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Merge pull request #10387 from peppy/settings-item-ihascurrentvalue

Make SettingsItem conform to IHasCurrentValue
This commit is contained in:
Dan Balasescu 2020-10-06 18:28:15 +09:00 committed by GitHub
commit 786b2592e8
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GPG Key ID: 4AEE18F83AFDEB23
33 changed files with 131 additions and 131 deletions

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@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Mania
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
{
LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
KeyboardStep = 5
},
};

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@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Osu.UI
new SettingsCheckbox
{
LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
},
new SettingsCheckbox
{
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
},
new SettingsCheckbox
{
LabelText = "Cursor trail",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
};
}

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@ -10,34 +10,34 @@ namespace osu.Game.Tournament.Components
{
public class DateTextBox : SettingsTextBox
{
public new Bindable<DateTimeOffset> Bindable
public new Bindable<DateTimeOffset> Current
{
get => bindable;
get => current;
set
{
bindable = value.GetBoundCopy();
bindable.BindValueChanged(dto =>
base.Bindable.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true);
current = value.GetBoundCopy();
current.BindValueChanged(dto =>
base.Current.Value = dto.NewValue.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ"), true);
}
}
// hold a reference to the provided bindable so we don't have to in every settings section.
private Bindable<DateTimeOffset> bindable = new Bindable<DateTimeOffset>();
private Bindable<DateTimeOffset> current = new Bindable<DateTimeOffset>();
public DateTextBox()
{
base.Bindable = new Bindable<string>();
base.Current = new Bindable<string>();
((OsuTextBox)Control).OnCommit += (sender, newText) =>
{
try
{
bindable.Value = DateTimeOffset.Parse(sender.Text);
current.Value = DateTimeOffset.Parse(sender.Text);
}
catch
{
// reset textbox content to its last valid state on a parse failure.
bindable.TriggerChange();
current.TriggerChange();
}
};
}

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@ -63,25 +63,25 @@ namespace osu.Game.Tournament.Screens.Editors
{
LabelText = "Name",
Width = 0.33f,
Bindable = Model.Name
Current = Model.Name
},
new SettingsTextBox
{
LabelText = "Description",
Width = 0.33f,
Bindable = Model.Description
Current = Model.Description
},
new DateTextBox
{
LabelText = "Start Time",
Width = 0.33f,
Bindable = Model.StartDate
Current = Model.StartDate
},
new SettingsSlider<int>
{
LabelText = "Best of",
Width = 0.33f,
Bindable = Model.BestOf
Current = Model.BestOf
},
new SettingsButton
{
@ -186,14 +186,14 @@ namespace osu.Game.Tournament.Screens.Editors
LabelText = "Beatmap ID",
RelativeSizeAxes = Axes.None,
Width = 200,
Bindable = beatmapId,
Current = beatmapId,
},
new SettingsTextBox
{
LabelText = "Mods",
RelativeSizeAxes = Axes.None,
Width = 200,
Bindable = mods,
Current = mods,
},
drawableContainer = new Container
{

View File

@ -74,13 +74,13 @@ namespace osu.Game.Tournament.Screens.Editors
{
LabelText = "Mod",
Width = 0.33f,
Bindable = Model.Mod
Current = Model.Mod
},
new SettingsSlider<int>
{
LabelText = "Seed",
Width = 0.33f,
Bindable = Model.Seed
Current = Model.Seed
},
new SettingsButton
{
@ -187,21 +187,21 @@ namespace osu.Game.Tournament.Screens.Editors
LabelText = "Beatmap ID",
RelativeSizeAxes = Axes.None,
Width = 200,
Bindable = beatmapId,
Current = beatmapId,
},
new SettingsSlider<int>
{
LabelText = "Seed",
RelativeSizeAxes = Axes.None,
Width = 200,
Bindable = beatmap.Seed
Current = beatmap.Seed
},
new SettingsTextBox
{
LabelText = "Score",
RelativeSizeAxes = Axes.None,
Width = 200,
Bindable = score,
Current = score,
},
drawableContainer = new Container
{

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@ -102,31 +102,31 @@ namespace osu.Game.Tournament.Screens.Editors
{
LabelText = "Name",
Width = 0.2f,
Bindable = Model.FullName
Current = Model.FullName
},
new SettingsTextBox
{
LabelText = "Acronym",
Width = 0.2f,
Bindable = Model.Acronym
Current = Model.Acronym
},
new SettingsTextBox
{
LabelText = "Flag",
Width = 0.2f,
Bindable = Model.FlagName
Current = Model.FlagName
},
new SettingsTextBox
{
LabelText = "Seed",
Width = 0.2f,
Bindable = Model.Seed
Current = Model.Seed
},
new SettingsSlider<int>
{
LabelText = "Last Year Placement",
Width = 0.33f,
Bindable = Model.LastYearPlacing
Current = Model.LastYearPlacing
},
new SettingsButton
{
@ -247,7 +247,7 @@ namespace osu.Game.Tournament.Screens.Editors
LabelText = "User ID",
RelativeSizeAxes = Axes.None,
Width = 200,
Bindable = userId,
Current = userId,
},
drawableContainer = new Container
{

View File

@ -113,13 +113,13 @@ namespace osu.Game.Tournament.Screens.Gameplay
new SettingsSlider<int>
{
LabelText = "Chroma width",
Bindable = LadderInfo.ChromaKeyWidth,
Current = LadderInfo.ChromaKeyWidth,
KeyboardStep = 1,
},
new SettingsSlider<int>
{
LabelText = "Players per team",
Bindable = LadderInfo.PlayersPerTeam,
Current = LadderInfo.PlayersPerTeam,
KeyboardStep = 1,
}
}

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@ -51,15 +51,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
editorInfo.Selected.ValueChanged += selection =>
{
roundDropdown.Bindable = selection.NewValue?.Round;
roundDropdown.Current = selection.NewValue?.Round;
losersCheckbox.Current = selection.NewValue?.Losers;
dateTimeBox.Bindable = selection.NewValue?.Date;
dateTimeBox.Current = selection.NewValue?.Date;
team1Dropdown.Bindable = selection.NewValue?.Team1;
team2Dropdown.Bindable = selection.NewValue?.Team2;
team1Dropdown.Current = selection.NewValue?.Team1;
team2Dropdown.Current = selection.NewValue?.Team2;
};
roundDropdown.Bindable.ValueChanged += round =>
roundDropdown.Current.ValueChanged += round =>
{
if (editorInfo.Selected.Value?.Date.Value < round.NewValue?.StartDate.Value)
{
@ -88,7 +88,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
{
public SettingsRoundDropdown(BindableList<TournamentRound> rounds)
{
Bindable = new Bindable<TournamentRound>();
Current = new Bindable<TournamentRound>();
foreach (var r in rounds.Prepend(new TournamentRound()))
add(r);

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@ -61,7 +61,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
new SettingsTeamDropdown(LadderInfo.Teams)
{
LabelText = "Show specific team",
Bindable = currentTeam,
Current = currentTeam,
}
}
}

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@ -57,7 +57,7 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<float>
{
LabelText = attr.Label,
Bindable = bNumber,
Current = bNumber,
KeyboardStep = 0.1f,
};
@ -67,7 +67,7 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<double>
{
LabelText = attr.Label,
Bindable = bNumber,
Current = bNumber,
KeyboardStep = 0.1f,
};
@ -77,7 +77,7 @@ namespace osu.Game.Configuration
yield return new SettingsSlider<int>
{
LabelText = attr.Label,
Bindable = bNumber
Current = bNumber
};
break;
@ -86,7 +86,7 @@ namespace osu.Game.Configuration
yield return new SettingsCheckbox
{
LabelText = attr.Label,
Bindable = bBool
Current = bBool
};
break;
@ -95,7 +95,7 @@ namespace osu.Game.Configuration
yield return new SettingsTextBox
{
LabelText = attr.Label,
Bindable = bString
Current = bString
};
break;
@ -105,7 +105,7 @@ namespace osu.Game.Configuration
var dropdown = (Drawable)Activator.CreateInstance(dropdownType);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.LabelText))?.SetValue(dropdown, attr.Label);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.Bindable))?.SetValue(dropdown, bindable);
dropdownType.GetProperty(nameof(SettingsDropdown<object>.Current))?.SetValue(dropdown, bindable);
yield return dropdown;

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@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
updateItems();
dropdown.Bindable = audio.AudioDevice;
dropdown.Current = audio.AudioDevice;
audio.OnNewDevice += onDeviceChanged;
audio.OnLostDevice += onDeviceChanged;

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@ -21,23 +21,23 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
new SettingsCheckbox
{
LabelText = "Interface voices",
Bindable = config.GetBindable<bool>(OsuSetting.MenuVoice)
Current = config.GetBindable<bool>(OsuSetting.MenuVoice)
},
new SettingsCheckbox
{
LabelText = "osu! music theme",
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
Current = config.GetBindable<bool>(OsuSetting.MenuMusic)
},
new SettingsDropdown<IntroSequence>
{
LabelText = "Intro sequence",
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Current = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
},
new SettingsDropdown<BackgroundSource>
{
LabelText = "Background source",
Bindable = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
}
};

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
new SettingsSlider<double, OffsetSlider>
{
LabelText = "Audio offset",
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
Current = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f
},
new SettingsButton

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@ -20,28 +20,28 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
new SettingsSlider<double>
{
LabelText = "Master",
Bindable = audio.Volume,
Current = audio.Volume,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Master (window inactive)",
Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive),
Current = config.GetBindable<double>(OsuSetting.VolumeInactive),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Effect",
Bindable = audio.VolumeSample,
Current = audio.VolumeSample,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Music",
Bindable = audio.VolumeTrack,
Current = audio.VolumeTrack,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},

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@ -19,12 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
new SettingsCheckbox
{
LabelText = "Show log overlay",
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
},
new SettingsCheckbox
{
LabelText = "Bypass front-to-back render pass",
Bindable = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
}
};
}

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@ -21,62 +21,62 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsSlider<double>
{
LabelText = "Background dim",
Bindable = config.GetBindable<double>(OsuSetting.DimLevel),
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Bindable = config.GetBindable<double>(OsuSetting.BlurLevel),
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)
Current = config.GetBindable<bool>(OsuSetting.ShowInterface)
},
new SettingsCheckbox
{
LabelText = "Show difficulty graph on progress bar",
Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{
LabelText = "Show health display even when you can't fail",
Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Bindable = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Bindable = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode)
}
};
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
Add(new SettingsCheckbox
{
LabelText = "Disable Windows key during gameplay",
Bindable = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
});
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Increase visibility of first object when visual impairment mods are enabled",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
Current = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility),
},
};
}

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@ -31,31 +31,31 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
new SettingsCheckbox
{
LabelText = "Right mouse drag to absolute scroll",
Bindable = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
Current = config.GetBindable<bool>(OsuSetting.SongSelectRightMouseScroll),
},
new SettingsCheckbox
{
LabelText = "Show converted beatmaps",
Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
Current = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
},
new SettingsSlider<double, StarsSlider>
{
LabelText = "Display beatmaps from",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
Current = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
KeyboardStep = 0.1f,
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsSlider<double, MaximumStarsSlider>
{
LabelText = "up to",
Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
Current = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
KeyboardStep = 0.1f,
Keywords = new[] { "minimum", "maximum", "star", "difficulty" }
},
new SettingsEnumDropdown<RandomSelectAlgorithm>
{
LabelText = "Random selection algorithm",
Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
Current = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
}
};
}

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
new SettingsCheckbox
{
LabelText = "Prefer metadata in original language",
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
},
};
}

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@ -240,12 +240,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
new SettingsCheckbox
{
LabelText = "Remember username",
Bindable = config.GetBindable<bool>(OsuSetting.SaveUsername),
Current = config.GetBindable<bool>(OsuSetting.SaveUsername),
},
new SettingsCheckbox
{
LabelText = "Stay signed in",
Bindable = config.GetBindable<bool>(OsuSetting.SavePassword),
Current = config.GetBindable<bool>(OsuSetting.SavePassword),
},
new Container
{

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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Add(new SettingsEnumDropdown<ReleaseStream>
{
LabelText = "Release stream",
Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
Current = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
});
if (updateManager?.CanCheckForUpdate == true)

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@ -19,22 +19,22 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsCheckbox
{
LabelText = "Storyboard / Video",
Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard)
},
new SettingsCheckbox
{
LabelText = "Hit Lighting",
Bindable = config.GetBindable<bool>(OsuSetting.HitLighting)
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
},
new SettingsEnumDropdown<ScreenshotFormat>
{
LabelText = "Screenshot format",
Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
Current = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
},
new SettingsCheckbox
{
LabelText = "Show menu cursor in screenshots",
Bindable = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
Current = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor)
}
};
}

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@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
windowModeDropdown = new SettingsDropdown<WindowMode>
{
LabelText = "Screen mode",
Bindable = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
ItemSource = windowModes,
},
resolutionSettingsContainer = new Container
@ -74,14 +74,14 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
LabelText = "UI Scaling",
TransferValueOnCommit = true,
Bindable = osuConfig.GetBindable<float>(OsuSetting.UIScale),
Current = osuConfig.GetBindable<float>(OsuSetting.UIScale),
KeyboardStep = 0.01f,
Keywords = new[] { "scale", "letterbox" },
},
new SettingsEnumDropdown<ScalingMode>
{
LabelText = "Screen Scaling",
Bindable = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling),
Current = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling),
Keywords = new[] { "scale", "letterbox" },
},
scalingSettings = new FillFlowContainer<SettingsSlider<float>>
@ -97,28 +97,28 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsSlider<float>
{
LabelText = "Horizontal position",
Bindable = scalingPositionX,
Current = scalingPositionX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical position",
Bindable = scalingPositionY,
Current = scalingPositionY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Horizontal scale",
Bindable = scalingSizeX,
Current = scalingSizeX,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
new SettingsSlider<float>
{
LabelText = "Vertical scale",
Bindable = scalingSizeY,
Current = scalingSizeY,
KeyboardStep = 0.01f,
DisplayAsPercentage = true
},
@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
scalingSettings.ForEach(s => bindPreviewEvent(s.Bindable));
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
var resolutions = getResolutions();
@ -137,10 +137,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
LabelText = "Resolution",
ShowsDefaultIndicator = false,
Items = resolutions,
Bindable = sizeFullscreen
Current = sizeFullscreen
};
windowModeDropdown.Bindable.BindValueChanged(mode =>
windowModeDropdown.Current.BindValueChanged(mode =>
{
if (mode.NewValue == WindowMode.Fullscreen)
{

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@ -23,17 +23,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsEnumDropdown<FrameSync>
{
LabelText = "Frame limiter",
Bindable = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
},
new SettingsEnumDropdown<ExecutionMode>
{
LabelText = "Threading mode",
Bindable = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
Current = config.GetBindable<ExecutionMode>(FrameworkSetting.ExecutionMode)
},
new SettingsCheckbox
{
LabelText = "Show FPS",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
Current = osuConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay)
},
};
}

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@ -20,17 +20,17 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
new SettingsCheckbox
{
LabelText = "Rotate cursor when dragging",
Bindable = config.GetBindable<bool>(OsuSetting.CursorRotation)
Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
},
new SettingsCheckbox
{
LabelText = "Parallax",
Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
Current = config.GetBindable<bool>(OsuSetting.MenuParallax)
},
new SettingsSlider<float, TimeSlider>
{
LabelText = "Hold-to-confirm activation time",
Bindable = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
KeyboardStep = 50
},
};

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@ -35,32 +35,32 @@ namespace osu.Game.Overlays.Settings.Sections.Input
new SettingsCheckbox
{
LabelText = "Raw input",
Bindable = rawInputToggle
Current = rawInputToggle
},
new SensitivitySetting
{
LabelText = "Cursor sensitivity",
Bindable = sensitivityBindable
Current = sensitivityBindable
},
new SettingsCheckbox
{
LabelText = "Map absolute input to window",
Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
Current = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
},
new SettingsEnumDropdown<ConfineMouseMode>
{
LabelText = "Confine mouse cursor to window",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
Current = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
},
new SettingsCheckbox
{
LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
},
new SettingsCheckbox
{
LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
},
};

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@ -19,13 +19,13 @@ namespace osu.Game.Overlays.Settings.Sections.Online
new SettingsCheckbox
{
LabelText = "Warn about opening external links",
Bindable = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
Current = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
},
new SettingsCheckbox
{
LabelText = "Prefer downloads without video",
Keywords = new[] { "no-video" },
Bindable = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
Current = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
},
};
}

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@ -47,29 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<float>(OsuSetting.MenuCursorSize),
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsSlider<float, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
{
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
new SettingsCheckbox
{
LabelText = "Beatmap skins",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
},
new SettingsCheckbox
{
LabelText = "Beatmap hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
},
};
@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Settings.Sections
config.BindWith(OsuSetting.Skin, configBindable);
skinDropdown.Bindable = dropdownBindable;
skinDropdown.Current = dropdownBindable;
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
// Todo: This should not be necessary when OsuConfigManager is databased

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@ -21,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Settings
{
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem, IHasCurrentValue<T>
{
protected abstract Drawable CreateControl();
@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Settings
}
}
public virtual Bindable<T> Bindable
public virtual Bindable<T> Current
{
get => controlWithCurrent.Current;
set => controlWithCurrent.Current = value;

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@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Timing
{
internal class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
public class SliderWithTextBoxInput<T> : CompositeDrawable, IHasCurrentValue<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
private readonly SettingsSlider<T> slider;
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Timing
try
{
slider.Bindable.Parse(t.Text);
slider.Current.Parse(t.Text);
}
catch
{
@ -71,8 +71,8 @@ namespace osu.Game.Screens.Edit.Timing
public Bindable<T> Current
{
get => slider.Bindable;
set => slider.Bindable = value;
get => slider.Current;
set => slider.Current = value;
}
}
}

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@ -36,14 +36,14 @@ namespace osu.Game.Screens.Edit.Timing
{
if (point.NewValue != null)
{
bpmSlider.Bindable = point.NewValue.BeatLengthBindable;
bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState());
bpmSlider.Current = point.NewValue.BeatLengthBindable;
bpmSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
// no need to hook change handler here as it's the same bindable as above
timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState());
timeSignature.Current = point.NewValue.TimeSignatureBindable;
timeSignature.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}
@ -121,14 +121,14 @@ namespace osu.Game.Screens.Edit.Timing
beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true);
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
base.Bindable = bpmBindable;
base.Current = bpmBindable;
TransferValueOnCommit = true;
}
public override Bindable<double> Bindable
public override Bindable<double> Current
{
get => base.Bindable;
get => base.Current;
set
{
// incoming will be beat length, not bpm

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@ -51,14 +51,14 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
},
},
rateSlider = new PlayerSliderBar<double> { Bindable = UserPlaybackRate }
rateSlider = new PlayerSliderBar<double> { Current = UserPlaybackRate }
};
}
protected override void LoadComplete()
{
base.LoadComplete();
rateSlider.Bindable.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true);
}
}
}

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@ -50,8 +50,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
dimSliderBar.Current = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Current = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Current = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);