1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 16:12:57 +08:00

Merge pull request #14698 from peppy/fix-beatmap-overlay-hide

Fix beatmap listing overlay not hiding via keyboard control when scrolled
This commit is contained in:
Dan Balasescu 2021-09-10 13:18:37 +09:00 committed by GitHub
commit 78a83e0903
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 93 additions and 29 deletions

View File

@ -5,10 +5,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -17,10 +17,11 @@ using osu.Game.Overlays.BeatmapListing;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapListingOverlay : OsuTestScene
public class TestSceneBeatmapListingOverlay : OsuManualInputManagerTestScene
{
private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
@ -28,27 +29,33 @@ namespace osu.Game.Tests.Visual.Online
private BeatmapListingSearchControl searchControl => overlay.ChildrenOfType<BeatmapListingSearchControl>().Single();
[BackgroundDependencyLoader]
private void load()
[SetUpSteps]
public void SetUpSteps()
{
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
((DummyAPIAccess)API).HandleRequest = req =>
AddStep("setup overlay", () =>
{
if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false;
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
});
return true;
};
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
setsForResponse.Clear();
});
AddStep("initialize dummy", () =>
{
var api = (DummyAPIAccess)API;
api.HandleRequest = req =>
{
if (!(req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)) return false;
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
});
return true;
};
// non-supporter user
((DummyAPIAccess)API).LocalUser.Value = new User
api.LocalUser.Value = new User
{
Username = "TestBot",
Id = API.LocalUser.Value.Id + 1,
@ -56,6 +63,51 @@ namespace osu.Game.Tests.Visual.Online
});
}
[Test]
public void TestHideViaBack()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("hide", () => InputManager.Key(Key.Escape));
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestHideViaBackWithSearch()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("search something", () => overlay.ChildrenOfType<SearchTextBox>().First().Text = "search");
AddStep("kill search", () => InputManager.Key(Key.Escape));
AddAssert("search textbox empty", () => string.IsNullOrEmpty(overlay.ChildrenOfType<SearchTextBox>().First().Text));
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("hide", () => InputManager.Key(Key.Escape));
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestHideViaBackWithScrolledSearch()
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet, 100).ToArray()));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
AddStep("scroll to bottom", () => overlay.ChildrenOfType<OverlayScrollContainer>().First().ScrollToEnd());
AddStep("kill search", () => InputManager.Key(Key.Escape));
AddUntilStep("search textbox empty", () => string.IsNullOrEmpty(overlay.ChildrenOfType<SearchTextBox>().First().Text));
AddUntilStep("is scrolled to top", () => overlay.ChildrenOfType<OverlayScrollContainer>().First().Current == 0);
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("hide", () => InputManager.Key(Key.Escape));
AddUntilStep("is hidden", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestNoBeatmapsPlaceholder()
{
@ -63,7 +115,7 @@ namespace osu.Game.Tests.Visual.Online
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
@ -193,13 +245,15 @@ namespace osu.Game.Tests.Visual.Online
noPlaceholderShown();
}
private static int searchCount;
private void fetchFor(params BeatmapSetInfo[] beatmaps)
{
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
// trigger arbitrary change for fetching.
searchControl.Query.TriggerChange();
searchControl.Query.Value = $"search {searchCount++}";
}
private void setRankAchievedFilter(ScoreRank[] ranks)
@ -229,8 +283,8 @@ namespace osu.Game.Tests.Visual.Online
private void noPlaceholderShown()
{
AddUntilStep("no placeholder shown", () =>
!overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any()
&& !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
!overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any(d => d.IsPresent)
&& !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
}
private class TestAPIBeatmapSet : APIBeatmapSet

View File

@ -70,7 +70,7 @@ namespace osu.Game.Graphics.UserInterface
return base.OnKeyDown(e);
}
public bool OnPressed(GlobalAction action)
public virtual bool OnPressed(GlobalAction action)
{
if (!HasFocus) return false;

View File

@ -3,21 +3,22 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Resources.Localisation.Web;
using osuTK.Graphics;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapListing
{
@ -117,7 +118,7 @@ namespace osu.Game.Overlays.BeatmapListing
textBox = new BeatmapSearchTextBox
{
RelativeSizeAxes = Axes.X,
TypingStarted = () => TypingStarted?.Invoke(),
TextChanged = () => TypingStarted?.Invoke(),
},
new ReverseChildIDFillFlowContainer<Drawable>
{
@ -167,7 +168,7 @@ namespace osu.Game.Overlays.BeatmapListing
/// <summary>
/// Any time the text box receives key events (even while masked).
/// </summary>
public Action TypingStarted;
public Action TextChanged;
protected override Color4 SelectionColour => Color4.Gray;
@ -181,7 +182,16 @@ namespace osu.Game.Overlays.BeatmapListing
if (!base.OnKeyDown(e))
return false;
TypingStarted?.Invoke();
TextChanged?.Invoke();
return true;
}
public override bool OnPressed(GlobalAction action)
{
if (!base.OnPressed(action))
return false;
TextChanged?.Invoke();
return true;
}
}