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Move Control Group timing data into it's own component
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@ -90,32 +90,38 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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return new Drawable[]
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return new Drawable[]
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{
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{
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new FillFlowContainer
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new ControlGroupTiming(group),
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{
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new ControlGroupAttributes(group, c => c is not TimingControlPoint)
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RelativeSizeAxes = Axes.Y,
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Width = TIMING_COLUMN_WIDTH,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = group.Time.ToEditorFormattedString(),
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Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
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Width = 70,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new ControlGroupAttributes(group, c => c is TimingControlPoint)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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}
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}
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},
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new ControlGroupAttributes(group, c => !(c is TimingControlPoint))
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};
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};
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}
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}
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private partial class ControlGroupTiming : FillFlowContainer
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{
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public ControlGroupTiming(ControlPointGroup group)
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{
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Name = @"ControlGroupTiming";
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RelativeSizeAxes = Axes.Y;
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Width = TIMING_COLUMN_WIDTH;
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Spacing = new Vector2(5);
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = group.Time.ToEditorFormattedString(),
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Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
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Width = 70,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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new ControlGroupAttributes(group, c => c is TimingControlPoint)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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}
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};
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}
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}
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private partial class ControlGroupAttributes : CompositeDrawable
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private partial class ControlGroupAttributes : CompositeDrawable
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{
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{
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private readonly Func<ControlPoint, bool> matchFunction;
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private readonly Func<ControlPoint, bool> matchFunction;
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@ -130,6 +136,7 @@ namespace osu.Game.Screens.Edit.Timing
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AutoSizeAxes = Axes.X;
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.Y;
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Name = @"ControlGroupAttributes";
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InternalChild = fill = new FillFlowContainer
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InternalChild = fill = new FillFlowContainer
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{
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{
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