mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Use .Concat()
instead of chained Append
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
This commit is contained in:
parent
b4a8defe1a
commit
78869c462a
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModAimAssist)).ToArray();
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModAimAssist) }).ToArray();
|
||||
|
||||
/// <summary>
|
||||
/// How early before a hitobject's start time to trigger a hit.
|
||||
|
Loading…
Reference in New Issue
Block a user