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fix unnecessary newline

This commit is contained in:
Wleter 2023-01-17 21:13:54 +01:00
parent 00f15d19f9
commit 788033e1b8

View File

@ -460,11 +460,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item
movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint)
.ToArray();
movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
movementBlueprintOriginalEndPositions = movementBlueprints.Where(m => m.ScreenSpaceSelectionPoint != m.ScreenSpaceEndPoint)
.Select(m => m.ScreenSpaceEndPoint)
.ToArray();
.Select(m => m.ScreenSpaceEndPoint).ToArray();
return true;
}