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Balancing bonuses to adjust for corrected opacity formula

This commit is contained in:
MBmasher 2021-11-22 08:41:56 +11:00
parent e9745a3ac4
commit 7833fab02d

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
this.mods = mods; this.mods = mods;
} }
private double skillMultiplier => 0.09; private double skillMultiplier => 0.11;
private double strainDecayBase => 0.15; private double strainDecayBase => 0.15;
protected override double DecayWeight => 1.0; protected override double DecayWeight => 1.0;
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations. protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private readonly Mod[] mods; private readonly Mod[] mods;
private bool hidden; private bool hidden;
private const double max_opacity_bonus = 0.7; private const double max_opacity_bonus = 0.5;
private const double hidden_bonus = 0.5; private const double hidden_bonus = 0.1;
private double currentStrain; private double currentStrain;