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Merge pull request #9769 from frenzibyte/catch-combo-counter

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Dean Herbert 2020-09-22 16:16:25 +09:00 committed by GitHub
commit 77f9ba09a3
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34 changed files with 358 additions and 10 deletions

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
Schedule(() =>
{
area.AttemptCatch(fruit);
area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
area.OnNewResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = miss ? HitResult.Miss : HitResult.Great });
drawable.Expire();
});

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneComboCounter : CatchSkinnableTestScene
{
private ScoreProcessor scoreProcessor;
private Color4 judgedObjectColour = Color4.White;
[SetUp]
public void SetUp() => Schedule(() =>
{
scoreProcessor = new ScoreProcessor();
SetContents(() => new CatchComboDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2.5f),
});
});
[Test]
public void TestCatchComboCounter()
{
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
AddStep("perform miss", () => performJudgement(HitResult.Miss));
AddStep("randomize judged object colour", () =>
{
judgedObjectColour = new Color4(
RNG.NextSingle(1f),
RNG.NextSingle(1f),
RNG.NextSingle(1f),
1f
);
});
}
private void performJudgement(HitResult type, Judgement judgement = null)
{
var judgedObject = new DrawableFruit(new Fruit()) { AccentColour = { Value = judgedObjectColour } };
var result = new JudgementResult(judgedObject.HitObject, judgement ?? new Judgement()) { Type = type };
scoreProcessor.ApplyResult(result);
foreach (var counter in CreatedDrawables.Cast<CatchComboDisplay>())
counter.OnNewResult(judgedObject, result);
}
}
}

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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Catch
Droplet,
CatcherIdle,
CatcherFail,
CatcherKiai
CatcherKiai,
CatchComboCounter
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning
{
@ -52,6 +53,15 @@ namespace osu.Game.Rulesets.Catch.Skinning
case CatchSkinComponents.CatcherKiai:
return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
this.GetAnimation("fruit-ryuuta", true, true, true);
case CatchSkinComponents.CatchComboCounter:
var comboFont = GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
if (this.HasFont(comboFont))
return new LegacyComboCounter(Source);
break;
}
return null;

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@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
using static osu.Game.Skinning.LegacySkinConfiguration;
namespace osu.Game.Rulesets.Catch.Skinning
{
/// <summary>
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
/// </summary>
public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
{
private readonly LegacyRollingCounter counter;
private readonly LegacyRollingCounter explosion;
public LegacyComboCounter(ISkin skin)
{
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
AutoSizeAxes = Axes.Both;
Alpha = 0f;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Scale = new Vector2(0.8f);
InternalChildren = new Drawable[]
{
explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
{
Alpha = 0.65f,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
private int lastDisplayedCombo;
public void UpdateCombo(int combo, Color4? hitObjectColour = null)
{
if (combo == lastDisplayedCombo)
return;
// There may still be existing transforms to the counter (including value change after 250ms),
// finish them immediately before new transforms.
counter.SetCountWithoutRolling(lastDisplayedCombo);
lastDisplayedCombo = combo;
if (Time.Elapsed < 0)
{
// needs more work to make rewind somehow look good.
// basically we want the previous increment to play... or turning off RemoveCompletedTransforms (not feasible from a performance angle).
Hide();
return;
}
// Combo fell to zero, roll down and fade out the counter.
if (combo == 0)
{
counter.Current.Value = 0;
explosion.Current.Value = 0;
this.FadeOut(400, Easing.Out);
}
else
{
this.FadeInFromZero().Then().Delay(1000).FadeOut(300);
counter.ScaleTo(1.5f)
.ScaleTo(0.8f, 250, Easing.Out)
.OnComplete(c => c.SetCountWithoutRolling(combo));
counter.Delay(250)
.ScaleTo(1f)
.ScaleTo(1.1f, 60).Then().ScaleTo(1f, 30);
explosion.Colour = hitObjectColour ?? Color4.White;
explosion.SetCountWithoutRolling(combo);
explosion.ScaleTo(1.5f)
.ScaleTo(1.9f, 400, Easing.Out)
.FadeOutFromOne(400);
}
}
}
}

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@ -0,0 +1,62 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// Represents a component that displays a skinned <see cref="ICatchComboCounter"/> and handles combo judgement results for updating it accordingly.
/// </summary>
public class CatchComboDisplay : SkinnableDrawable
{
private int currentCombo;
[CanBeNull]
public ICatchComboCounter ComboCounter => Drawable as ICatchComboCounter;
public CatchComboDisplay()
: base(new CatchSkinComponent(CatchSkinComponents.CatchComboCounter), _ => Empty())
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
ComboCounter?.UpdateCombo(currentCombo);
}
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
{
updateCombo(0, null);
return;
}
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)
{
currentCombo = newCombo;
ComboCounter?.UpdateCombo(newCombo, hitObjectColour);
}
}
}

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
explodingFruitContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
CatcherArea
CatcherArea,
};
}
@ -62,6 +62,7 @@ namespace osu.Game.Rulesets.Catch.UI
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
h.OnRevertResult += onRevertResult;
base.Add(h);
@ -70,6 +71,9 @@ namespace osu.Game.Rulesets.Catch.UI
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnResult((DrawableCatchHitObject)judgedObject, result);
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
}
}

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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public readonly Catcher MovableCatcher;
private readonly CatchComboDisplay comboDisplay;
public Container ExplodingFruitTarget
{
@ -34,10 +35,22 @@ namespace osu.Game.Rulesets.Catch.UI
public CatcherArea(BeatmapDifficulty difficulty = null)
{
Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
Child = MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X };
Children = new Drawable[]
{
comboDisplay = new CatchComboDisplay
{
RelativeSizeAxes = Axes.None,
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopLeft,
Origin = Anchor.Centre,
Margin = new MarginPadding { Bottom = 350f },
X = CatchPlayfield.CENTER_X
},
MovableCatcher = new Catcher(this, difficulty) { X = CatchPlayfield.CENTER_X },
};
}
public void OnResult(DrawableCatchHitObject fruit, JudgementResult result)
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
return;
@ -86,8 +99,13 @@ namespace osu.Game.Rulesets.Catch.UI
else
MovableCatcher.Drop();
}
comboDisplay.OnNewResult(fruit, result);
}
public void OnRevertResult(DrawableCatchHitObject fruit, JudgementResult result)
=> comboDisplay.OnRevertResult(fruit, result);
public void OnReleased(CatchAction action)
{
}
@ -105,6 +123,8 @@ namespace osu.Game.Rulesets.Catch.UI
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
comboDisplay.X = MovableCatcher.X;
}
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
/// <summary>
/// An interface providing a set of methods to update the combo counter.
/// </summary>
public interface ICatchComboCounter : IDrawable
{
/// <summary>
/// Updates the counter to animate a transition from the old combo value it had to the current provided one.
/// </summary>
/// <remarks>
/// This is called regardless of whether the clock is rewinding.
/// </remarks>
/// <param name="combo">The new combo value.</param>
/// <param name="hitObjectColour">The colour of the object if hit, null on miss.</param>
void UpdateCombo(int combo, Color4? hitObjectColour = null);
}
}

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@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2;
return !hasFont(font)
return !this.HasFont(font)
? null
: new LegacySpriteText(Source, font)
{
@ -145,7 +145,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
return Source.GetConfig<TLookup, TValue>(lookup);
}
private bool hasFont(string fontName) => Source.GetTexture($"{fontName}-0") != null;
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Skinning
{
/// <summary>
/// An integer <see cref="RollingCounter{T}"/> that uses number sprites from a legacy skin.
/// </summary>
public class LegacyRollingCounter : RollingCounter<int>
{
private readonly ISkin skin;
private readonly string fontName;
private readonly float fontOverlap;
protected override bool IsRollingProportional => true;
/// <summary>
/// Creates a new <see cref="LegacyRollingCounter"/>.
/// </summary>
/// <param name="skin">The <see cref="ISkin"/> from which to get counter number sprites.</param>
/// <param name="fontName">The name of the legacy font to use.</param>
/// <param name="fontOverlap">
/// The numeric overlap of number sprites to use.
/// A positive number will bring the number sprites closer together, while a negative number
/// will split them apart more.
/// </param>
public LegacyRollingCounter(ISkin skin, string fontName, float fontOverlap)
{
this.skin = skin;
this.fontName = fontName;
this.fontOverlap = fontOverlap;
}
protected override double GetProportionalDuration(int currentValue, int newValue)
{
return Math.Abs(newValue - currentValue) * 75.0;
}
protected sealed override OsuSpriteText CreateSpriteText() =>
new LegacySpriteText(skin, fontName)
{
Spacing = new Vector2(-fontOverlap, 0f)
};
}
}

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@ -15,6 +15,8 @@ namespace osu.Game.Skinning
public enum LegacySetting
{
Version,
ComboPrefix,
ComboOverlap,
AnimationFramerate,
LayeredHitSounds,
}

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@ -62,6 +62,9 @@ namespace osu.Game.Skinning
}
}
public static bool HasFont(this ISkin source, string fontPrefix)
=> source.GetTexture($"{fontPrefix}-0") != null;
public class SkinnableTextureAnimation : TextureAnimation
{
[Resolved(canBeNull: true)]

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@ -160,6 +160,11 @@ namespace osu.Game.Tests.Visual
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
var lookup = base.GetTexture(componentName, wrapModeS, wrapModeT);
if (lookup != null)
return lookup;
// extrapolate frames to test longer animations
if (extrapolateAnimations)
{
@ -169,7 +174,7 @@ namespace osu.Game.Tests.Visual
return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"), wrapModeS, wrapModeT);
}
return base.GetTexture(componentName, wrapModeS, wrapModeT);
return null;
}
}
}