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Update imagesharp namespaces (and consume System.Drawing types instead)
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@ -4,10 +4,10 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Models
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namespace osu.Game.Tournament.Models
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{
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -16,7 +17,6 @@ using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Screens.Editors
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namespace osu.Game.Tournament.Screens.Editors
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{
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{
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@ -3,6 +3,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -13,7 +14,6 @@ using osu.Game.Tournament.Models;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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{
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