mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:07:52 +08:00
Replace failed mania test (pooling not accounted) with a more robust test
Also fix null reference in Playfield
This commit is contained in:
parent
f55aa016be
commit
799d2a3300
67
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableNote.cs
Normal file
67
osu.Game.Rulesets.Mania.Tests/TestSceneDrawableNote.cs
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneDrawableManiaHitObject : OsuTestScene
|
||||
{
|
||||
private readonly ManualClock clock = new ManualClock();
|
||||
|
||||
private Column column;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TimeRange = 2000,
|
||||
Clock = new FramedClock(clock),
|
||||
Child = column = new Column(0)
|
||||
{
|
||||
Action = { Value = ManiaAction.Key1 },
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.Gray
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestHoldNoteHeadVisibility()
|
||||
{
|
||||
DrawableHoldNote note = null;
|
||||
AddStep("Add hold note", () =>
|
||||
{
|
||||
var h = new HoldNote
|
||||
{
|
||||
StartTime = 0,
|
||||
Duration = 1000
|
||||
};
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
column.Add(note = new DrawableHoldNote(h));
|
||||
});
|
||||
AddStep("Hold key", () =>
|
||||
{
|
||||
clock.CurrentTime = 0;
|
||||
note.OnPressed(ManiaAction.Key1);
|
||||
});
|
||||
AddStep("progress time", () => clock.CurrentTime = 500);
|
||||
AddAssert("head is visible", () => note.Head.Alpha == 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -4,14 +4,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Replays;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -411,17 +408,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
|
||||
AddUntilStep("wait for head", () => currentPlayer.GameplayClockContainer.GameplayClock.CurrentTime >= time_head);
|
||||
AddAssert("head is visible",
|
||||
() => currentPlayer.ChildrenOfType<DrawableHoldNote>()
|
||||
.Single(note => note.HitObject == beatmap.HitObjects[0])
|
||||
.Head
|
||||
.Alpha == 1);
|
||||
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor?.HasCompleted.Value == true);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
@ -354,8 +354,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
// If this is the first time this DHO is being used, then apply the DHO mods.
|
||||
// This is done before Apply() so that the state is updated once when the hitobject is applied.
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
m.ApplyToDrawableHitObjects(dho.Yield());
|
||||
if (mods != null)
|
||||
{
|
||||
foreach (var m in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
m.ApplyToDrawableHitObjects(dho.Yield());
|
||||
}
|
||||
}
|
||||
|
||||
if (!lifetimeEntryMap.TryGetValue(hitObject, out var entry))
|
||||
|
Loading…
Reference in New Issue
Block a user