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mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:42:54 +08:00

Use bindables for colour updates

This commit is contained in:
Andrei Zavatski 2020-01-03 21:02:56 +03:00
parent 55777c24ce
commit 79a6655e1f
2 changed files with 23 additions and 20 deletions

View File

@ -11,7 +11,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osuTK;
using System;
using osu.Framework.Bindables;
namespace osu.Game.Overlays
{
@ -22,23 +22,14 @@ namespace osu.Game.Overlays
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree;
private Color4 accentColour;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
private readonly Bindable<Color4> currentColour = new Bindable<Color4>();
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateState();
get => accentColour.Value;
set => accentColour.Value = value;
}
}
protected Action<Color4> OnStateUpdated;
protected override Container<Drawable> Content => content;
@ -70,6 +61,9 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
base.LoadComplete();
currentColour.BindValueChanged(OnCurrentColourChanged);
accentColour.BindValueChanged(_ => updateState());
Enabled.BindValueChanged(_ => updateState(), true);
}
@ -92,10 +86,13 @@ namespace osu.Game.Overlays
private void updateState()
{
var updatedColour = IsHovered || Active.Value ? Color4.White : Enabled.Value ? AccentColour : Color4.DimGray;
Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
Text.FadeColour(updatedColour, 120, Easing.OutQuint);
OnStateUpdated?.Invoke(updatedColour);
currentColour.Value = IsHovered || Active.Value
? Color4.White
: Enabled.Value ? AccentColour : Color4.DimGray;
}
protected virtual void OnCurrentColourChanged(ValueChangedEvent<Color4> colour) => Text.FadeColour(colour.NewValue, 120, Easing.OutQuint);
}
}

View File

@ -1,17 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetTabItem : OverlayRulesetTabItem
{
private readonly SpriteIcon icon;
private bool isDefault;
public bool IsDefault
@ -28,6 +28,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
}
private readonly SpriteIcon icon;
public ProfileRulesetTabItem(RulesetInfo value)
: base(value)
{
@ -40,8 +42,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
});
}
OnStateUpdated += colour => icon.FadeColour(colour, 120, Easing.OutQuint);
protected override void OnCurrentColourChanged(ValueChangedEvent<Color4> colour)
{
base.OnCurrentColourChanged(colour);
icon.FadeColour(colour.NewValue, 120, Easing.OutQuint);
}
}
}