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Merge branch 'master' into master
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commit
79755e1826
@ -7,12 +7,11 @@ namespace osu.Game.Overlays.Changelog
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{
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{
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public class ChangelogUpdateStreamControl : OverlayStreamControl<APIUpdateStream>
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public class ChangelogUpdateStreamControl : OverlayStreamControl<APIUpdateStream>
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{
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{
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protected override OverlayStreamItem<APIUpdateStream> CreateStreamItem(APIUpdateStream value) => new ChangelogUpdateStreamItem(value);
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public ChangelogUpdateStreamControl()
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protected override void LoadComplete()
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{
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{
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// suppress base logic of immediately selecting first item if one exists
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SelectFirstTabByDefault = false;
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// (we always want to start with no stream selected).
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}
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}
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protected override OverlayStreamItem<APIUpdateStream> CreateStreamItem(APIUpdateStream value) => new ChangelogUpdateStreamItem(value);
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}
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}
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}
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}
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@ -73,15 +73,19 @@ namespace osu.Game
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// find closest valid target
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// find closest valid target
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IScreen current = getCurrentScreen();
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IScreen current = getCurrentScreen();
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if (current == null)
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return;
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// a dialog may be blocking the execution for now.
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// a dialog may be blocking the execution for now.
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if (checkForDialog(current)) return;
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if (checkForDialog(current)) return;
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game?.CloseAllOverlays(false);
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game?.CloseAllOverlays(false);
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// we may already be at the target screen type.
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// we may already be at the target screen type.
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if (validScreens.Contains(getCurrentScreen().GetType()) && !beatmap.Disabled)
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if (validScreens.Contains(current.GetType()) && !beatmap.Disabled)
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{
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{
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complete();
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finalAction(current);
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Cancel();
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return;
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return;
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}
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}
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@ -135,11 +139,5 @@ namespace osu.Game
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lastEncounteredDialogScreen = current;
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lastEncounteredDialogScreen = current;
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return true;
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return true;
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}
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}
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private void complete()
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{
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finalAction(getCurrentScreen());
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Cancel();
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}
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}
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}
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}
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}
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