mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Add some notes
This commit is contained in:
parent
12e5766d50
commit
793d90e396
@ -64,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
double localLastTime = lastTime;
|
||||
double breakTime = 0;
|
||||
|
||||
// TODO: This doesn't handle overlapping/sequential breaks correctly (/b/614).
|
||||
// Subtract any break time from the duration since the last object
|
||||
if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count)
|
||||
{
|
||||
@ -107,6 +108,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
increaseHp(nested);
|
||||
}
|
||||
|
||||
// Note: Because HP is capped during the above increases, long sliders (with many ticks) or spinners
|
||||
// will appear to overkill at lower drain levels than they should. However, it is also not correct to simply use the uncapped version.
|
||||
if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver)
|
||||
{
|
||||
fail = true;
|
||||
|
Loading…
Reference in New Issue
Block a user