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Balancing bonuses to adjust for corrected opacity formula
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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this.mods = mods;
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}
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private double skillMultiplier => 0.09;
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private double skillMultiplier => 0.11;
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private double strainDecayBase => 0.15;
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protected override double DecayWeight => 1.0;
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protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
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@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private readonly Mod[] mods;
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private bool hidden;
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private const double max_opacity_bonus = 0.7;
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private const double hidden_bonus = 0.5;
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private const double max_opacity_bonus = 0.5;
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private const double hidden_bonus = 0.1;
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private double currentStrain;
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