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Intverted conditionals.
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@ -1 +1 @@
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Subproject commit 26c01ca6069296621f76d8ffbfe31ecf8074c687
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Subproject commit 8f36ddab946ff538620081ede7719461d4732b79
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@ -208,12 +208,12 @@ namespace osu.Game.Screens.Play
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new HotkeyRetryOverlay
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new HotkeyRetryOverlay
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{
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{
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Action = () => {
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Action = () => {
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if (IsCurrentScreen) {
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if (!IsCurrentScreen) return;
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//we want to hide the hitrenderer immediately (looks better).
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//we may be able to remove this once the mouse cursor trail is improved.
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//we want to hide the hitrenderer immediately (looks better).
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RulesetContainer?.Hide();
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//we may be able to remove this once the mouse cursor trail is improved.
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Restart();
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RulesetContainer?.Hide();
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}
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Restart();
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},
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},
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}
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}
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};
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};
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@ -290,17 +290,16 @@ namespace osu.Game.Screens.Play
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{
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{
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onCompletionEvent = Schedule(delegate
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onCompletionEvent = Schedule(delegate
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{
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{
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if (IsCurrentScreen)
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if (!IsCurrentScreen) return;
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var score = new Score
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{
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{
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var score = new Score
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Beatmap = Beatmap.Value.BeatmapInfo,
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{
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Ruleset = ruleset
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Beatmap = Beatmap.Value.BeatmapInfo,
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};
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Ruleset = ruleset
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scoreProcessor.PopulateScore(score);
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};
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score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
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scoreProcessor.PopulateScore(score);
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Push(new Results(score));
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score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
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Push(new Results(score));
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}
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});
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});
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}
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}
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}
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}
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