From 79b2c7b480f34c2d122f69aed9a69ae413bf7108 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 16 Oct 2019 20:04:15 +0900 Subject: [PATCH] Make BeginPlacement() set the hitobject start time --- .../Edit/Blueprints/ManiaPlacementBlueprint.cs | 4 +--- .../Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs | 1 - .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 2 -- .../Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs | 2 -- osu.Game/Rulesets/Edit/PlacementBlueprint.cs | 4 +++- 5 files changed, 4 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs index 3142f22fcd..b28d8bb0e6 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs @@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints if (Column == null) return base.OnMouseDown(e); - HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition); HitObject.Column = Column.Index; - - BeginPlacement(); + BeginPlacement(TimeAt(e.ScreenSpaceMousePosition)); return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs index 6c08990ad6..bb47c7e464 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs @@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles protected override bool OnClick(ClickEvent e) { - HitObject.StartTime = EditorClock.CurrentTime; EndPlacement(); return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index fc074ef8af..2fb18bf8ba 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -104,8 +104,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void beginCurve() { BeginPlacement(); - - HitObject.StartTime = EditorClock.CurrentTime; setState(PlacementState.Body); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs index 8319f49cbc..5525b8936e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Spinners/SpinnerPlacementBlueprint.cs @@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners } else { - HitObject.StartTime = EditorClock.CurrentTime; - isPlacingEnd = true; piece.FadeTo(1f, 150, Easing.OutQuint); diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 290fd8d27d..07283d2245 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -91,8 +91,10 @@ namespace osu.Game.Rulesets.Edit /// /// Signals that the placement of has started. /// - protected void BeginPlacement() + /// The start time of at the placement point. If null, the current clock time is used. + protected void BeginPlacement(double? startTime = null) { + HitObject.StartTime = startTime ?? EditorClock.CurrentTime; placementHandler.BeginPlacement(HitObject); PlacementBegun = true; }