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Flash dialog popup when attempting to exit editor while exit is being blocked
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parent
fc38b2c024
commit
7908b36b39
@ -3,6 +3,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -28,6 +31,9 @@ namespace osu.Game.Overlays.Dialog
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private readonly Vector2 ringMinifiedSize = new Vector2(20f);
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private readonly Vector2 buttonsEnterSpacing = new Vector2(0f, 50f);
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private readonly Box flashLayer;
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private Sample flashSample = null!;
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private readonly Container content;
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private readonly Container ring;
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private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
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@ -208,6 +214,13 @@ namespace osu.Game.Overlays.Dialog
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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},
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flashLayer = new Box
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Colour = Color4Extensions.FromHex(@"221a21"),
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},
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},
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},
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};
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@ -217,6 +230,12 @@ namespace osu.Game.Overlays.Dialog
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Show();
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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flashSample = audio.Samples.Get(@"UI/default-select-disabled");
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}
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/// <summary>
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/// Programmatically clicks the first <see cref="PopupDialogOkButton"/>.
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/// </summary>
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@ -232,6 +251,14 @@ namespace osu.Game.Overlays.Dialog
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Scheduler.AddOnce(() => Buttons.OfType<T>().FirstOrDefault()?.TriggerClick());
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}
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public void Flash()
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{
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flashLayer.FadeInFromZero(80, Easing.OutQuint)
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.Then()
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.FadeOutFromOne(1500, Easing.OutQuint);
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flashSample.Play();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Repeat) return false;
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@ -714,8 +714,11 @@ namespace osu.Game.Screens.Edit
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}
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// if the dialog is already displayed, block exiting until the user explicitly makes a decision.
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if (dialogOverlay.CurrentDialog is PromptForSaveDialog)
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if (dialogOverlay.CurrentDialog is PromptForSaveDialog saveDialog)
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{
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saveDialog.Flash();
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return true;
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}
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if (isNewBeatmap || HasUnsavedChanges)
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{
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