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Add special interface for LegacyHold.
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@ -9,7 +9,7 @@ namespace osu.Game.Modes.Objects.Legacy
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/// <summary>
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/// <summary>
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/// Legacy Hold-type, used for parsing "specials" in beatmaps.
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/// Legacy Hold-type, used for parsing "specials" in beatmaps.
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/// </summary>
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/// </summary>
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public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo
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public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasSpecial
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{
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{
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public Vector2 Position { get; set; }
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public Vector2 Position { get; set; }
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9
osu.Game/Modes/Objects/Types/IHasSpecial.cs
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9
osu.Game/Modes/Objects/Types/IHasSpecial.cs
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@ -0,0 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Modes.Objects.Types
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{
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public interface IHasSpecial
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{
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}
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}
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@ -108,6 +108,7 @@
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<Compile Include="Modes\Objects\Types\IHasCurve.cs" />
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<Compile Include="Modes\Objects\Types\IHasCurve.cs" />
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<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
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<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
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<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
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<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
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<Compile Include="Modes\Objects\Types\IHasSpecial.cs" />
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<Compile Include="Modes\Objects\Types\LegacyHitObjectType.cs" />
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<Compile Include="Modes\Objects\Types\LegacyHitObjectType.cs" />
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<Compile Include="Modes\Replay.cs" />
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<Compile Include="Modes\Replay.cs" />
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<Compile Include="Modes\Score.cs" />
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<Compile Include="Modes\Score.cs" />
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