diff --git a/osu.Desktop.VisualTests/Tests/TestCaseContextMenu.cs b/osu.Desktop.VisualTests/Tests/TestCaseContextMenu.cs index c46aacc91a..c76a11035e 100644 --- a/osu.Desktop.VisualTests/Tests/TestCaseContextMenu.cs +++ b/osu.Desktop.VisualTests/Tests/TestCaseContextMenu.cs @@ -60,7 +60,7 @@ namespace osu.Desktop.VisualTests.Tests { base.LoadComplete(); - using (container.BeginLoopedSequece()) + using (container.BeginLoopedSequence()) { container.MoveTo(new Vector2(0, 100), duration); using (container.BeginDelayedSequence(duration)) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs index 12d8193641..a34ff30a43 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces protected override void LoadComplete() { base.LoadComplete(); - using (icon.BeginLoopedSequece()) + using (icon.BeginLoopedSequence()) icon.RotateTo(360, 1000); } diff --git a/osu.Game/Graphics/UserInterface/LoadingAnimation.cs b/osu.Game/Graphics/UserInterface/LoadingAnimation.cs index 59e08ba004..eed5061abd 100644 --- a/osu.Game/Graphics/UserInterface/LoadingAnimation.cs +++ b/osu.Game/Graphics/UserInterface/LoadingAnimation.cs @@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface { base.LoadComplete(); - using (spinner.BeginLoopedSequece()) + using (spinner.BeginLoopedSequence()) spinner.RotateTo(360, 2000); } diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs index 2a9297c443..4d29361cff 100644 --- a/osu.Game/Overlays/Notifications/Notification.cs +++ b/osu.Game/Overlays/Notifications/Notification.cs @@ -213,7 +213,7 @@ namespace osu.Game.Overlays.Notifications if (pulsate) { const float length = 1000; - using (pulsateLayer.BeginLoopedSequece(length / 2)) + using (pulsateLayer.BeginLoopedSequence(length / 2)) { pulsateLayer.FadeTo(0.4f, length, EasingTypes.In); using (pulsateLayer.BeginDelayedSequence(length))