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Move Control Group timing data into it's own component

This commit is contained in:
Jai Sharma 2022-11-27 02:47:02 +00:00
parent b6d7bec240
commit 792334a190

View File

@ -90,11 +90,19 @@ namespace osu.Game.Screens.Edit.Timing
{
return new Drawable[]
{
new FillFlowContainer
new ControlGroupTiming(group),
new ControlGroupAttributes(group, c => c is not TimingControlPoint)
};
}
private partial class ControlGroupTiming : FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
Width = TIMING_COLUMN_WIDTH,
Spacing = new Vector2(5),
public ControlGroupTiming(ControlPointGroup group)
{
Name = @"ControlGroupTiming";
RelativeSizeAxes = Axes.Y;
Width = TIMING_COLUMN_WIDTH;
Spacing = new Vector2(5);
Children = new Drawable[]
{
new OsuSpriteText
@ -110,11 +118,9 @@ namespace osu.Game.Screens.Edit.Timing
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
},
new ControlGroupAttributes(group, c => !(c is TimingControlPoint))
};
}
}
private partial class ControlGroupAttributes : CompositeDrawable
{
@ -130,6 +136,7 @@ namespace osu.Game.Screens.Edit.Timing
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Name = @"ControlGroupAttributes";
InternalChild = fill = new FillFlowContainer
{