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mirror of https://github.com/ppy/osu.git synced 2025-01-06 07:42:55 +08:00

Hook up + use editor beatmap

This commit is contained in:
smoogipoo 2019-08-29 16:06:40 +09:00
parent 840f224619
commit 7927b684d3
5 changed files with 118 additions and 115 deletions

View File

@ -16,15 +16,13 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Editor namespace osu.Game.Tests.Visual.Editor
{ {
[TestFixture] [TestFixture]
[Cached(Type = typeof(IPlacementHandler))] public class TestSceneHitObjectComposer : OsuTestScene
public class TestSceneHitObjectComposer : OsuTestScene, IPlacementHandler
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -39,8 +37,6 @@ namespace osu.Game.Tests.Visual.Editor
typeof(HitCirclePlacementBlueprint), typeof(HitCirclePlacementBlueprint),
}; };
private HitObjectComposer composer;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -67,15 +63,7 @@ namespace osu.Game.Tests.Visual.Editor
Dependencies.CacheAs<IAdjustableClock>(clock); Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock); Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = composer = new OsuHitObjectComposer(new OsuRuleset()); Child = new OsuHitObjectComposer(new OsuRuleset());
} }
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
} }
} }

View File

@ -5,10 +5,9 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
@ -25,20 +24,6 @@ namespace osu.Game.Rulesets.Edit
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Add(HitObject hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Remove(HitObject hitObject);
} }
public class DrawableEditRuleset<TObject> : DrawableEditRuleset public class DrawableEditRuleset<TObject> : DrawableEditRuleset
@ -48,11 +33,11 @@ namespace osu.Game.Rulesets.Edit
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer(); public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly DrawableRuleset<TObject> drawableRuleset; private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private EditorBeatmap<TObject> beatmap { get; set; }
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset) public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{ {
this.drawableRuleset = drawableRuleset; this.drawableRuleset = drawableRuleset;
@ -67,50 +52,28 @@ namespace osu.Game.Rulesets.Edit
Playfield.DisplayJudgements.Value = false; Playfield.DisplayJudgements.Value = false;
} }
internal override DrawableHitObject Add(HitObject hitObject) protected override void LoadComplete()
{ {
var tObject = (TObject)hitObject; base.LoadComplete();
// Add to beatmap, preserving sorting order beatmap.HitObjectAdded += addHitObject;
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime); beatmap.HitObjectRemoved += removeHitObject;
beatmap.HitObjects.Insert(insertionIndex + 1, tObject); }
// Process object private void addHitObject(HitObject hitObject)
var processor = ruleset.CreateBeatmapProcessor(beatmap); {
var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
processor?.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject); drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
return drawableObject;
} }
internal override DrawableHitObject Remove(HitObject hitObject) private void removeHitObject(HitObject hitObject)
{ {
var tObject = (TObject)hitObject;
// Remove from beatmap
beatmap.HitObjects.Remove(tObject);
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
processor?.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject); var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
return drawableObject;
} }
} }
} }

View File

@ -20,6 +20,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons; using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
@ -154,14 +155,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary> /// </summary>
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position); public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract DrawableEditRuleset CreateDrawableRuleset(); internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; } protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
@ -178,9 +171,16 @@ namespace osu.Game.Rulesets.Edit
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler(); public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
} }
public abstract class HitObjectComposer<TObject> : HitObjectComposer [Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject where TObject : HitObject
{ {
private Beatmap<TObject> playableBeatmap;
[Cached]
[Cached(typeof(IEditorBeatmap))]
private EditorBeatmap<TObject> editorBeatmap;
protected HitObjectComposer(Ruleset ruleset) protected HitObjectComposer(Ruleset ruleset)
: base(ruleset) : base(ruleset)
{ {
@ -189,19 +189,55 @@ namespace osu.Game.Rulesets.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
var workingBeatmap = parent.Get<IBindable<WorkingBeatmap>>(); var workingBeatmap = parent.Get<IBindable<WorkingBeatmap>>();
var playableBeatmap = (Beatmap<TObject>)workingBeatmap.Value.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>()); playableBeatmap = (Beatmap<TObject>)workingBeatmap.Value.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
var editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
dependencies.CacheAs(editorBeatmap); editorBeatmap.HitObjectAdded += addHitObject;
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap); editorBeatmap.HitObjectRemoved += removeHitObject;
return dependencies; return base.CreateChildDependencies(parent);
}
private void addHitObject(HitObject hitObject)
{
// Process object
var processor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
processor?.PreProcess();
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
processor?.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
var processor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
processor?.PreProcess();
processor?.PostProcess();
} }
internal override DrawableEditRuleset CreateDrawableRuleset() internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>())); => new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods); protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
{
editorBeatmap.HitObjectAdded -= addHitObject;
editorBeatmap.HitObjectRemoved -= removeHitObject;
}
}
} }
} }

View File

@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Compose.Components namespace osu.Game.Screens.Edit.Compose.Components
@ -29,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved] [Resolved]
private HitObjectComposer composer { get; set; } private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
public BlueprintContainer() public BlueprintContainer()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -53,7 +57,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
}; };
foreach (var obj in composer.HitObjects) foreach (var obj in composer.HitObjects)
AddBlueprintFor(obj); addBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
} }
private HitObjectCompositionTool currentTool; private HitObjectCompositionTool currentTool;
@ -75,11 +87,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
} }
} }
/// <summary> private void addBlueprintFor(HitObject hitObject)
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support. {
/// </summary> var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param> if (drawable == null)
public void AddBlueprintFor(DrawableHitObject hitObject) return;
addBlueprintFor(drawable);
}
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void addBlueprintFor(DrawableHitObject hitObject)
{ {
refreshTool(); refreshTool();
@ -95,25 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionBlueprints.Add(blueprint); selectionBlueprints.Add(blueprint);
} }
/// <summary> private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
public void RemoveBlueprintFor(DrawableHitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
@ -183,6 +198,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent); private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}
private class SelectionBlueprintContainer : Container<SelectionBlueprint> private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{ {
protected override int Compare(Drawable x, Drawable y) protected override int Compare(Drawable x, Drawable y)

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@ -9,15 +9,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose namespace osu.Game.Screens.Edit.Compose
{ {
[Cached(Type = typeof(IPlacementHandler))] public class ComposeScreen : EditorScreen
public class ComposeScreen : EditorScreen, IPlacementHandler
{ {
private const float vertical_margins = 10; private const float vertical_margins = 10;
private const float horizontal_margins = 20; private const float horizontal_margins = 20;
@ -119,13 +117,5 @@ namespace osu.Game.Screens.Edit.Compose
composerContainer.Child = composer; composerContainer.Child = composer;
} }
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
} }
} }