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Implement basic difficulty multiplier display
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneDifficultyMultiplierDisplay : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestDifficultyMultiplierDisplay()
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{
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DifficultyMultiplierDisplay multiplierDisplay = null;
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AddStep("create content", () => Child = multiplierDisplay = new DifficultyMultiplierDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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AddStep("set multiplier below 1", () => multiplierDisplay.Current.Value = 0.5);
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AddStep("set multiplier to 1", () => multiplierDisplay.Current.Value = 1);
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AddStep("set multiplier above 1", () => multiplierDisplay.Current.Value = 1.5);
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AddSliderStep("set multiplier", 0, 2, 1d, multiplier =>
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{
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if (multiplierDisplay != null)
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multiplierDisplay.Current.Value = multiplier;
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});
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}
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}
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}
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166
osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs
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166
osu.Game/Overlays/Mods/DifficultyMultiplierDisplay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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public class DifficultyMultiplierDisplay : CompositeDrawable, IHasCurrentValue<double>
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{
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public Bindable<double> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly BindableNumberWithCurrent<double> current = new BindableNumberWithCurrent<double>(1);
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private readonly Box underlayBackground;
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private readonly Box contentBackground;
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private readonly FillFlowContainer multiplierFlow;
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private readonly OsuSpriteText multiplierText;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private const float height = 42;
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private const float transition_duration = 200;
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public DifficultyMultiplierDisplay()
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{
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Height = height;
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AutoSizeAxes = Axes.X;
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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Shear = new Vector2(ModPanel.SHEAR_X, 0),
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Children = new Drawable[]
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{
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underlayBackground = new Box
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = height + ModPanel.CORNER_RADIUS
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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ColumnDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
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new Dimension(GridSizeMode.Absolute, height)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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Children = new Drawable[]
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{
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contentBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = 18 },
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Text = "Difficulty Multiplier",
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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}
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}
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},
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multiplierFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(2, 0),
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Children = new Drawable[]
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{
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multiplierText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
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},
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.Times,
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Size = new Vector2(7),
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Margin = new MarginPadding { Top = 1 }
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}
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}
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}
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}
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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contentBackground.Colour = colourProvider.Background4;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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current.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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multiplierText.Text = current.Value.ToLocalisableString(@"N1");
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if (Current.IsDefault)
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{
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underlayBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint);
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multiplierFlow.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
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}
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else
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{
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var backgroundColour = Current.Value < 1
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? colours.ForModType(ModType.DifficultyReduction)
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: colours.ForModType(ModType.DifficultyIncrease);
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underlayBackground.FadeColour(backgroundColour, transition_duration, Easing.OutQuint);
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multiplierFlow.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
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}
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}
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}
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}
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