulesetContainer rulesetContainer)
+ {
+ // grab the input manager for future use.
+ osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
+ osuInputManager.AllowUserPresses = false;
+ }
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index c525b4bd97..4bdddcef11 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
-using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
@@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (AllJudged)
return false;
- UpdateJudgement(true);
+ UpdateResult(true);
return true;
},
},
@@ -77,23 +76,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- AddJudgement(new OsuJudgement { Result = HitResult.Miss });
+ ApplyResult(r => r.Type = HitResult.Miss);
+
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
- return;
-
- AddJudgement(new OsuJudgement
{
- Result = result,
- });
+ Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
+ return;
+ }
+
+ ApplyResult(r => r.Type = result);
}
protected override void UpdatePreemptState()
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index 5dc141bed0..10cd246172 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -2,27 +2,37 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
-using System.Linq;
+using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
+using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuHitObject : DrawableHitObject
{
- public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - HitObject.TimePreempt;
+ public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Clock?.CurrentTime >= HitObject.StartTime - HitObject.TimePreempt;
+
+ private readonly ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
+ base.AddInternal(shakeContainer = new ShakeContainer { RelativeSizeAxes = Axes.Both });
Alpha = 0;
}
+ // Forward all internal management to shakeContainer.
+ // This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
+ protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
+ protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
+ protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
+
protected sealed override void UpdateState(ArmedState state)
{
double transformTime = HitObject.StartTime - HitObject.TimePreempt;
@@ -34,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
UpdatePreemptState();
- var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Judgements.FirstOrDefault()?.TimeOffset ?? 0);
+ var judgementOffset = Math.Min(HitObject.HitWindows.HalfWindowFor(HitResult.Miss), Result?.TimeOffset ?? 0);
using (BeginDelayedSequence(HitObject.TimePreempt + judgementOffset, true))
UpdateCurrentState(state);
@@ -57,20 +67,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
// transforms in the same way and don't rely on them not being cleared
- public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
- public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
+ public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
+ {
+ }
+
+ public override void ApplyTransformsAt(double time, bool propagateChildren = false)
+ {
+ }
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
- }
- public enum ComboResult
- {
- [Description(@"")]
- None,
- [Description(@"Good")]
- Good,
- [Description(@"Amazing")]
- Perfect
+ protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
+
+ protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
index e8743281da..04ec3f13c7 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs
@@ -11,14 +11,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
- public DrawableOsuJudgement(Judgement judgement, DrawableHitObject judgedObject)
- : base(judgement, judgedObject)
+ public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
+ : base(result, judgedObject)
{
}
protected override void LoadComplete()
{
- if (Judgement.Result != HitResult.Miss)
+ if (Result.Type != HitResult.Miss)
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.LoadComplete();
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
index 6bff1380d6..dfe7937e81 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
@@ -8,7 +8,6 @@ using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
-using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
@@ -42,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
- AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
+ ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index f1907a92a8..66f491532d 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -9,7 +9,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
-using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
@@ -45,14 +44,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
ticks = new Container { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container { RelativeSizeAxes = Axes.Both },
- Ball = new SliderBall(s)
+ Ball = new SliderBall(s, this)
{
BypassAutoSizeAxes = Axes.Both,
Scale = new Vector2(s.Scale),
AlwaysPresent = true,
Alpha = 0
},
- HeadCircle = new DrawableSliderHead(s, s.HeadCircle),
+ HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
+ {
+ OnShake = Shake
+ },
TailCircle = new DrawableSliderTail(s, s.TailCircle)
};
@@ -132,23 +134,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
- if (!userTriggered && Time.Current >= slider.EndTime)
+ if (userTriggered || Time.Current < slider.EndTime)
+ return;
+
+ ApplyResult(r =>
{
var judgementsCount = NestedHitObjects.Count();
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
- if (hitFraction == 1 && HeadCircle.Judgements.Any(j => j.Result == HitResult.Great))
- AddJudgement(new OsuJudgement { Result = HitResult.Great });
- else if (hitFraction >= 0.5 && HeadCircle.Judgements.Any(j => j.Result >= HitResult.Good))
- AddJudgement(new OsuJudgement { Result = HitResult.Good });
+
+ if (hitFraction == 1 && HeadCircle.Result.Type == HitResult.Great)
+ r.Type = HitResult.Great;
+ else if (hitFraction >= 0.5 && HeadCircle.Result.Type >= HitResult.Good)
+ r.Type = HitResult.Good;
else if (hitFraction > 0)
- AddJudgement(new OsuJudgement { Result = HitResult.Meh });
+ r.Type = HitResult.Meh;
else
- AddJudgement(new OsuJudgement { Result = HitResult.Miss });
- }
+ r.Type = HitResult.Miss;
+ });
}
protected override void UpdateCurrentState(ArmedState state)
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
index e823c870f9..6d6cba4936 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
@@ -28,5 +29,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!IsHit)
Position = slider.CurvePositionAt(completionProgress);
}
+
+ public Action OnShake;
+
+ protected override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength);
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs
index fee663963e..45c925b87a 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
-using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@@ -12,11 +11,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
///
/// The judgement text is provided by the .
///
- public override bool DisplayJudgement => false;
+ public override bool DisplayResult => false;
public bool Tracking { get; set; }
- public DrawableSliderTail(Slider slider, HitCircle hitCircle)
+ public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
{
Origin = Anchor.Centre;
@@ -29,10 +28,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Position = HitObject.Position - slider.Position;
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
- AddJudgement(new OsuSliderTailJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
+ ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
index a5ecb63d12..964c75131a 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
@@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
- public override bool DisplayJudgement => false;
+ public override bool DisplayResult => false;
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
@@ -48,10 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
- AddJudgement(new OsuJudgement { Result = Tracking ? HitResult.Great : HitResult.Miss });
+ ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index 1d3df69fb8..51b1990a21 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -11,7 +11,6 @@ using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
-using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
@@ -117,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
@@ -136,17 +135,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
glow.FadeColour(completeColour, duration);
}
- if (!userTriggered && Time.Current >= Spinner.EndTime)
+ if (userTriggered || Time.Current < Spinner.EndTime)
+ return;
+
+ ApplyResult(r =>
{
if (Progress >= 1)
- AddJudgement(new OsuJudgement { Result = HitResult.Great });
+ r.Type = HitResult.Great;
else if (Progress > .9)
- AddJudgement(new OsuJudgement { Result = HitResult.Good });
+ r.Type = HitResult.Good;
else if (Progress > .75)
- AddJudgement(new OsuJudgement { Result = HitResult.Meh });
+ r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
- AddJudgement(new OsuJudgement { Result = HitResult.Miss });
- }
+ r.Type = HitResult.Miss;
+ });
}
[BackgroundDependencyLoader]
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
index 182cf66df8..b79750a1b3 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
@@ -8,7 +8,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Objects.Types;
-using OpenTK;
using OpenTK.Graphics;
using osu.Game.Skinning;
@@ -37,9 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private readonly Slider slider;
public readonly Drawable FollowCircle;
private Drawable drawableBall;
+ private readonly DrawableSlider drawableSlider;
- public SliderBall(Slider slider)
+ public SliderBall(Slider slider, DrawableSlider drawableSlider = null)
{
+ this.drawableSlider = drawableSlider;
this.slider = slider;
Masking = true;
AutoSizeAxes = Axes.Both;
@@ -121,9 +122,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return base.OnMouseMove(state);
}
- // If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
- public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
-
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
{
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
@@ -158,8 +156,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
- && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
- && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
+ && ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
+ && (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
index 283d6b91f6..6f0197e711 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
@@ -7,14 +7,15 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
-using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
+using OpenTK;
+using SixLabors.ImageSharp;
+using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -43,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
+
///
/// Used to colour the path.
///
@@ -61,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
private Color4 borderColour = Color4.White;
+
///
/// Used to colour the path border.
///
@@ -85,6 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Vector2 topLeftOffset;
private readonly Slider slider;
+
public SliderBody(Slider s)
{
slider = s;
@@ -139,8 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
var texture = new Texture(textureWidth, 1);
//initialise background
- var raw = new RawTexture(textureWidth, 1);
- var bytes = raw.Data;
+ var raw = new Image(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
@@ -155,19 +158,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (progress <= border_portion)
{
- bytes[i * 4] = (byte)(BorderColour.R * 255);
- bytes[i * 4 + 1] = (byte)(BorderColour.G * 255);
- bytes[i * 4 + 2] = (byte)(BorderColour.B * 255);
- bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * (BorderColour.A * 255));
+ raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
-
- bytes[i * 4] = (byte)(AccentColour.R * 255);
- bytes[i * 4 + 1] = (byte)(AccentColour.G * 255);
- bytes[i * 4 + 2] = (byte)(AccentColour.B * 255);
- bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (AccentColour.A * 255));
+ raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
+ (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/HitCircle.cs b/osu.Game.Rulesets.Osu/Objects/HitCircle.cs
index 9e309a376d..d1656a9672 100644
--- a/osu.Game.Rulesets.Osu/Objects/HitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/HitCircle.cs
@@ -1,9 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Osu.Judgements;
+
namespace osu.Game.Rulesets.Osu.Objects
{
public class HitCircle : OsuHitObject
{
+ public override Judgement CreateJudgement() => new OsuJudgement();
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index 48a6365c00..fdf5aaffa8 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
+ public int ComboOffset { get; set; }
+
public virtual int IndexInCurrentCombo { get; set; }
public virtual int ComboIndex { get; set; }
diff --git a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
index 3495bc1b4b..c8621cdbcf 100644
--- a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
+++ b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
@@ -4,6 +4,8 @@
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -24,5 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
+
+ public override Judgement CreateJudgement() => new OsuJudgement();
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs
index 698f9de787..7a0dcc77a6 100644
--- a/osu.Game.Rulesets.Osu/Objects/Slider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs
@@ -10,6 +10,8 @@ using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -94,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double TickDistance;
public HitCircle HeadCircle;
- public HitCircle TailCircle;
+ public SliderTailCircle TailCircle;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
@@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Objects
ComboIndex = ComboIndex,
};
- TailCircle = new SliderCircle(this)
+ TailCircle = new SliderTailCircle(this)
{
StartTime = EndTime,
Position = EndPosition,
@@ -211,5 +213,7 @@ namespace osu.Game.Rulesets.Osu.Objects
});
}
}
+
+ public override Judgement CreateJudgement() => new OsuJudgement();
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
new file mode 100644
index 0000000000..23616ea005
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
@@ -0,0 +1,18 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Osu.Judgements;
+
+namespace osu.Game.Rulesets.Osu.Objects
+{
+ public class SliderTailCircle : SliderCircle
+ {
+ public SliderTailCircle(Slider slider)
+ : base(slider)
+ {
+ }
+
+ public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
index 54337a12be..906f0a0182 100644
--- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
@@ -3,6 +3,8 @@
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -26,5 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
}
+
+ public override Judgement CreateJudgement() => new OsuJudgement();
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs
index 503ad85674..1c60fd4831 100644
--- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs
@@ -5,6 +5,8 @@ using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -18,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects
///
public int SpinsRequired { get; protected set; } = 1;
- public override bool NewCombo => true;
-
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@@ -29,5 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being.
SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6);
}
+
+ public override Judgement CreateJudgement() => new OsuJudgement();
}
}
diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs
index d9ae836e0a..e7bbe755a0 100644
--- a/osu.Game.Rulesets.Osu/OsuInputManager.cs
+++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs
@@ -4,6 +4,8 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
+using osu.Framework.Input.EventArgs;
+using osu.Framework.Input.States;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
@@ -12,8 +14,35 @@ namespace osu.Game.Rulesets.Osu
{
public IEnumerable PressedActions => KeyBindingContainer.PressedActions;
- public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ public bool AllowUserPresses
{
+ set => ((OsuKeyBindingContainer)KeyBindingContainer).AllowUserPresses = value;
+ }
+
+ protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new OsuKeyBindingContainer(ruleset, variant, unique);
+
+ public OsuInputManager(RulesetInfo ruleset)
+ : base(ruleset, 0, SimultaneousBindingMode.Unique)
+ {
+ }
+
+ private class OsuKeyBindingContainer : RulesetKeyBindingContainer
+ {
+ public bool AllowUserPresses = true;
+
+ public OsuKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ : base(ruleset, variant, unique)
+ {
+ }
+
+ protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
+ protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
+ protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
+ protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
+ protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
+ protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
+ protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
}
}
@@ -21,6 +50,7 @@ namespace osu.Game.Rulesets.Osu
{
[Description("Left Button")]
LeftButton,
+
[Description("Right Button")]
RightButton
}
diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
index 01b92255ae..a9d39e88b4 100644
--- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
+++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
@@ -2,13 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
-using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@@ -26,28 +24,11 @@ namespace osu.Game.Rulesets.Osu.Scoring
private readonly Dictionary scoreResultCounts = new Dictionary();
private readonly Dictionary comboResultCounts = new Dictionary();
- protected override void SimulateAutoplay(Beatmap beatmap)
+ protected override void ApplyBeatmap(Beatmap beatmap)
{
+ base.ApplyBeatmap(beatmap);
+
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
-
- foreach (var obj in beatmap.HitObjects)
- {
- if (obj is Slider slider)
- {
- // Head
- AddJudgement(new OsuJudgement { Result = HitResult.Great });
-
- // Ticks
- foreach (var unused in slider.NestedHitObjects.OfType())
- AddJudgement(new OsuJudgement { Result = HitResult.Great });
-
- //Repeats
- foreach (var unused in slider.NestedHitObjects.OfType())
- AddJudgement(new OsuJudgement { Result = HitResult.Great });
- }
-
- AddJudgement(new OsuJudgement { Result = HitResult.Great });
- }
}
protected override void Reset(bool storeResults)
@@ -70,19 +51,19 @@ namespace osu.Game.Rulesets.Osu.Scoring
private const double harshness = 0.01;
- protected override void OnNewJudgement(Judgement judgement)
+ protected override void ApplyResult(JudgementResult result)
{
- base.OnNewJudgement(judgement);
+ base.ApplyResult(result);
- var osuJudgement = (OsuJudgement)judgement;
+ var osuResult = (OsuJudgementResult)result;
- if (judgement.Result != HitResult.None)
+ if (result.Type != HitResult.None)
{
- scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
- comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
+ scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
+ comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
}
- switch (judgement.Result)
+ switch (result.Type)
{
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * harshness;
@@ -105,5 +86,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
break;
}
}
+
+ protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
}
}
diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
index 0532fe0223..4a6b12d41a 100644
--- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
+++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
@@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
if (Shared.VertexBuffer == null)
Shared.VertexBuffer = new QuadVertexBuffer(max_sprites, BufferUsageHint.DynamicDraw);
- Shader.GetUniform("g_FadeClock").Value = Time;
+ Shader.GetUniform("g_FadeClock").UpdateValue(ref Time);
int updateStart = -1, updateEnd = 0;
for (int i = 0; i < Parts.Length; ++i)
@@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Texture.DrawQuad(
new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
- DrawInfo.Colour,
+ DrawColourInfo.Colour,
null,
v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
index b0ba9afee6..61937a535c 100644
--- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
+++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
@@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void Add(DrawableHitObject h)
{
- h.OnJudgement += onJudgement;
+ h.OnNewResult += onNewResult;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null)
@@ -61,15 +61,15 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
- connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType();
+ connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType();
}
- private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
+ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
- if (!judgedObject.DisplayJudgement || !DisplayJudgements)
+ if (!judgedObject.DisplayResult || !DisplayJudgements)
return;
- DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
+ DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
diff --git a/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs
index 1bf24a46bc..fc103e4c72 100644
--- a/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/TestCaseTaikoPlayfield.cs
@@ -8,9 +8,9 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
-using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
@@ -39,8 +39,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
[BackgroundDependencyLoader]
private void load()
{
- AddStep("Hit!", () => addHitJudgement(false));
+ AddStep("Hit", () => addHitJudgement(false));
+ AddStep("Strong hit", () => addStrongHitJudgement(false));
AddStep("Kiai hit", () => addHitJudgement(true));
+ AddStep("Strong kiai hit", () => addStrongHitJudgement(true));
AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true));
@@ -78,15 +80,12 @@ namespace osu.Game.Rulesets.Taiko.Tests
ControlPointInfo = controlPointInfo
});
- var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
-
Add(playfieldContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 768,
- Clock = new FramedClock(rateAdjustClock),
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
});
}
@@ -133,28 +132,35 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo();
- cpi.EffectPoints.Add(new EffectControlPoint
- {
- KiaiMode = kiai
- });
+ cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
- ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
+ ((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
+ }
- if (RNG.Next(10) == 0)
- {
- ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoJudgement { Result = hitResult });
- ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(h, new TaikoStrongHitJudgement());
- }
+ private void addStrongHitJudgement(bool kiai)
+ {
+ HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
+
+ var cpi = new ControlPointInfo();
+ cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
+
+ Hit hit = new Hit();
+ hit.ApplyDefaults(cpi, new BeatmapDifficulty());
+
+ var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
+
+ ((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
+ ((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
}
private void addMissJudgement()
{
- ((TaikoPlayfield)rulesetContainer.Playfield).OnJudgement(new DrawableTestHit(new Hit()), new TaikoJudgement { Result = HitResult.Miss });
+ ((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)
@@ -204,10 +210,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- if (strong)
- rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
- else
- rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
+ rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
}
private void addRimHit(bool strong)
@@ -220,10 +223,17 @@ namespace osu.Game.Rulesets.Taiko.Tests
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- if (strong)
- rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
- else
- rulesetContainer.Playfield.Add(new DrawableRimHit(h));
+ rulesetContainer.Playfield.Add(new DrawableRimHit(h));
+ }
+
+ private class TestStrongNestedHit : DrawableStrongNestedHit
+ {
+ public TestStrongNestedHit(DrawableHitObject mainObject)
+ : base(null, mainObject)
+ {
+ }
+
+ public override bool OnPressed(TaikoAction action) => false;
}
private class DrawableTestHit : DrawableHitObject
diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs
index 41972b5d20..c2cde332e8 100644
--- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
{
TaikoHitObject first = x.First();
- if (x.Skip(1).Any())
+ if (x.Skip(1).Any() && !(first is Swell))
first.IsStrong = true;
return first;
}).ToList();
@@ -168,7 +168,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
{
StartTime = obj.StartTime,
Samples = obj.Samples,
- IsStrong = strong,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
index 608f1f9be2..81a1bd1344 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
@@ -7,15 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoIntermediateSwellJudgement : TaikoJudgement
{
- public override HitResult MaxResult => HitResult.Perfect;
+ public override HitResult MaxResult => HitResult.Great;
public override bool AffectsCombo => false;
- public TaikoIntermediateSwellJudgement()
- {
- Final = false;
- }
-
///
/// Computes the numeric result value for the combo portion of the score.
///
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs
similarity index 64%
rename from osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs
rename to osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs
index 288ad236aa..ccfdeb5b0e 100644
--- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongHitJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs
@@ -3,13 +3,8 @@
namespace osu.Game.Rulesets.Taiko.Judgements
{
- public class TaikoStrongHitJudgement : TaikoJudgement
+ public class TaikoStrongJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
-
- public TaikoStrongHitJudgement()
- {
- Final = true;
- }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs
index dda96c2caf..a6e9972dd3 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHit.cs
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{
- protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
+ public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
public DrawableCentreHit(Hit hit)
: base(hit)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHitStrong.cs
deleted file mode 100644
index a2dabf2b18..0000000000
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableCentreHitStrong.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using osu.Framework.Allocation;
-using osu.Game.Graphics;
-using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
-
-namespace osu.Game.Rulesets.Taiko.Objects.Drawables
-{
- public class DrawableCentreHitStrong : DrawableHitStrong
- {
- protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
-
- public DrawableCentreHitStrong(Hit hit)
- : base(hit)
- {
- MainPiece.Add(new CentreHitSymbolPiece());
- }
-
- [BackgroundDependencyLoader]
- private void load(OsuColour colours)
- {
- MainPiece.AccentColour = colours.PinkDarker;
- }
- }
-}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
index 00eac4adca..5142f125ac 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
@@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
foreach (var tick in drumRoll.NestedHitObjects.OfType())
{
var newTick = new DrawableDrumRollTick(tick);
- newTick.OnJudgement += onTickJudgement;
+ newTick.OnNewResult += onNewTickResult;
AddNested(newTick);
tickContainer.Add(newTick);
@@ -61,9 +60,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
colourEngaged = colours.YellowDarker;
}
- private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
+ private void onNewTickResult(DrawableHitObject obj, JudgementResult result)
{
- if (judgement.Result > HitResult.Miss)
+ if (result.Type > HitResult.Miss)
rollingHits++;
else
rollingHits--;
@@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.FadeAccent(newColour, 100);
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered)
return;
@@ -84,13 +83,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
int countHit = NestedHitObjects.Count(o => o.IsHit);
if (countHit >= HitObject.RequiredGoodHits)
- {
- AddJudgement(new TaikoJudgement { Result = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good });
- if (HitObject.IsStrong)
- AddJudgement(new TaikoStrongHitJudgement());
- }
+ ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
else
- AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
+ ApplyResult(r => r.Type = HitResult.Miss);
}
protected override void UpdateState(ArmedState state)
@@ -103,5 +98,25 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break;
}
}
+
+ protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
+
+ private class StrongNestedHit : DrawableStrongNestedHit
+ {
+ public StrongNestedHit(StrongHitObject strong, DrawableDrumRoll drumRoll)
+ : base(strong, drumRoll)
+ {
+ }
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (!MainObject.Judged)
+ return;
+
+ ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
+ }
+
+ public override bool OnPressed(TaikoAction action) => false;
+ }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
index 7a57cf77b4..a70d7bde0e 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
@@ -5,7 +5,6 @@ using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -18,24 +17,26 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
- public override bool DisplayJudgement => false;
+ public override bool DisplayResult => false;
protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
+ {
+ if (timeOffset > HitObject.HitWindow)
+ ApplyResult(r => r.Type = HitResult.Miss);
+ return;
+ }
+
+ if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
- if (!(Math.Abs(timeOffset) < HitObject.HitWindow))
- return;
-
- AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
- if (HitObject.IsStrong)
- AddJudgement(new TaikoStrongHitJudgement());
+ ApplyResult(r => r.Type = HitResult.Great);
}
protected override void UpdateState(ArmedState state)
@@ -48,6 +49,26 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
- public override bool OnPressed(TaikoAction action) => UpdateJudgement(true);
+ public override bool OnPressed(TaikoAction action) => UpdateResult(true);
+
+ protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
+
+ private class StrongNestedHit : DrawableStrongNestedHit
+ {
+ public StrongNestedHit(StrongHitObject strong, DrawableDrumRollTick tick)
+ : base(strong, tick)
+ {
+ }
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (!MainObject.Judged)
+ return;
+
+ ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
+ }
+
+ public override bool OnPressed(TaikoAction action) => false;
+ }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index bb9cd02b14..f59dc8c1ee 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
///
/// A list of keys which can result in hits for this HitObject.
///
- protected abstract TaikoAction[] HitActions { get; }
+ public abstract TaikoAction[] HitActions { get; }
///
- /// Whether a second hit is allowed to be processed. This occurs once this hit object has been hit successfully.
+ /// The action that caused this to be hit.
///
- protected bool SecondHitAllowed { get; private set; }
+ public TaikoAction? HitAction { get; private set; }
- ///
- /// Whether the last key pressed is a valid hit key.
- ///
- private bool validKeyPressed;
+ private bool validActionPressed;
protected DrawableHit(Hit hit)
: base(hit)
@@ -33,12 +30,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
FillMode = FillMode.Fit;
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
- AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
+ ApplyResult(r => r.Type = HitResult.Miss);
return;
}
@@ -46,26 +43,33 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (result == HitResult.None)
return;
- if (!validKeyPressed || result == HitResult.Miss)
- AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
+ if (!validActionPressed)
+ ApplyResult(r => r.Type = HitResult.Miss);
else
- {
- AddJudgement(new TaikoJudgement
- {
- Result = result,
- Final = !HitObject.IsStrong
- });
-
- SecondHitAllowed = true;
- }
+ ApplyResult(r => r.Type = result);
}
public override bool OnPressed(TaikoAction action)
{
- validKeyPressed = HitActions.Contains(action);
+ if (Judged)
+ return false;
+
+ validActionPressed = HitActions.Contains(action);
// Only count this as handled if the new judgement is a hit
- return UpdateJudgement(true);
+ var result = UpdateResult(true);
+
+ if (IsHit)
+ HitAction = action;
+
+ return result;
+ }
+
+ public override bool OnReleased(TaikoAction action)
+ {
+ if (action == HitAction)
+ HitAction = null;
+ return base.OnReleased(action);
}
protected override void Update()
@@ -86,8 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
- SecondHitAllowed = false;
- validKeyPressed = false;
+ validActionPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
@@ -123,5 +126,65 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
}
+
+ protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
+
+ private class StrongNestedHit : DrawableStrongNestedHit
+ {
+ ///
+ /// The lenience for the second key press.
+ /// This does not adjust by map difficulty in ScoreV2 yet.
+ ///
+ private const double second_hit_window = 30;
+
+ public new DrawableHit MainObject => (DrawableHit)base.MainObject;
+
+ public StrongNestedHit(StrongHitObject strong, DrawableHit hit)
+ : base(strong, hit)
+ {
+ }
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ if (!MainObject.Result.HasResult)
+ {
+ base.CheckForResult(userTriggered, timeOffset);
+ return;
+ }
+
+ if (!MainObject.Result.IsHit)
+ {
+ ApplyResult(r => r.Type = HitResult.Miss);
+ return;
+ }
+
+ if (!userTriggered)
+ {
+ if (timeOffset > second_hit_window)
+ ApplyResult(r => r.Type = HitResult.Miss);
+ return;
+ }
+
+ if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window)
+ ApplyResult(r => r.Type = HitResult.Great);
+ }
+
+ public override bool OnPressed(TaikoAction action)
+ {
+ // Don't process actions until the main hitobject is hit
+ if (!MainObject.IsHit)
+ return false;
+
+ // Don't process actions if the pressed button was released
+ if (MainObject.HitAction == null)
+ return false;
+
+ // Don't handle invalid hit action presses
+ if (!MainObject.HitActions.Contains(action))
+ return false;
+
+ return UpdateResult(true);
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
deleted file mode 100644
index b431d35e16..0000000000
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
+++ /dev/null
@@ -1,103 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using System;
-using System.Linq;
-using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.Taiko.Judgements;
-
-namespace osu.Game.Rulesets.Taiko.Objects.Drawables
-{
- public abstract class DrawableHitStrong : DrawableHit
- {
- ///
- /// The lenience for the second key press.
- /// This does not adjust by map difficulty in ScoreV2 yet.
- ///
- private const double second_hit_window = 30;
-
- private double firstHitTime;
- private bool firstKeyHeld;
- private TaikoAction firstHitAction;
-
- protected DrawableHitStrong(Hit hit)
- : base(hit)
- {
- }
-
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
- {
- if (!SecondHitAllowed)
- {
- base.CheckForJudgements(userTriggered, timeOffset);
- return;
- }
-
- if (!userTriggered)
- {
- if (timeOffset > second_hit_window)
- AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
- return;
- }
-
- // If we get here, we're assured that the key pressed is the correct secondary key
-
- if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
- AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
- }
-
- protected override void UpdateState(ArmedState state)
- {
- base.UpdateState(state);
-
- switch (state)
- {
- case ArmedState.Idle:
- firstHitTime = 0;
- firstKeyHeld = false;
- break;
- }
- }
-
- public override bool OnReleased(TaikoAction action)
- {
- if (action == firstHitAction)
- firstKeyHeld = false;
- return base.OnReleased(action);
- }
-
- public override bool OnPressed(TaikoAction action)
- {
- if (AllJudged)
- return false;
-
- // Check if we've handled the first key
- if (!SecondHitAllowed)
- {
- // First key hasn't been handled yet, attempt to handle it
- bool handled = base.OnPressed(action);
-
- if (handled)
- {
- firstHitTime = Time.Current;
- firstHitAction = action;
- firstKeyHeld = true;
- }
-
- return handled;
- }
-
- // Don't handle represses of the first key
- if (firstHitAction == action)
- return false;
-
- // Don't handle invalid hit action presses
- if (!HitActions.Contains(action))
- return false;
-
- // Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
- return firstKeyHeld && UpdateJudgement(true);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
index f2194c6d56..188cafe1db 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
@@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableRimHit : DrawableHit
{
- protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
+ public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
public DrawableRimHit(Hit hit)
: base(hit)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHitStrong.cs
deleted file mode 100644
index 728fe416f7..0000000000
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHitStrong.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using osu.Framework.Allocation;
-using osu.Game.Graphics;
-using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
-
-namespace osu.Game.Rulesets.Taiko.Objects.Drawables
-{
- public class DrawableRimHitStrong : DrawableHitStrong
- {
- protected override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
-
- public DrawableRimHitStrong(Hit hit)
- : base(hit)
- {
- MainPiece.Add(new RimHitSymbolPiece());
- }
-
- [BackgroundDependencyLoader]
- private void load(OsuColour colours)
- {
- MainPiece.AccentColour = colours.BlueDarker;
- }
- }
-}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
new file mode 100644
index 0000000000..b27de3832a
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
@@ -0,0 +1,26 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Taiko.Judgements;
+
+namespace osu.Game.Rulesets.Taiko.Objects.Drawables
+{
+ ///
+ /// Used as a nested hitobject to provide s for s.
+ ///
+ public abstract class DrawableStrongNestedHit : DrawableTaikoHitObject
+ {
+ public readonly DrawableHitObject MainObject;
+
+ protected DrawableStrongNestedHit(StrongHitObject strong, DrawableHitObject mainObject)
+ : base(strong)
+ {
+ MainObject = mainObject;
+ }
+
+ protected override void UpdateState(ArmedState state)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
index 408b37e377..5059734663 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
@@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Collections.Generic;
+using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -12,23 +14,19 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject
{
- ///
- /// A judgement is only displayed when the user has complete the swell (either a hit or miss).
- ///
- public override bool DisplayJudgement => AllJudged;
-
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
+ private readonly List ticks = new List();
+
private readonly Container bodyContainer;
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
@@ -106,6 +104,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
MainPiece.Add(symbol = new SwellSymbolPiece());
+
+ foreach (var tick in HitObject.NestedHitObjects.OfType())
+ {
+ var vis = new DrawableSwellTick(tick);
+
+ ticks.Add(vis);
+ AddInternal(vis);
+ AddNested(vis);
+ }
}
[BackgroundDependencyLoader]
@@ -124,13 +131,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Width *= Parent.RelativeChildSize.X;
}
- protected override void CheckForJudgements(bool userTriggered, double timeOffset)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (userTriggered)
{
- AddJudgement(new TaikoIntermediateSwellJudgement());
+ var nextTick = ticks.FirstOrDefault(j => !j.IsHit);
- var completion = (float)Judgements.Count / HitObject.RequiredHits;
+ nextTick?.TriggerResult(HitResult.Great);
+
+ var numHits = ticks.Count(r => r.IsHit);
+
+ var completion = (float)numHits / HitObject.RequiredHits;
expandingRing
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
@@ -141,18 +152,30 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
- if (Judgements.Count == HitObject.RequiredHits)
- AddJudgement(new TaikoJudgement { Result = HitResult.Great });
+ if (numHits == HitObject.RequiredHits)
+ ApplyResult(r => r.Type = HitResult.Great);
}
else
{
if (timeOffset < 0)
return;
- //TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
- AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
- ? new TaikoJudgement { Result = HitResult.Good }
- : new TaikoJudgement { Result = HitResult.Miss });
+ int numHits = 0;
+
+ foreach (var tick in ticks)
+ {
+ if (tick.IsHit)
+ {
+ numHits++;
+ continue;
+ }
+
+ tick.TriggerResult(HitResult.Miss);
+ }
+
+ var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
+
+ ApplyResult(r => r.Type = hitResult);
}
}
@@ -208,7 +231,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return false;
lastWasCentre = isCentre;
- UpdateJudgement(true);
+ UpdateResult(true);
return true;
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
new file mode 100644
index 0000000000..36c468c6d6
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
@@ -0,0 +1,30 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Taiko.Objects.Drawables
+{
+ public class DrawableSwellTick : DrawableTaikoHitObject
+ {
+ public override bool DisplayResult => false;
+
+ public DrawableSwellTick(TaikoHitObject hitObject)
+ : base(hitObject)
+ {
+ }
+
+ public void TriggerResult(HitResult type) => ApplyResult(r => r.Type = type);
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ }
+
+ protected override void UpdateState(ArmedState state)
+ {
+ }
+
+ public override bool OnPressed(TaikoAction action) => false;
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
index a6d61f1a5a..51e39dc648 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
@@ -101,6 +101,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
+
+ var strongObject = HitObject.NestedHitObjects.OfType().FirstOrDefault();
+ if (strongObject != null)
+ {
+ var strongHit = CreateStrongHit(strongObject);
+
+ AddNested(strongHit);
+ AddInternal(strongHit);
+ }
}
// Normal and clap samples are handled by the drum
@@ -109,5 +118,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
+
+ ///
+ /// Creates the handler for this 's .
+ /// This is only invoked if is true for .
+ ///
+ /// The strong hitobject.
+ /// The strong hitobject handler.
+ protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
index 4c9ec5473b..405ea85f0d 100644
--- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
@@ -54,12 +54,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
protected override void CreateNestedHitObjects()
{
- base.CreateNestedHitObjects();
-
createTicks();
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
+
+ base.CreateNestedHitObjects();
}
private void createTicks()
diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
index e546d6427f..967d5acfd7 100644
--- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
@@ -1,6 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Taiko.Judgements;
+
namespace osu.Game.Rulesets.Taiko.Objects
{
public class DrumRollTick : TaikoHitObject
@@ -20,5 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// The time allowed to hit this tick.
///
public double HitWindow => TickSpacing / 2;
+
+ public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs
new file mode 100644
index 0000000000..fac3705110
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs
@@ -0,0 +1,13 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Taiko.Judgements;
+
+namespace osu.Game.Rulesets.Taiko.Objects
+{
+ public class StrongHitObject : TaikoHitObject
+ {
+ public override Judgement CreateJudgement() => new TaikoStrongJudgement();
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs
index eb6f931af4..702bf63bf5 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs
@@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -15,5 +16,15 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// The number of hits required to complete the swell successfully.
///
public int RequiredHits = 10;
+
+ public override bool IsStrong { set => throw new NotSupportedException($"{nameof(Swell)} cannot be a strong hitobject."); }
+
+ protected override void CreateNestedHitObjects()
+ {
+ base.CreateNestedHitObjects();
+
+ for (int i = 0; i < RequiredHits; i++)
+ AddNested(new SwellTick());
+ }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs
new file mode 100644
index 0000000000..49eb6d2a15
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs
@@ -0,0 +1,9 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+namespace osu.Game.Rulesets.Taiko.Objects
+{
+ public class SwellTick : TaikoHitObject
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
index ffbbe28f2e..9c86b60688 100644
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
@@ -1,7 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
{
@@ -26,7 +29,17 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// Whether this HitObject is a "strong" type.
/// Strong hit objects give more points for hitting the hit object with both keys.
///
- public bool IsStrong;
+ public virtual bool IsStrong { get; set; }
+
+ protected override void CreateNestedHitObjects()
+ {
+ base.CreateNestedHitObjects();
+
+ if (IsStrong)
+ AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime });
+ }
+
+ public override Judgement CreateJudgement() => new TaikoJudgement();
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
index 7dd50ab8b8..cf33141027 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
@@ -60,63 +59,31 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpIncreaseGood;
private double hpIncreaseMiss;
- public TaikoScoreProcessor()
- {
- }
-
public TaikoScoreProcessor(RulesetContainer rulesetContainer)
: base(rulesetContainer)
{
}
- protected override void SimulateAutoplay(Beatmap beatmap)
+ protected override void ApplyBeatmap(Beatmap beatmap)
{
+ base.ApplyBeatmap(beatmap);
+
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpIncreaseTick = hp_hit_tick;
hpIncreaseGreat = hpMultiplierNormal * hp_hit_great;
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
-
- foreach (var obj in beatmap.HitObjects)
- {
- switch (obj)
- {
- case Hit _:
- AddJudgement(new TaikoJudgement { Result = HitResult.Great });
- if (obj.IsStrong)
- AddJudgement(new TaikoStrongHitJudgement());
- break;
- case DrumRoll drumRoll:
- var count = drumRoll.NestedHitObjects.OfType().Count();
- for (int i = 0; i < count; i++)
- {
- AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
-
- if (obj.IsStrong)
- AddJudgement(new TaikoStrongHitJudgement());
- }
-
- AddJudgement(new TaikoJudgement { Result = HitResult.Great });
-
- if (obj.IsStrong)
- AddJudgement(new TaikoStrongHitJudgement());
- break;
- case Swell _:
- AddJudgement(new TaikoJudgement { Result = HitResult.Great });
- break;
- }
- }
}
- protected override void OnNewJudgement(Judgement judgement)
+ protected override void ApplyResult(JudgementResult result)
{
- base.OnNewJudgement(judgement);
+ base.ApplyResult(result);
- bool isTick = judgement is TaikoDrumRollTickJudgement;
+ bool isTick = result.Judgement is TaikoDrumRollTickJudgement;
// Apply HP changes
- switch (judgement.Result)
+ switch (result.Type)
{
case HitResult.Miss:
// Missing ticks shouldn't drop HP
diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs
index b07a3ce8df..4d660918b8 100644
--- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs
@@ -19,16 +19,16 @@ namespace osu.Game.Rulesets.Taiko.UI
/// Creates a new judgement text.
///
/// The object which is being judged.
- /// The judgement to visualise.
- public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
- : base(judgement, judgedObject)
+ /// The judgement to visualise.
+ public DrawableTaikoJudgement(JudgementResult result, DrawableHitObject judgedObject)
+ : base(result, judgedObject)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
- switch (Judgement.Result)
+ switch (Result.Type)
{
case HitResult.Good:
Colour = colours.GreenLight;
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override void LoadComplete()
{
- if (Judgement.IsHit)
+ if (Result.IsHit)
this.MoveToY(-100, 500);
base.LoadComplete();
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
index 4cb8dd48a7..325beb38a5 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
@@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public override void Add(DrawableHitObject h)
{
- h.OnJudgement += OnJudgement;
+ h.OnNewResult += OnNewResult;
base.Add(h);
@@ -224,35 +224,40 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
- internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
+ internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (!DisplayJudgements)
return;
- if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
- {
- judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
- {
- Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
- Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
- RelativePositionAxes = Axes.X,
- X = judgement.IsHit ? judgedObject.Position.X : 0,
- });
- }
-
- if (!judgement.IsHit)
+ if (!judgedObject.DisplayResult)
return;
- bool isRim = judgedObject.HitObject is RimHit;
-
- if (judgement is TaikoStrongHitJudgement)
- hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
- else
+ switch (result.Judgement)
{
- hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
+ case TaikoStrongJudgement _:
+ if (result.IsHit)
+ hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
+ break;
+ default:
+ judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
+ {
+ Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
+ Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
+ RelativePositionAxes = Axes.X,
+ X = result.IsHit ? judgedObject.Position.X : 0,
+ });
- if (judgedObject.HitObject.Kiai)
- kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
+ if (!result.IsHit)
+ break;
+
+ bool isRim = judgedObject.HitObject is RimHit;
+
+ hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
+
+ if (judgedObject.HitObject.Kiai)
+ kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
+
+ break;
}
}
}
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
index 2fa4627bde..229ab69ceb 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
@@ -100,12 +100,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{
switch (h)
{
- case CentreHit centreHit when h.IsStrong:
- return new DrawableCentreHitStrong(centreHit);
case CentreHit centreHit:
return new DrawableCentreHit(centreHit);
- case RimHit rimHit when h.IsStrong:
- return new DrawableRimHitStrong(rimHit);
case RimHit rimHit:
return new DrawableRimHit(rimHit);
case DrumRoll drumRoll:
diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
index 400380b407..d3351f86f8 100644
--- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
@@ -11,7 +11,9 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
+using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats
@@ -186,6 +188,50 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
+ [Test]
+ public void TestDecodeBeatmapComboOffsetsOsu()
+ {
+ var decoder = new LegacyBeatmapDecoder();
+ using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
+ using (var stream = new StreamReader(resStream))
+ {
+ var beatmap = decoder.Decode(stream);
+
+ var converted = new OsuBeatmapConverter(beatmap).Convert();
+ new OsuBeatmapProcessor(converted).PreProcess();
+ new OsuBeatmapProcessor(converted).PostProcess();
+
+ Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
+ Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
+ Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
+ Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
+ Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
+ Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
+ }
+ }
+
+ [Test]
+ public void TestDecodeBeatmapComboOffsetsCatch()
+ {
+ var decoder = new LegacyBeatmapDecoder();
+ using (var resStream = Resource.OpenResource("hitobject-combo-offset.osu"))
+ using (var stream = new StreamReader(resStream))
+ {
+ var beatmap = decoder.Decode(stream);
+
+ var converted = new CatchBeatmapConverter(beatmap).Convert();
+ new CatchBeatmapProcessor(converted).PreProcess();
+ new CatchBeatmapProcessor(converted).PostProcess();
+
+ Assert.AreEqual(4, ((IHasComboInformation)converted.HitObjects.ElementAt(0)).ComboIndex);
+ Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(2)).ComboIndex);
+ Assert.AreEqual(5, ((IHasComboInformation)converted.HitObjects.ElementAt(4)).ComboIndex);
+ Assert.AreEqual(6, ((IHasComboInformation)converted.HitObjects.ElementAt(6)).ComboIndex);
+ Assert.AreEqual(11, ((IHasComboInformation)converted.HitObjects.ElementAt(8)).ComboIndex);
+ Assert.AreEqual(14, ((IHasComboInformation)converted.HitObjects.ElementAt(11)).ComboIndex);
+ }
+ }
+
[Test]
public void TestDecodeBeatmapHitObjects()
{
diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
index 3431be91f9..82adc88c6b 100644
--- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
@@ -86,5 +86,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(78993, animation.StartTime);
}
}
+
+ [Test]
+ public void TestDecodeVariableWithSuffix()
+ {
+ var decoder = new LegacyStoryboardDecoder();
+ using (var resStream = Resource.OpenResource("variable-with-suffix.osb"))
+ using (var stream = new StreamReader(resStream))
+ {
+ var storyboard = decoder.Decode(stream);
+
+ StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
+ Assert.AreEqual(123456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
+ }
+ }
}
}
diff --git a/osu.Game.Tests/Resources/hitobject-combo-offset.osu b/osu.Game.Tests/Resources/hitobject-combo-offset.osu
new file mode 100644
index 0000000000..c1f0dab8e9
--- /dev/null
+++ b/osu.Game.Tests/Resources/hitobject-combo-offset.osu
@@ -0,0 +1,32 @@
+osu file format v14
+
+[HitObjects]
+// Circle with combo offset (3)
+255,193,1000,49,0,0:0:0:0:
+// Combo index = 4
+
+// Slider with new combo followed by circle with no new combo
+256,192,2000,12,0,2000,0:0:0:0:
+255,193,3000,1,0,0:0:0:0:
+// Combo index = 5
+
+// Slider without new combo followed by circle with no new combo
+256,192,4000,8,0,5000,0:0:0:0:
+255,193,6000,1,0,0:0:0:0:
+// Combo index = 5
+
+// Slider without new combo followed by circle with new combo
+256,192,7000,8,0,8000,0:0:0:0:
+255,193,9000,5,0,0:0:0:0:
+// Combo index = 6
+
+// Slider with new combo and offset (1) followed by circle with new combo and offset (3)
+256,192,10000,28,0,11000,0:0:0:0:
+255,193,12000,53,0,0:0:0:0:
+// Combo index = 11
+
+// Slider with new combo and offset (2) followed by slider with no new combo followed by circle with no new combo
+256,192,13000,44,0,14000,0:0:0:0:
+256,192,15000,8,0,16000,0:0:0:0:
+255,193,17000,1,0,0:0:0:0:
+// Combo index = 14
\ No newline at end of file
diff --git a/osu.Game.Tests/Resources/variable-with-suffix.osb b/osu.Game.Tests/Resources/variable-with-suffix.osb
new file mode 100644
index 0000000000..5c9b46ca98
--- /dev/null
+++ b/osu.Game.Tests/Resources/variable-with-suffix.osb
@@ -0,0 +1,5 @@
+[Variables]
+$var=1234
+
+[Events]
+Sprite,Background,TopCentre,"img.jpg",$var56,240
diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
index b232180eba..175db7d246 100644
--- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
+++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.Linq;
+using JetBrains.Annotations;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Allocation;
@@ -116,7 +117,7 @@ namespace osu.Game.Tests.Visual
private void testNullBeatmap()
{
- selectNullBeatmap();
+ selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
@@ -124,28 +125,19 @@ namespace osu.Game.Tests.Visual
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
- private void selectBeatmap(IBeatmap b)
+ private void selectBeatmap([CanBeNull] IBeatmap b)
{
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
- AddStep($"select {b.Metadata.Title} beatmap", () =>
+ AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
infoBefore = infoWedge.Info;
- infoWedge.Beatmap = Beatmap.Value = new TestWorkingBeatmap(b);
+ infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : new TestWorkingBeatmap(b);
});
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
}
- private void selectNullBeatmap()
- {
- AddStep("select null beatmap", () =>
- {
- Beatmap.Value = Beatmap.Default;
- infoWedge.Beatmap = Beatmap;
- });
- }
-
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
{
List objects = new List();
diff --git a/osu.Game.Tests/Visual/TestCaseMods.cs b/osu.Game.Tests/Visual/TestCaseMods.cs
index cc396a63e3..ab53dbd968 100644
--- a/osu.Game.Tests/Visual/TestCaseMods.cs
+++ b/osu.Game.Tests/Visual/TestCaseMods.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Mods;
@@ -13,11 +12,11 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using System.Linq;
using System.Collections.Generic;
-using osu.Game.Rulesets.Osu;
+using NUnit.Framework;
+using osu.Framework.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Mods.Sections;
-using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.UI;
using OpenTK.Graphics;
@@ -50,11 +49,6 @@ namespace osu.Game.Tests.Visual
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
- }
-
- protected override void LoadComplete()
- {
- base.LoadComplete();
Add(modSelect = new TestModSelectOverlay
{
@@ -71,34 +65,25 @@ namespace osu.Game.Tests.Visual
Position = new Vector2(0, 25),
});
+ modDisplay.Current.UnbindBindings();
modDisplay.Current.BindTo(modSelect.SelectedMods);
- AddStep("Toggle", modSelect.ToggleVisibility);
- AddStep("Hide", modSelect.Hide);
AddStep("Show", modSelect.Show);
-
- foreach (var rulesetInfo in rulesets.AvailableRulesets)
- {
- Ruleset ruleset = rulesetInfo.CreateInstance();
- AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
-
- switch (ruleset)
- {
- case OsuRuleset or:
- testOsuMods(or);
- break;
- case ManiaRuleset mr:
- testManiaMods(mr);
- break;
- }
- }
+ AddStep("Toggle", modSelect.ToggleVisibility);
+ AddStep("Toggle", modSelect.ToggleVisibility);
}
- private void testOsuMods(OsuRuleset ruleset)
+ [Test]
+ public void TestOsuMods()
{
- var easierMods = ruleset.GetModsFor(ModType.DifficultyReduction);
- var harderMods = ruleset.GetModsFor(ModType.DifficultyIncrease);
- var assistMods = ruleset.GetModsFor(ModType.Automation);
+ var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
+ AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
+
+ var instance = ruleset.CreateInstance();
+
+ var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
+ var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
+ var assistMods = instance.GetModsFor(ModType.Automation);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
@@ -120,9 +105,40 @@ namespace osu.Game.Tests.Visual
testUnimplementedMod(autoPilotMod);
}
- private void testManiaMods(ManiaRuleset ruleset)
+ [Test]
+ public void TestManiaMods()
{
- testRankedText(ruleset.GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
+ var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
+ AddStep("change ruleset", () => { Ruleset.Value = ruleset; });
+
+ testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
+ }
+
+ [Test]
+ public void TestRulesetChanges()
+ {
+ var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
+ var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
+
+ AddStep("change ruleset to null", () => { Ruleset.Value = null; });
+
+ var instance = rulesetOsu.CreateInstance();
+ var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
+ var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
+
+ AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
+
+ AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
+
+ AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
+
+ AddStep("change ruleset to mania", () => { Ruleset.Value = rulesetMania; });
+
+ AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
+
+ AddStep("change ruleset to osu", () => { Ruleset.Value = rulesetOsu; });
+
+ AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
}
private void testSingleMod(Mod mod)
@@ -237,6 +253,8 @@ namespace osu.Game.Tests.Visual
private class TestModSelectOverlay : ModSelectOverlay
{
+ public new Bindable> SelectedMods => base.SelectedMods;
+
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
index b1ffe04b68..888bf6250f 100644
--- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
+++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
@@ -8,11 +8,15 @@ using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu.Mods;
+using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
@@ -29,6 +33,10 @@ namespace osu.Game.Tests.Visual
private WorkingBeatmap defaultBeatmap;
private DatabaseContextFactory factory;
+ [Cached]
+ [Cached(Type = typeof(IBindable>))]
+ private readonly Bindable> selectedMods = new Bindable>(new Mod[] { });
+
public override IReadOnlyList RequiredTypes => new[]
{
typeof(SongSelect),
@@ -49,6 +57,8 @@ namespace osu.Game.Tests.Visual
private class TestSongSelect : PlaySongSelect
{
+ public new Bindable Ruleset => base.Ruleset;
+
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
@@ -121,7 +131,7 @@ namespace osu.Game.Tests.Visual
[Test]
[Ignore("needs fixing")]
- public void ImportUnderDifferentRuleset()
+ public void TestImportUnderDifferentRuleset()
{
changeRuleset(2);
importForRuleset(0);
@@ -129,7 +139,7 @@ namespace osu.Game.Tests.Visual
}
[Test]
- public void ImportUnderCurrentRuleset()
+ public void TestImportUnderCurrentRuleset()
{
changeRuleset(2);
importForRuleset(2);
@@ -143,11 +153,42 @@ namespace osu.Game.Tests.Visual
AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
}
+ [Test]
+ public void TestRulesetChangeResetsMods()
+ {
+ changeRuleset(0);
+
+ changeMods(new OsuModHardRock());
+
+ int actionIndex = 0;
+ int modChangeIndex = 0;
+ int rulesetChangeIndex = 0;
+
+ AddStep("change ruleset", () =>
+ {
+ songSelect.CurrentBeatmap.Mods.ValueChanged += onModChange;
+ songSelect.Ruleset.ValueChanged += onRulesetChange;
+
+ Ruleset.Value = new TaikoRuleset().RulesetInfo;
+
+ songSelect.CurrentBeatmap.Mods.ValueChanged -= onModChange;
+ songSelect.Ruleset.ValueChanged -= onRulesetChange;
+ });
+
+ AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
+ AddAssert("empty mods", () => !selectedMods.Value.Any());
+
+ void onModChange(IEnumerable mods) => modChangeIndex = actionIndex++;
+ void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--;
+ }
+
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private static int importId;
private int getImportId() => ++importId;
+ private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.ShortenedName))}", () => selectedMods.Value = mods);
+
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
private void addManyTestMaps()
diff --git a/osu.Game.Tests/Visual/TestCasePlayerLoader.cs b/osu.Game.Tests/Visual/TestCasePlayerLoader.cs
index 52a9db080d..de839a21af 100644
--- a/osu.Game.Tests/Visual/TestCasePlayerLoader.cs
+++ b/osu.Game.Tests/Visual/TestCasePlayerLoader.cs
@@ -1,25 +1,61 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System.Threading;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
- public class TestCasePlayerLoader : OsuTestCase
+ public class TestCasePlayerLoader : ManualInputManagerTestCase
{
+ private PlayerLoader loader;
+
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Beatmap.Value = new DummyWorkingBeatmap(game);
- AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
+ AddStep("load dummy beatmap", () => Add(loader = new PlayerLoader(new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
})));
+
+ AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
+
+ AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current");
+
+ AddStep("load slow dummy beatmap", () =>
+ {
+ SlowLoadPlayer slow;
+
+ Add(loader = new PlayerLoader(slow = new SlowLoadPlayer
+ {
+ AllowPause = false,
+ AllowLeadIn = false,
+ AllowResults = false,
+ }));
+
+ Scheduler.AddDelayed(() => slow.Ready = true, 5000);
+ });
+
+ AddUntilStep(() => !loader.IsCurrentScreen, "wait for no longer current");
+ }
+
+ protected class SlowLoadPlayer : Player
+ {
+ public bool Ready;
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ while (!Ready)
+ Thread.Sleep(1);
+ }
}
}
+
}
diff --git a/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs b/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
index e4cb848d90..041fce6ce3 100644
--- a/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
+++ b/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
- AddInternal(trackManager);
+ Add(trackManager);
}
[Test]
@@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual
TestTrackOwner owner = null;
PreviewTrack track = null;
- AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
+ AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
@@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual
{
var track = getTrack();
- AddInternal(track);
+ Add(track);
return track;
}
diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs
index 67f02c8ac4..21df9a6c68 100644
--- a/osu.Game/Beatmaps/BeatmapManager.cs
+++ b/osu.Game/Beatmaps/BeatmapManager.cs
@@ -11,6 +11,7 @@ using Microsoft.EntityFrameworkCore;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
+using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
using osu.Framework.Platform;
@@ -62,6 +63,8 @@ namespace osu.Game.Beatmaps
public override string[] HandledExtensions => new[] { ".osz" };
+ protected override string ImportFromStablePath => "Songs";
+
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
@@ -72,11 +75,6 @@ namespace osu.Game.Beatmaps
private readonly List currentDownloads = new List();
- ///
- /// Set a storage with access to an osu-stable install for import purposes.
- ///
- public Func GetStableStorage { private get; set; }
-
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, APIAccess api, AudioManager audioManager, IIpcHost importHost = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), importHost)
{
@@ -103,6 +101,11 @@ namespace osu.Game.Beatmaps
b.BeatmapSet = beatmapSet;
}
+ validateOnlineIds(beatmapSet.Beatmaps);
+
+ foreach (BeatmapInfo b in beatmapSet.Beatmaps)
+ fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
+
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@@ -114,11 +117,6 @@ namespace osu.Game.Beatmaps
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
-
- validateOnlineIds(beatmapSet.Beatmaps);
-
- foreach (BeatmapInfo b in beatmapSet.Beatmaps)
- fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List beatmaps)
@@ -195,7 +193,7 @@ namespace osu.Game.Beatmaps
downloadNotification.CompletionClickAction = () =>
{
- PresentBeatmap?.Invoke(importedBeatmap);
+ PresentCompletedImport(importedBeatmap.Yield());
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
@@ -231,6 +229,12 @@ namespace osu.Game.Beatmaps
BeatmapDownloadBegan?.Invoke(request);
}
+ protected override void PresentCompletedImport(IEnumerable imported)
+ {
+ base.PresentCompletedImport(imported);
+ PresentBeatmap?.Invoke(imported.LastOrDefault());
+ }
+
///
/// Get an existing download request if it exists.
///
@@ -311,27 +315,6 @@ namespace osu.Game.Beatmaps
/// Results from the provided query.
public IQueryable QueryBeatmaps(Expression> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
- ///
- /// Denotes whether an osu-stable installation is present to perform automated imports from.
- ///
- public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
-
- ///
- /// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
- ///
- public async Task ImportFromStable()
- {
- var stable = GetStableStorage?.Invoke();
-
- if (stable == null)
- {
- Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
- return;
- }
-
- await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
- }
-
///
/// Create a SHA-2 hash from the provided archive based on contained beatmap (.osu) file content.
///
@@ -350,7 +333,11 @@ namespace osu.Game.Beatmaps
{
// let's make sure there are actually .osu files to import.
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
- if (string.IsNullOrEmpty(mapName)) throw new InvalidOperationException("No beatmap files found in this beatmap archive.");
+ if (string.IsNullOrEmpty(mapName))
+ {
+ Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
+ return null;
+ }
Beatmap beatmap;
using (var stream = new StreamReader(reader.GetStream(mapName)))
diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
index 43ae30f780..77ff53b893 100644
--- a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
@@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Formats;
-using osu.Game.Graphics.Textures;
using osu.Game.Skinning;
using osu.Game.Storyboards;
@@ -45,6 +44,10 @@ namespace osu.Game.Beatmaps
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
+ private LargeTextureStore textureStore;
+
+ protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
+
protected override Texture GetBackground()
{
if (Metadata?.BackgroundFile == null)
@@ -52,7 +55,7 @@ namespace osu.Game.Beatmaps
try
{
- return new LargeTextureStore(new RawTextureLoaderStore(store)).Get(getPathForFile(Metadata.BackgroundFile));
+ return (textureStore ?? (textureStore = new LargeTextureStore(new TextureLoaderStore(store)))).Get(getPathForFile(Metadata.BackgroundFile));
}
catch
{
@@ -73,6 +76,14 @@ namespace osu.Game.Beatmaps
}
}
+ public override void TransferTo(WorkingBeatmap other)
+ {
+ base.TransferTo(other);
+
+ if (other is BeatmapManagerWorkingBeatmap owb && textureStore != null && BeatmapInfo.BackgroundEquals(other.BeatmapInfo))
+ owb.textureStore = textureStore;
+ }
+
protected override Waveform GetWaveform()
{
try
diff --git a/osu.Game/Beatmaps/BeatmapProcessor.cs b/osu.Game/Beatmaps/BeatmapProcessor.cs
index 0173125e8b..9d7cd673dc 100644
--- a/osu.Game/Beatmaps/BeatmapProcessor.cs
+++ b/osu.Game/Beatmaps/BeatmapProcessor.cs
@@ -27,11 +27,10 @@ namespace osu.Game.Beatmaps
if (obj.NewCombo)
{
obj.IndexInCurrentCombo = 0;
+ obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + obj.ComboOffset + 1;
+
if (lastObj != null)
- {
lastObj.LastInCombo = true;
- obj.ComboIndex = lastObj.ComboIndex + 1;
- }
}
else if (lastObj != null)
{
diff --git a/osu.Game/Beatmaps/Formats/Decoder.cs b/osu.Game/Beatmaps/Formats/Decoder.cs
index 2927654f62..6f45718390 100644
--- a/osu.Game/Beatmaps/Formats/Decoder.cs
+++ b/osu.Game/Beatmaps/Formats/Decoder.cs
@@ -55,11 +55,11 @@ namespace osu.Game.Beatmaps.Formats
} while (line != null && line.Length == 0);
if (line == null)
- throw new IOException(@"Unknown file format");
+ throw new IOException(@"Unknown file format (null)");
- var decoder = typedDecoders.Select(d => line.StartsWith(d.Key) ? d.Value : null).FirstOrDefault();
+ var decoder = typedDecoders.Select(d => line.StartsWith(d.Key, StringComparison.InvariantCulture) ? d.Value : null).FirstOrDefault();
if (decoder == null)
- throw new IOException(@"Unknown file format");
+ throw new IOException($@"Unknown file format ({line})");
return (Decoder)decoder.Invoke(line);
}
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
index 26f28c86ca..181d17932d 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
@@ -126,16 +126,16 @@ namespace osu.Game.Beatmaps.Formats
switch (beatmap.BeatmapInfo.RulesetID)
{
case 0:
- parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
+ parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
break;
case 1:
- parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser();
+ parser = new Rulesets.Objects.Legacy.Taiko.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
break;
case 2:
- parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser();
+ parser = new Rulesets.Objects.Legacy.Catch.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
break;
case 3:
- parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser();
+ parser = new Rulesets.Objects.Legacy.Mania.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
break;
}
@@ -354,6 +354,11 @@ namespace osu.Game.Beatmaps.Formats
private void handleTimingControlPoint(TimingControlPoint newPoint)
{
+ var existing = beatmap.ControlPointInfo.TimingPointAt(newPoint.Time);
+
+ if (existing.Time == newPoint.Time)
+ beatmap.ControlPointInfo.TimingPoints.Remove(existing);
+
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
}
@@ -364,7 +369,9 @@ namespace osu.Game.Beatmaps.Formats
if (newPoint.EquivalentTo(existing))
return;
- beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == newPoint.Time);
+ if (existing.Time == newPoint.Time)
+ beatmap.ControlPointInfo.DifficultyPoints.Remove(existing);
+
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
}
@@ -375,6 +382,9 @@ namespace osu.Game.Beatmaps.Formats
if (newPoint.EquivalentTo(existing))
return;
+ if (existing.Time == newPoint.Time)
+ beatmap.ControlPointInfo.EffectPoints.Remove(existing);
+
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
}
@@ -385,6 +395,9 @@ namespace osu.Game.Beatmaps.Formats
if (newPoint.EquivalentTo(existing))
return;
+ if (existing.Time == newPoint.Time)
+ beatmap.ControlPointInfo.SamplePoints.Remove(existing);
+
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
}
@@ -392,14 +405,11 @@ namespace osu.Game.Beatmaps.Formats
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.
if (parser == null)
- parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser();
-
- var obj = parser.Parse(line, getOffsetTime());
+ parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
+ var obj = parser.Parse(line);
if (obj != null)
- {
beatmap.HitObjects.Add(obj);
- }
}
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
index 76a3d75e36..e9f37e583b 100644
--- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
if (ShouldSkipLine(line))
continue;
- if (line.StartsWith(@"[") && line.EndsWith(@"]"))
+ if (line.StartsWith(@"[", StringComparison.Ordinal) && line.EndsWith(@"]", StringComparison.Ordinal))
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
{
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Formats
}
}
- protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
+ protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//", StringComparison.Ordinal);
protected virtual void ParseLine(T output, Section section, string line)
{
diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
index b418cbd5ec..a73a32325a 100644
--- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
@@ -60,7 +60,7 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(string line)
{
var depth = 0;
- while (line.StartsWith(" ") || line.StartsWith("_"))
+ while (line.StartsWith(" ", StringComparison.Ordinal) || line.StartsWith("_", StringComparison.Ordinal))
{
++depth;
line = line.Substring(1);
@@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats
return Anchor.BottomCentre;
case LegacyOrigins.BottomRight:
return Anchor.BottomRight;
+ default:
+ return Anchor.TopLeft;
}
-
- throw new InvalidDataException($@"Unknown origin: {value}");
}
private void handleVariables(string line)
@@ -289,15 +289,10 @@ namespace osu.Game.Beatmaps.Formats
while (line.IndexOf('$') >= 0)
{
string origLine = line;
- string[] split = line.Split(',');
- for (int i = 0; i < split.Length; i++)
- {
- var item = split[i];
- if (item.StartsWith("$") && variables.ContainsKey(item))
- split[i] = variables[item];
- }
- line = string.Join(",", split);
+ foreach (var v in variables)
+ line = line.Replace(v.Key, v.Value);
+
if (line == origLine)
break;
}
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 6c906bb1e4..a2b44aab52 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -8,10 +8,10 @@ using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
-using System.Threading.Tasks;
using osu.Game.Storyboards;
using osu.Framework.IO.File;
using System.IO;
+using System.Threading;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
@@ -38,12 +38,26 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
- beatmap = new AsyncLazy(populateBeatmap);
- background = new AsyncLazy(populateBackground, b => b == null || !b.IsDisposed);
- track = new AsyncLazy
-
-
+
+
-
+
+
\ No newline at end of file
diff --git a/osu.TestProject.props b/osu.TestProject.props
index a73a4f8ce2..58de6ec030 100644
--- a/osu.TestProject.props
+++ b/osu.TestProject.props
@@ -11,7 +11,7 @@
-
+