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Add some notes

This commit is contained in:
Dan Balasescu 2023-11-10 19:09:09 +09:00
parent 12e5766d50
commit 793d90e396
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@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
double localLastTime = lastTime;
double breakTime = 0;
// TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614).
// Subtract any break time from the duration since the last object
if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count)
{
@ -107,6 +108,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
increaseHp(nested);
}
// Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners
// will appear to overkill at lower drain levels than they should. However, it is also not correct to simply use the uncapped version.
if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver)
{
fail = true;