mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into catch-hyperdash-catcher-colouring
This commit is contained in:
commit
77e5e131c9
@ -4,3 +4,5 @@ M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(
|
||||
M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
|
||||
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
|
||||
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
|
||||
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
|
||||
|
@ -16,9 +16,9 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.421.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.508.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Android
|
||||
|
||||
try
|
||||
{
|
||||
string versionName = packageInfo.VersionCode.ToString();
|
||||
// todo: needs checking before play store redeploy.
|
||||
string versionName = packageInfo.VersionName;
|
||||
// undo play store version garbling
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
|
@ -6,15 +6,14 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Overlays;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osuTK.Input;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Updater;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform.Windows;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Updater;
|
||||
@ -37,7 +36,11 @@ namespace osu.Desktop
|
||||
try
|
||||
{
|
||||
if (Host is DesktopGameHost desktopHost)
|
||||
return new StableStorage(desktopHost);
|
||||
{
|
||||
string stablePath = getStableInstallPath();
|
||||
if (!string.IsNullOrEmpty(stablePath))
|
||||
return new DesktopStorage(stablePath, desktopHost);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@ -47,6 +50,35 @@ namespace osu.Desktop
|
||||
return null;
|
||||
}
|
||||
|
||||
private string getStableInstallPath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
try
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
@ -111,45 +143,5 @@ namespace osu.Desktop
|
||||
|
||||
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A method of accessing an osu-stable install in a controlled fashion.
|
||||
/// </summary>
|
||||
private class StableStorage : WindowsStorage
|
||||
{
|
||||
protected override string LocateBasePath()
|
||||
{
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
try
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public StableStorage(DesktopGameHost host)
|
||||
: base(string.Empty, host)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase(4.2058561036909863d, "diffcalc-test")]
|
||||
[TestCase(4.050601681491468d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.145;
|
||||
private const double star_scaling_factor = 0.153;
|
||||
|
||||
protected override int SectionLength => 750;
|
||||
|
||||
@ -73,6 +73,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||
|
||||
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
||||
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
new Movement(halfCatcherWidth),
|
||||
|
@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus =
|
||||
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
||||
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
||||
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
|
||||
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Combo scaling
|
||||
if (Attributes.MaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
if (approachRate > 10.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 10.0f); // Additional 10% at AR 11, 30% total
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
{
|
||||
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
||||
// Hiddens gives almost nothing on max approach rate, and more the lower it is
|
||||
if (approachRate <= 10.0f)
|
||||
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
|
||||
else if (approachRate > 10.0f)
|
||||
value *= 1.01f + 0.04f * (11.0f - Math.Min(11.0f, approachRate)); // 5% at AR 10, 1% at AR 11
|
||||
}
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
|
@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
public readonly float LastNormalizedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
|
||||
/// </summary>
|
||||
public readonly double StrainTime;
|
||||
|
||||
public readonly double ClockRate;
|
||||
|
||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(25, DeltaTime);
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(40, DeltaTime);
|
||||
ClockRate = clockRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
{
|
||||
private const float absolute_player_positioning_error = 16f;
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
private const double direction_change_bonus = 12.5;
|
||||
private const double direction_change_bonus = 21.0;
|
||||
|
||||
protected override double SkillMultiplier => 850;
|
||||
protected override double SkillMultiplier => 900;
|
||||
protected override double StrainDecayBase => 0.2;
|
||||
|
||||
protected override double DecayWeight => 0.94;
|
||||
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
private float? lastPlayerPosition;
|
||||
private float lastDistanceMoved;
|
||||
private double lastStrainTime;
|
||||
|
||||
public Movement(float halfCatcherWidth)
|
||||
{
|
||||
@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||
|
||||
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
|
||||
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
||||
|
||||
double bonus = 0;
|
||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||
|
||||
// Direction changes give an extra point!
|
||||
double edgeDashBonus = 0;
|
||||
|
||||
// Direction change bonus.
|
||||
if (Math.Abs(distanceMoved) > 0.1)
|
||||
{
|
||||
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
|
||||
{
|
||||
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
|
||||
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
|
||||
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
|
||||
|
||||
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
|
||||
|
||||
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
|
||||
bonus = 0.3 * bonusFactor;
|
||||
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
|
||||
}
|
||||
|
||||
// Base bonus for every movement, giving some weight to streams.
|
||||
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
}
|
||||
|
||||
// Bonus for "almost" hyperdashes at corner points
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||
// Bonus for edge dashes.
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
|
||||
{
|
||||
if (!catchCurrent.LastObject.HyperDash)
|
||||
bonus += 1.0;
|
||||
edgeDashBonus += 5.7;
|
||||
else
|
||||
{
|
||||
// After a hyperdash we ARE in the correct position. Always!
|
||||
playerPosition = catchCurrent.NormalizedPosition;
|
||||
}
|
||||
|
||||
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
}
|
||||
|
||||
lastPlayerPosition = playerPosition;
|
||||
lastDistanceMoved = distanceMoved;
|
||||
lastStrainTime = catchCurrent.StrainTime;
|
||||
|
||||
return distanceAddition / catchCurrent.StrainTime;
|
||||
return distanceAddition / weightedStrainTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
||||
});
|
||||
|
||||
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
|
||||
}
|
||||
|
||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||
|
221
osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs
Normal file
221
osu.Game.Rulesets.Mania.Tests/TestSceneManiaHitObjectComposer.cs
Normal file
@ -0,0 +1,221 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneManiaHitObjectComposer : EditorClockTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ManiaBlueprintContainer)
|
||||
};
|
||||
|
||||
private TestComposer composer;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
|
||||
Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyUpScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Up);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse downwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, 20));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved downwards", () => lastObject.DrawPosition.Y - originalPosition.Y > 0);
|
||||
AddAssert("hitobjects not moved too far", () => lastObject.DrawPosition.Y - originalPosition.Y < 50);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionVerticallyDownScroll()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(0, -20));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects not moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 0));
|
||||
AddAssert("hitobjects moved upwards", () => originalPosition.Y - lastObject.DrawPosition.Y > 0);
|
||||
AddAssert("hitobjects not moved too far", () => originalPosition.Y - lastObject.DrawPosition.Y < 50);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragOffscreenSelectionHorizontally()
|
||||
{
|
||||
DrawableHitObject lastObject = null;
|
||||
Vector2 originalPosition = Vector2.Zero;
|
||||
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("seek to last object", () =>
|
||||
{
|
||||
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
|
||||
Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
|
||||
});
|
||||
|
||||
AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
|
||||
|
||||
AddStep("click last object", () =>
|
||||
{
|
||||
originalPosition = lastObject.DrawPosition;
|
||||
|
||||
InputManager.MoveMouseTo(lastObject);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move mouse right", () =>
|
||||
{
|
||||
var firstColumn = composer.Composer.Playfield.GetColumn(0);
|
||||
var secondColumn = composer.Composer.Playfield.GetColumn(1);
|
||||
|
||||
InputManager.MoveMouseTo(lastObject, new Vector2(secondColumn.ScreenSpaceDrawQuad.Centre.X - firstColumn.ScreenSpaceDrawQuad.Centre.X + 1, 0));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("hitobjects moved columns", () => composer.EditorBeatmap.HitObjects.All(h => ((ManiaHitObject)h).Column == 1));
|
||||
|
||||
// Todo: They'll move vertically by the height of a note since there's no snapping and the selection point is the middle of the note.
|
||||
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDragHoldNoteSelectionVertically()
|
||||
{
|
||||
setScrollStep(ScrollingDirection.Down);
|
||||
|
||||
AddStep("setup beatmap", () =>
|
||||
{
|
||||
composer.EditorBeatmap.Clear();
|
||||
composer.EditorBeatmap.Add(new HoldNote
|
||||
{
|
||||
Column = 1,
|
||||
EndTime = 200
|
||||
});
|
||||
});
|
||||
|
||||
DrawableHoldNote holdNote = null;
|
||||
|
||||
AddStep("grab hold note", () =>
|
||||
{
|
||||
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
|
||||
InputManager.MoveMouseTo(holdNote);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("move drag upwards", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
|
||||
|
||||
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
|
||||
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
|
||||
}
|
||||
|
||||
private void setScrollStep(ScrollingDirection direction)
|
||||
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
|
||||
|
||||
private class TestComposer : CompositeDrawable
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
public readonly EditorBeatmap EditorBeatmap;
|
||||
|
||||
public readonly ManiaHitObjectComposer Composer;
|
||||
|
||||
public TestComposer()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
EditorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 }))
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }
|
||||
},
|
||||
Composer = new ManiaHitObjectComposer(new ManiaRuleset())
|
||||
};
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
EditorBeatmap.Add(new Note { StartTime = 100 * i });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
|
||||
|
||||
ResetPlacement();
|
||||
|
||||
((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestPlaceBeforeCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse before current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single().ScreenSpaceDrawQuad.BottomLeft - new Vector2(0, 10)));
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("note start time < 0", () => getNote().StartTime < 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlaceAfterCurrentTimeDownwards()
|
||||
{
|
||||
AddStep("move mouse after current time", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Single()));
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddAssert("note start time > 0", () => getNote().StartTime > 0);
|
||||
}
|
||||
|
||||
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||
using osuTK;
|
||||
using osu.Game.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
|
||||
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
|
||||
|
||||
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
|
||||
{
|
||||
@ -239,8 +238,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
StartTime = HitObject.StartTime,
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||
});
|
||||
}
|
||||
else if (HitObject is IHasXPosition)
|
||||
@ -255,22 +254,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the sample info list at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||
/// <returns></returns>
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
if (!(HitObject is IHasCurve curveData))
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.NodeSamples[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -505,16 +505,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
else
|
||||
{
|
||||
var holdNote = new HoldNote
|
||||
newObject = new HoldNote
|
||||
{
|
||||
StartTime = startTime,
|
||||
Column = column,
|
||||
Duration = endTime - startTime,
|
||||
Head = { Samples = sampleInfoListAt(startTime) },
|
||||
Tail = { Samples = sampleInfoListAt(endTime) }
|
||||
Column = column,
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||
};
|
||||
|
||||
newObject = holdNote;
|
||||
}
|
||||
|
||||
pattern.Add(newObject);
|
||||
|
@ -64,21 +64,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
if (holdNote)
|
||||
{
|
||||
var hold = new HoldNote
|
||||
newObject = new HoldNote
|
||||
{
|
||||
StartTime = HitObject.StartTime,
|
||||
Duration = endTime - HitObject.StartTime,
|
||||
Column = column,
|
||||
Duration = endTime - HitObject.StartTime
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples
|
||||
};
|
||||
|
||||
if (hold.Head.Samples == null)
|
||||
hold.Head.Samples = new List<HitSampleInfo>();
|
||||
|
||||
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
|
||||
|
||||
hold.Tail.Samples = HitObject.Samples;
|
||||
|
||||
newObject = hold;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK;
|
||||
@ -46,6 +47,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
bodyPiece.Height = (bottomPosition - topPosition).Y;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
base.OnMouseUp(e);
|
||||
EndPlacement(true);
|
||||
}
|
||||
|
||||
private double originalStartTime;
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
|
@ -76,5 +76,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
|
||||
}
|
||||
}
|
||||
|
@ -50,16 +50,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
HitObject.Column = Column.Index;
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
|
||||
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
EndPlacement(true);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
|
@ -3,8 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -15,13 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
public Vector2 ScreenSpaceDragPosition { get; private set; }
|
||||
public Vector2 DragPosition { get; private set; }
|
||||
|
||||
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
|
||||
|
||||
protected IClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
|
||||
@ -34,12 +27,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
EditorClock = clock;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -47,22 +34,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnDrag(DragEvent e)
|
||||
{
|
||||
base.OnDrag(e);
|
||||
|
||||
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
|
||||
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
DrawableObject.AlwaysAlive = true;
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
@ -26,5 +27,15 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
Width = SnappedWidth;
|
||||
Position = SnappedMousePosition;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
base.OnMouseDown(e);
|
||||
|
||||
// Place the note immediately.
|
||||
EndPlacement(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,5 +30,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -37,7 +38,33 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
|
||||
public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
|
||||
public int TotalColumns => Playfield.TotalColumns;
|
||||
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
|
||||
{
|
||||
var hoc = Playfield.GetColumn(0).HitObjectContainer;
|
||||
|
||||
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
|
||||
|
||||
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
{
|
||||
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
|
||||
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
|
||||
// so when scrolling downwards the coordinates need to be flipped.
|
||||
targetPosition = hoc.DrawHeight - targetPosition;
|
||||
}
|
||||
|
||||
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
EditorClock.CurrentTime,
|
||||
drawableRuleset.ScrollingInfo.TimeRange.Value,
|
||||
hoc.DrawHeight);
|
||||
|
||||
return base.GetSnappedPosition(position, targetTime);
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
|
@ -4,11 +4,8 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -22,85 +19,16 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private IManiaHitObjectComposer composer { get; set; }
|
||||
|
||||
private IClock editorClock;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAdjustableClock clock)
|
||||
{
|
||||
editorClock = clock;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||
|
||||
adjustOrigins(maniaBlueprint);
|
||||
performDragMovement(moveEvent);
|
||||
performColumnMovement(lastColumn, moveEvent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the position of hitobjects remains centred to the mouse position.
|
||||
/// E.g. The hitobject position will change if the editor scrolls while a hitobject is dragged.
|
||||
/// </summary>
|
||||
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
|
||||
private void adjustOrigins(ManiaSelectionBlueprint reference)
|
||||
{
|
||||
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
|
||||
|
||||
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
|
||||
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
|
||||
|
||||
// Flip the vertical coordinate space when scrolling downwards
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition -= referenceParent.DrawHeight;
|
||||
|
||||
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||
|
||||
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
|
||||
b.DrawableObject.Y += movementDelta;
|
||||
}
|
||||
|
||||
private void performDragMovement(MoveSelectionEvent moveEvent)
|
||||
{
|
||||
float delta = moveEvent.InstantDelta.Y;
|
||||
|
||||
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
|
||||
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
|
||||
|
||||
foreach (var selectionBlueprint in SelectedBlueprints)
|
||||
{
|
||||
var b = (OverlaySelectionBlueprint)selectionBlueprint;
|
||||
|
||||
var hitObject = b.DrawableObject;
|
||||
var objectParent = (HitObjectContainer)hitObject.Parent;
|
||||
|
||||
// StartTime could be used to adjust the position if only one movement event was received per frame.
|
||||
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
|
||||
hitObject.Y += delta;
|
||||
|
||||
float targetPosition = hitObject.Position.Y;
|
||||
|
||||
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = -targetPosition;
|
||||
|
||||
objectParent.Remove(hitObject);
|
||||
|
||||
hitObject.HitObject.StartTime = scrollingInfo.Algorithm.TimeAt(targetPosition,
|
||||
editorClock.CurrentTime,
|
||||
scrollingInfo.TimeRange.Value,
|
||||
objectParent.DrawHeight);
|
||||
|
||||
objectParent.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
{
|
||||
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
|
||||
|
@ -1,18 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
{
|
||||
public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
|
||||
{
|
||||
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
}
|
||||
}
|
@ -51,7 +51,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece())
|
||||
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
})
|
||||
{
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
@ -127,6 +130,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
// Samples are played by the head/tail notes.
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -13,11 +13,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||
/// </summary>
|
||||
@ -54,7 +49,62 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
||||
private double computedLifetimeStart;
|
||||
|
||||
public override double LifetimeStart
|
||||
{
|
||||
get => base.LifetimeStart;
|
||||
set
|
||||
{
|
||||
computedLifetimeStart = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeStart = value;
|
||||
}
|
||||
}
|
||||
|
||||
private double computedLifetimeEnd;
|
||||
|
||||
public override double LifetimeEnd
|
||||
{
|
||||
get => base.LifetimeEnd;
|
||||
set
|
||||
{
|
||||
computedLifetimeEnd = value;
|
||||
|
||||
if (!AlwaysAlive)
|
||||
base.LifetimeEnd = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool alwaysAlive;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
||||
/// </summary>
|
||||
internal bool AlwaysAlive
|
||||
{
|
||||
get => alwaysAlive;
|
||||
set
|
||||
{
|
||||
if (alwaysAlive == value)
|
||||
return;
|
||||
|
||||
alwaysAlive = value;
|
||||
|
||||
if (value)
|
||||
{
|
||||
// Set the base lifetimes directly, to avoid mangling the computed lifetimes
|
||||
base.LifetimeStart = double.MinValue;
|
||||
base.LifetimeEnd = double.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
LifetimeStart = computedLifetimeStart;
|
||||
LifetimeEnd = computedLifetimeEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
|
@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||
|
||||
public DefaultBodyPiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
AddLayout(subtractionCache);
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -28,6 +30,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
duration = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
@ -38,7 +42,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
base.StartTime = value;
|
||||
|
||||
if (Head != null)
|
||||
Head.StartTime = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.StartTime = EndTime;
|
||||
}
|
||||
}
|
||||
@ -49,20 +57,26 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
set
|
||||
{
|
||||
base.Column = value;
|
||||
|
||||
if (Head != null)
|
||||
Head.Column = value;
|
||||
|
||||
if (Tail != null)
|
||||
Tail.Column = value;
|
||||
}
|
||||
}
|
||||
|
||||
public List<IList<HitSampleInfo>> NodeSamples { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The head note of the hold.
|
||||
/// </summary>
|
||||
public readonly Note Head = new Note();
|
||||
public Note Head { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The tail note of the hold.
|
||||
/// </summary>
|
||||
public readonly TailNote Tail = new TailNote();
|
||||
public TailNote Tail { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The time between ticks of this hold.
|
||||
@ -83,8 +97,19 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
createTicks();
|
||||
|
||||
AddNested(Head);
|
||||
AddNested(Tail);
|
||||
AddNested(Head = new Note
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples(0),
|
||||
});
|
||||
|
||||
AddNested(Tail = new TailNote
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
});
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
@ -105,5 +130,8 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
}
|
||||
}
|
||||
|
@ -5,11 +5,12 @@ using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn
|
||||
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
|
||||
{
|
||||
public readonly Bindable<int> ColumnBindable = new Bindable<int>();
|
||||
|
||||
@ -20,5 +21,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
||||
float IHasXPosition.X => Column;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -48,6 +50,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly Bindable<double> configTimeRange = new BindableDouble();
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
|
||||
public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
@ -58,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
foreach (var mod in Mods.OfType<IApplicableToTrack>())
|
||||
mod.ApplyToTrack(speedAdjustmentTrack);
|
||||
|
||||
bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
|
||||
|
||||
foreach (var p in ControlPoints)
|
||||
@ -76,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount)
|
||||
@ -86,10 +95,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
private double relativeTimeRange
|
||||
{
|
||||
get => MAX_TIME_RANGE / TimeRange.Value;
|
||||
set => TimeRange.Value = MAX_TIME_RANGE / value;
|
||||
get => MAX_TIME_RANGE / configTimeRange.Value;
|
||||
set => configTimeRange.Value = MAX_TIME_RANGE / value;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateTimeRange();
|
||||
}
|
||||
|
||||
private void updateTimeRange() => TimeRange.Value = configTimeRange.Value * speedAdjustmentTrack.AggregateTempo.Value * speedAdjustmentTrack.AggregateFrequency.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the column that intersects a screen-space position.
|
||||
/// </summary>
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (column.ReceivePositionalInputAt(screenSpacePosition))
|
||||
if (column.ReceivePositionalInputAt(new Vector2(screenSpacePosition.X, column.ScreenSpaceDrawQuad.Centre.Y)))
|
||||
{
|
||||
found = column;
|
||||
break;
|
||||
@ -87,6 +87,31 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a <see cref="Column"/> by index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the column.</param>
|
||||
/// <returns>The <see cref="Column"/> corresponding to the given index.</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">If <paramref name="index"/> is less than 0 or greater than <see cref="TotalColumns"/>.</exception>
|
||||
public Column GetColumn(int index)
|
||||
{
|
||||
if (index < 0 || index > TotalColumns - 1)
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
if (index >= stage.Columns.Count)
|
||||
{
|
||||
index -= stage.Columns.Count;
|
||||
continue;
|
||||
}
|
||||
|
||||
return stage.Columns[index];
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the total amount of columns across all stages in this playfield.
|
||||
/// </summary>
|
||||
|
@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DefaultsApplied += () =>
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
@ -259,6 +259,23 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
assertControlPointType(2, PathType.PerfectCurve);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeginPlacementWithoutReleasingMouse()
|
||||
{
|
||||
addMovementStep(new Vector2(200));
|
||||
AddStep("press left button", () => InputManager.PressButton(MouseButton.Left));
|
||||
|
||||
addMovementStep(new Vector2(400, 200));
|
||||
AddStep("release left button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
addClickStep(MouseButton.Right);
|
||||
|
||||
assertPlaced(true);
|
||||
assertLength(200);
|
||||
assertControlPointCount(2);
|
||||
assertControlPointType(0, PathType.Linear);
|
||||
}
|
||||
|
||||
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
|
||||
|
||||
private void addClickStep(MouseButton button)
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
@ -28,16 +29,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
circlePiece.UpdateFrom(HitObject);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
EndPlacement(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition)
|
||||
{
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
}
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -28,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
|
||||
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
|
||||
public readonly PathControlPoint ControlPoint;
|
||||
|
||||
private readonly Slider slider;
|
||||
@ -146,6 +145,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
if (RequestSelection == null)
|
||||
return false;
|
||||
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
changeHandler?.BeginChange();
|
||||
|
@ -82,8 +82,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (e.Button != MouseButton.Left)
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
@ -91,9 +94,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
if (e.Button != MouseButton.Left)
|
||||
break;
|
||||
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
currentSegmentLength = 1;
|
||||
}
|
||||
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
private void bindEvents(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
|
||||
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
|
||||
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
|
||||
}
|
||||
|
||||
private void scheduleRefresh()
|
||||
|
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
29
osu.Game.Rulesets.Taiko.Tests/DrawableTestHit.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class DrawableTestHit : DrawableTaikoHitObject
|
||||
{
|
||||
private readonly HitResult type;
|
||||
|
||||
public DrawableTestHit(Hit hit, HitResult type = HitResult.Great)
|
||||
: base(hit)
|
||||
{
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Result.Type = type;
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 7.6 KiB |
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrawableBarLine : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableBarLine),
|
||||
typeof(LegacyBarLine),
|
||||
typeof(BarLine),
|
||||
}).ToList();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
|
||||
{
|
||||
Direction = { Value = ScrollingDirection.Left },
|
||||
TimeRange = { Value = 5000 },
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Bar line", () => SetContents(() =>
|
||||
{
|
||||
ScrollingHitObjectContainer hoc;
|
||||
|
||||
var cont = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.8f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoPlayfield(new ControlPointInfo()),
|
||||
hoc = new ScrollingHitObjectContainer()
|
||||
}
|
||||
};
|
||||
|
||||
hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
return cont;
|
||||
}));
|
||||
|
||||
AddStep("Bar line (major)", () => SetContents(() =>
|
||||
{
|
||||
ScrollingHitObjectContainer hoc;
|
||||
|
||||
var cont = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.8f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoPlayfield(new ControlPointInfo()),
|
||||
hoc = new ScrollingHitObjectContainer()
|
||||
}
|
||||
};
|
||||
|
||||
hoc.Add(new DrawableBarLineMajor(createBarLineAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
return cont;
|
||||
}));
|
||||
}
|
||||
|
||||
private BarLine createBarLineAtCurrentTime(bool major = false)
|
||||
{
|
||||
var barline = new BarLine
|
||||
{
|
||||
Major = major,
|
||||
StartTime = Time.Current + 2000,
|
||||
};
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
|
||||
|
||||
barline.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
return barline;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(DrawableHit),
|
||||
typeof(DrawableCentreHit),
|
||||
typeof(DrawableRimHit),
|
||||
typeof(LegacyHit),
|
||||
typeof(LegacyCirclePiece),
|
||||
}).ToList();
|
||||
@ -30,25 +28,25 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
|
||||
AddStep("Centre hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
|
||||
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
|
||||
AddStep("Rim hit", () => SetContents(() => new DrawableHit(createHitAtCurrentTime())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}));
|
||||
|
||||
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
|
||||
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableHit(createHitAtCurrentTime(true))
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(HitExplosion),
|
||||
typeof(LegacyHitExplosion),
|
||||
typeof(DefaultHitExplosion),
|
||||
}).ToList();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddStep("Great", () => SetContents(() => getContentFor(HitResult.Great)));
|
||||
AddStep("Good", () => SetContents(() => getContentFor(HitResult.Good)));
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(HitResult.Miss)));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(HitResult type)
|
||||
{
|
||||
DrawableTaikoHitObject hit;
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hit = createHit(type),
|
||||
new HitExplosion(hit)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private DrawableTaikoHitObject createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||
}
|
||||
}
|
@ -5,8 +5,11 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Skinning;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -18,8 +21,9 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
|
||||
{
|
||||
typeof(HitTarget),
|
||||
typeof(LegacyHitTarget),
|
||||
typeof(TaikoHitTarget),
|
||||
typeof(TaikoLegacyHitTarget),
|
||||
typeof(PlayfieldBackgroundRight),
|
||||
}).ToList();
|
||||
|
||||
[Cached(typeof(IScrollingInfo))]
|
||||
@ -31,12 +35,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
|
||||
public TestSceneTaikoPlayfield()
|
||||
{
|
||||
TaikoBeatmap beatmap;
|
||||
bool kiai = false;
|
||||
|
||||
AddStep("set beatmap", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
|
||||
Beatmap.Value.Track.Start();
|
||||
});
|
||||
|
||||
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
|
||||
{
|
||||
Height = 0.4f,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
}));
|
||||
|
||||
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
|
||||
|
||||
AddStep("Toggle kiai", () =>
|
||||
{
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
[TestFixture]
|
||||
public class TestSceneHits : OsuTestScene
|
||||
{
|
||||
private const double default_duration = 1000;
|
||||
private const double default_duration = 3000;
|
||||
private const float scroll_time = 1000;
|
||||
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
AddStep("Miss :(", addMissJudgement);
|
||||
AddStep("DrumRoll", () => addDrumRoll(false));
|
||||
AddStep("Strong DrumRoll", () => addDrumRoll(true));
|
||||
AddStep("Kiai DrumRoll", () => addDrumRoll(true, kiai: true));
|
||||
AddStep("Swell", () => addSwell());
|
||||
AddStep("Centre", () => addCentreHit(false));
|
||||
AddStep("Strong Centre", () => addCentreHit(true));
|
||||
@ -148,6 +149,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
Add(h);
|
||||
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
@ -163,6 +166,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
Add(h);
|
||||
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
@ -192,7 +197,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
private void addDrumRoll(bool strong, double duration = default_duration, bool kiai = false)
|
||||
{
|
||||
addBarLine(true);
|
||||
addBarLine(true, scroll_time + duration);
|
||||
@ -202,9 +207,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
TickRate = 8,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(-10000, new EffectControlPoint { KiaiMode = kiai });
|
||||
|
||||
d.ApplyDefaults(cpi, new BeatmapDifficulty());
|
||||
|
||||
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
@ -219,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
@ -232,7 +241,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
@ -244,13 +253,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => false;
|
||||
}
|
||||
|
||||
private class DrawableTestHit : DrawableHitObject<TaikoHitObject>
|
||||
{
|
||||
public DrawableTestHit(TaikoHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
/// osu! is generally slower than taiko, so a factor is added to increase
|
||||
/// speed. This must be used everywhere slider length or beat length is used.
|
||||
/// </summary>
|
||||
private const float legacy_velocity_multiplier = 1.4f;
|
||||
public const float LEGACY_VELOCITY_MULTIPLIER = 1.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Because swells are easier in taiko than spinners are in osu!,
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= legacy_velocity_multiplier;
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original);
|
||||
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
/// <summary>
|
||||
/// The visual line tracker.
|
||||
/// </summary>
|
||||
protected Box Tracker;
|
||||
protected SkinnableDrawable Line;
|
||||
|
||||
/// <summary>
|
||||
/// The bar line.
|
||||
@ -45,13 +46,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = tracker_width;
|
||||
|
||||
AddInternal(Tracker = new Box
|
||||
AddInternal(Line = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.BarLine), _ => new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
})
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(0.5f, 0),
|
||||
Alpha = 0.75f
|
||||
Alpha = 0.75f,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
});
|
||||
|
||||
Tracker.Alpha = 1f;
|
||||
Line.Alpha = 1f;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableCentreHit : DrawableHit
|
||||
{
|
||||
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
||||
|
||||
public DrawableCentreHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
|
||||
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
}
|
||||
}
|
@ -121,8 +121,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
return;
|
||||
|
||||
int countHit = NestedHitObjects.Count(o => o.IsHit);
|
||||
|
||||
if (countHit >= HitObject.RequiredGoodHits)
|
||||
{
|
||||
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
|
||||
}
|
||||
else
|
||||
ApplyResult(r => r.Type = HitResult.Miss);
|
||||
}
|
||||
|
@ -12,14 +12,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
|
||||
{
|
||||
/// <summary>
|
||||
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
|
||||
/// </summary>
|
||||
public HitType JudgementType;
|
||||
|
||||
public DrawableDrumRollTick(DrumRollTick tick)
|
||||
: base(tick)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
|
||||
_ => new TickPiece
|
||||
{
|
||||
@ -51,7 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnPressed(TaikoAction action) => UpdateResult(true);
|
||||
public override bool OnPressed(TaikoAction action)
|
||||
{
|
||||
JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
|
||||
return UpdateResult(true);
|
||||
}
|
||||
|
||||
protected override DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => new StrongNestedHit(hitObject, this);
|
||||
|
||||
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A hit used specifically for drum rolls, where spawning flying hits is required.
|
||||
/// </summary>
|
||||
public class DrawableFlyingHit : DrawableHit
|
||||
{
|
||||
public DrawableFlyingHit(DrawableDrumRollTick drumRollTick)
|
||||
: base(new IgnoreHit
|
||||
{
|
||||
StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset,
|
||||
IsStrong = drumRollTick.HitObject.IsStrong,
|
||||
Type = drumRollTick.JudgementType
|
||||
})
|
||||
{
|
||||
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
||||
}
|
||||
}
|
||||
}
|
@ -8,31 +8,45 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableHit : DrawableTaikoHitObject<Hit>
|
||||
public class DrawableHit : DrawableTaikoHitObject<Hit>
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of keys which can result in hits for this HitObject.
|
||||
/// </summary>
|
||||
public abstract TaikoAction[] HitActions { get; }
|
||||
public TaikoAction[] HitActions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The action that caused this <see cref="DrawableHit"/> to be hit.
|
||||
/// </summary>
|
||||
public TaikoAction? HitAction { get; private set; }
|
||||
public TaikoAction? HitAction
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private bool validActionPressed;
|
||||
|
||||
private bool pressHandledThisFrame;
|
||||
|
||||
protected DrawableHit(Hit hit)
|
||||
public DrawableHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
FillMode = FillMode.Fit;
|
||||
|
||||
HitActions =
|
||||
HitObject.Type == HitType.Centre
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
: new[] { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => HitObject.Type == HitType.Centre
|
||||
? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
|
||||
: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject.HitWindows != null);
|
||||
@ -58,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (pressHandledThisFrame)
|
||||
return true;
|
||||
|
||||
if (Judged)
|
||||
return false;
|
||||
|
||||
@ -66,14 +79,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
|
||||
// Only count this as handled if the new judgement is a hit
|
||||
var result = UpdateResult(true);
|
||||
|
||||
if (IsHit)
|
||||
HitAction = action;
|
||||
|
||||
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
|
||||
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
|
||||
pressHandledThisFrame = true;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -81,7 +92,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
if (action == HitAction)
|
||||
HitAction = null;
|
||||
|
||||
base.OnReleased(action);
|
||||
}
|
||||
|
||||
@ -92,8 +102,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
// The input manager processes all input prior to us updating, so this is the perfect time
|
||||
// for us to remove the extra press blocking, before input is handled in the next frame
|
||||
pressHandledThisFrame = false;
|
||||
|
||||
Size = BaseSize * Parent.RelativeChildSize;
|
||||
}
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
|
@ -1,21 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
{
|
||||
public class DrawableRimHit : DrawableHit
|
||||
{
|
||||
public override TaikoAction[] HitActions { get; } = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
||||
|
||||
public DrawableRimHit(Hit hit)
|
||||
: base(hit)
|
||||
{
|
||||
}
|
||||
|
||||
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
|
||||
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
|
||||
}
|
||||
}
|
@ -3,15 +3,20 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class DrumRoll : TaikoHitObject, IHasEndTime
|
||||
public class DrumRoll : TaikoHitObject, IHasCurve
|
||||
{
|
||||
/// <summary>
|
||||
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
|
||||
@ -26,6 +31,11 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
|
||||
public double Duration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Velocity of this <see cref="DrumRoll"/>.
|
||||
/// </summary>
|
||||
public double Velocity { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Numer of ticks per beat length.
|
||||
/// </summary>
|
||||
@ -54,6 +64,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
||||
double scoringDistance = base_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
overallDifficulty = difficulty.OverallDifficulty;
|
||||
@ -93,5 +107,18 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
#region LegacyBeatmapEncoder
|
||||
|
||||
double IHasDistance.Distance => Duration * Velocity;
|
||||
|
||||
int IHasRepeats.RepeatCount { get => 0; set { } }
|
||||
|
||||
List<IList<HitSampleInfo>> IHasRepeats.NodeSamples => new List<IList<HitSampleInfo>>();
|
||||
|
||||
SliderPath IHasCurve.Path
|
||||
=> new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
12
osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs
Normal file
12
osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects
|
||||
{
|
||||
public class IgnoreHit : Hit
|
||||
{
|
||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||
}
|
||||
}
|
27
osu.Game.Rulesets.Taiko/Skinning/LegacyBarLine.cs
Normal file
27
osu.Game.Rulesets.Taiko/Skinning/LegacyBarLine.cs
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyBarLine : Sprite
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-barline");
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1, 0.88f);
|
||||
FillMode = FillMode.Fill;
|
||||
}
|
||||
}
|
||||
}
|
37
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
37
osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyHitExplosion : CompositeDrawable
|
||||
{
|
||||
public LegacyHitExplosion(Drawable sprite)
|
||||
{
|
||||
InternalChild = sprite;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const double animation_time = 120;
|
||||
|
||||
this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5);
|
||||
|
||||
this.ScaleTo(0.6f)
|
||||
.Then().ScaleTo(1.1f, animation_time * 0.8)
|
||||
.Then().ScaleTo(0.9f, animation_time * 0.4)
|
||||
.Then().ScaleTo(1f, animation_time * 0.2);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyHitTarget : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.73f),
|
||||
Alpha = 0.7f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.7f),
|
||||
Alpha = 0.5f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -20,15 +20,19 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
private LegacyHalfDrum left;
|
||||
private LegacyHalfDrum right;
|
||||
private Container content;
|
||||
|
||||
public LegacyInputDrum()
|
||||
{
|
||||
Size = new Vector2(180, 200);
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
Child = content = new Container
|
||||
{
|
||||
Size = new Vector2(180, 200),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
@ -51,6 +55,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
RimAction = TaikoAction.RightRim,
|
||||
CentreAction = TaikoAction.RightCentre
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// this will be used in the future for stable skin alignment. keeping here for reference.
|
||||
@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
const float ratio = 1.6f;
|
||||
|
||||
// because the right half is flipped, we need to position using width - position to get the true "topleft" origin position
|
||||
float negativeScaleAdjust = Width / ratio;
|
||||
float negativeScaleAdjust = content.Width / ratio;
|
||||
|
||||
if (skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.1m)
|
||||
{
|
||||
@ -78,6 +83,15 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
|
||||
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
|
||||
content.Scale = new Vector2(DrawHeight / content.Size.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A half-drum. Contains one centre and one rim hit.
|
||||
/// </summary>
|
||||
|
59
osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs
Normal file
59
osu.Game.Rulesets.Taiko/Skinning/TaikoLegacyHitTarget.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class TaikoLegacyHitTarget : CompositeDrawable
|
||||
{
|
||||
private Container content;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("approachcircle"),
|
||||
Scale = new Vector2(0.73f),
|
||||
Alpha = 0.47f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taikobigcircle"),
|
||||
Scale = new Vector2(0.7f),
|
||||
Alpha = 0.22f, // eyeballed to match stable
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
|
||||
// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
|
||||
content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
|
||||
{
|
||||
private Sprite kiai;
|
||||
|
||||
private bool kiaiDisplayed;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-bar-right"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
},
|
||||
kiai = new Sprite
|
||||
{
|
||||
Texture = skin.GetTexture("taiko-bar-right-glow"),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
Alpha = 0,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (effectPoint.KiaiMode != kiaiDisplayed)
|
||||
{
|
||||
kiaiDisplayed = effectPoint.KiaiMode;
|
||||
|
||||
kiai.ClearTransforms();
|
||||
kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
@ -52,7 +53,36 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
case TaikoSkinComponents.HitTarget:
|
||||
if (GetTexture("taikobigcircle") != null)
|
||||
return new LegacyHitTarget();
|
||||
return new TaikoLegacyHitTarget();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.PlayfieldBackgroundRight:
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
return new TaikoLegacyPlayfieldBackgroundRight();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.PlayfieldBackgroundLeft:
|
||||
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
|
||||
if (GetTexture("taiko-bar-right") != null)
|
||||
return Drawable.Empty();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.BarLine:
|
||||
if (GetTexture("taiko-barline") != null)
|
||||
return new LegacyBarLine();
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGood:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
|
||||
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
if (sprite != null)
|
||||
return new LegacyHitExplosion(sprite);
|
||||
|
||||
return null;
|
||||
}
|
||||
@ -60,6 +90,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
return source.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
private string getHitName(TaikoSkinComponents component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
return "taiko-hit0";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGood:
|
||||
return "taiko-hit100";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
return "taiko-hit300";
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||
|
@ -11,6 +11,12 @@ namespace osu.Game.Rulesets.Taiko
|
||||
DrumRollBody,
|
||||
DrumRollTick,
|
||||
Swell,
|
||||
HitTarget
|
||||
HitTarget,
|
||||
PlayfieldBackgroundLeft,
|
||||
PlayfieldBackgroundRight,
|
||||
BarLine,
|
||||
TaikoExplosionMiss,
|
||||
TaikoExplosionGood,
|
||||
TaikoExplosionGreat,
|
||||
}
|
||||
}
|
||||
|
59
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
59
osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DefaultHitExplosion : CircularContainer
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject judgedObject { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
if (judgedObject.Result.Type == HitResult.Miss)
|
||||
return;
|
||||
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
@ -49,10 +49,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
switch (h)
|
||||
{
|
||||
case Hit hit:
|
||||
if (hit.Type == HitType.Centre)
|
||||
return new DrawableCentreHit(hit);
|
||||
else
|
||||
return new DrawableRimHit(hit);
|
||||
return new DrawableHit(hit);
|
||||
|
||||
case DrumRoll drumRoll:
|
||||
return new DrawableDrumRoll(drumRoll);
|
||||
|
35
osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
Normal file
35
osu.Game.Rulesets.Taiko/UI/DrumRollHitContainer.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DrumRollHitContainer : ScrollingHitObjectContainer
|
||||
{
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Remove any auxiliary hit notes that were spawned during a drum roll but subsequently rewound.
|
||||
for (var i = AliveInternalChildren.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var flyingHit = (DrawableFlyingHit)AliveInternalChildren[i];
|
||||
if (Time.Current <= flyingHit.HitObject.StartTime)
|
||||
Remove(flyingHit);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
|
||||
{
|
||||
base.OnChildLifetimeBoundaryCrossed(e);
|
||||
|
||||
// ensure all old hits are removed on becoming alive (may miss being in the AliveInternalChildren list above).
|
||||
if (e.Kind == LifetimeBoundaryKind.Start && e.Direction == LifetimeBoundaryCrossingDirection.Backward)
|
||||
Remove((DrawableHitObject)e.Child);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,15 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -20,55 +20,49 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
private readonly Box innerFill;
|
||||
private SkinnableDrawable skinnable;
|
||||
|
||||
private readonly bool isRim;
|
||||
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject, bool isRim)
|
||||
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
JudgedObject = judgedObject;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 1;
|
||||
|
||||
Alpha = 0.15f;
|
||||
Masking = true;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
innerFill = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
private TaikoSkinComponents getComponentName(HitResult resultType)
|
||||
{
|
||||
base.LoadComplete();
|
||||
switch (resultType)
|
||||
{
|
||||
case HitResult.Miss:
|
||||
return TaikoSkinComponents.TaikoExplosionMiss;
|
||||
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
case HitResult.Good:
|
||||
return TaikoSkinComponents.TaikoExplosionGood;
|
||||
|
||||
Expire(true);
|
||||
case HitResult.Great:
|
||||
return TaikoSkinComponents.TaikoExplosionGreat;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
sampleMapping = new DrumSampleMapping(controlPoints);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
FillMode = FillMode.Fit;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -40,6 +39,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Scale = new Vector2(0.9f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoHalfDrum(false)
|
||||
|
@ -18,14 +18,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
private readonly HitType type;
|
||||
|
||||
private readonly bool isRim;
|
||||
|
||||
public KiaiHitExplosion(DrawableHitObject judgedObject, bool isRim)
|
||||
public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
|
||||
{
|
||||
this.isRim = isRim;
|
||||
|
||||
JudgedObject = judgedObject;
|
||||
this.type = type;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.Centre;
|
||||
@ -33,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
|
||||
|
||||
Blending = BlendingParameters.Additive;
|
||||
|
||||
Masking = true;
|
||||
Alpha = 0.25f;
|
||||
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||
Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
|
||||
Radius = 60,
|
||||
};
|
||||
}
|
||||
|
37
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs
Normal file
37
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundLeft.cs
Normal file
@ -0,0 +1,37 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class PlayfieldBackgroundLeft : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.Gray1,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
61
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs
Normal file
61
osu.Game.Rulesets.Taiko/UI/PlayfieldBackgroundRight.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class PlayfieldBackgroundRight : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Name = "Transparent playfield background";
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
BorderColour = colours.Gray1;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
};
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.Gray0,
|
||||
Alpha = 0.6f
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Border",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 0,
|
||||
BorderThickness = 2,
|
||||
AlwaysPresent = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -13,14 +13,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// A component that is displayed at the hit position in the taiko playfield.
|
||||
/// </summary>
|
||||
internal class HitTarget : Container
|
||||
internal class TaikoHitTarget : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Thickness of all drawn line pieces.
|
||||
/// </summary>
|
||||
private const float border_thickness = 2.5f;
|
||||
|
||||
public HitTarget()
|
||||
public TaikoHitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Scale = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
@ -63,7 +62,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Scale = new Vector2(TaikoHitObject.DEFAULT_SIZE),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
@ -3,11 +3,8 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -18,193 +15,138 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
||||
/// </summary>
|
||||
public const float HIT_TARGET_OFFSET = 100;
|
||||
private Container<HitExplosion> hitExplosionContainer;
|
||||
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
private ScrollingHitObjectContainer drumRollHitContainer;
|
||||
internal Drawable HitTarget;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the left area of the playfield. This area contains the input drum.
|
||||
/// </summary>
|
||||
private const float left_area_size = 240;
|
||||
private ProxyContainer topLevelHitContainer;
|
||||
private ProxyContainer barlineContainer;
|
||||
private Container rightArea;
|
||||
private Container leftArea;
|
||||
|
||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||
internal readonly Drawable HitTarget;
|
||||
|
||||
private readonly ProxyContainer topLevelHitContainer;
|
||||
private readonly ProxyContainer barlineContainer;
|
||||
|
||||
private readonly Container overlayBackgroundContainer;
|
||||
private readonly Container backgroundContainer;
|
||||
|
||||
private readonly Box overlayBackground;
|
||||
private readonly Box background;
|
||||
private Container hitTargetOffsetContent;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
backgroundContainer = new Container
|
||||
{
|
||||
Name = "Transparent playfield background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.6f
|
||||
},
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
},
|
||||
new Container
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
|
||||
rightArea = new Container
|
||||
{
|
||||
Name = "Right area",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Name = "Masked elements before hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
FillMode = FillMode.Fit,
|
||||
Children = new[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new HitTarget())
|
||||
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit
|
||||
}
|
||||
}
|
||||
},
|
||||
hitTargetOffsetContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
barlineContainer = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Masking = true,
|
||||
Child = HitObjectContainer
|
||||
Children = new Drawable[]
|
||||
{
|
||||
HitObjectContainer,
|
||||
drumRollHitContainer = new DrumRollHitContainer()
|
||||
}
|
||||
},
|
||||
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||
{
|
||||
Name = "Kiai hit explosions",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Blending = BlendingParameters.Additive
|
||||
},
|
||||
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
|
||||
{
|
||||
Name = "Judgements",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||
Blending = BlendingParameters.Additive
|
||||
},
|
||||
}
|
||||
},
|
||||
overlayBackgroundContainer = new Container
|
||||
}
|
||||
},
|
||||
leftArea = new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(left_area_size, 1),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
FillMode = FillMode.Fit,
|
||||
BorderColour = colours.Gray0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlayBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
|
||||
new InputDrum(controlPoints)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Scale = new Vector2(0.9f),
|
||||
Margin = new MarginPadding { Right = 20 }
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = "Border",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
MaskingSmoothness = 0,
|
||||
BorderThickness = 2,
|
||||
AlwaysPresent = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new ProxyContainer
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
drumRollHitContainer.CreateProxy()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
protected override void Update()
|
||||
{
|
||||
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
||||
overlayBackground.Colour = colours.Gray1;
|
||||
base.Update();
|
||||
|
||||
backgroundContainer.BorderColour = colours.Gray1;
|
||||
background.Colour = colours.Gray0;
|
||||
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
|
||||
// This is basically allowing for correct alignment as relative pieces move around them.
|
||||
rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
|
||||
hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
|
||||
}
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += OnNewResult;
|
||||
|
||||
base.Add(h);
|
||||
|
||||
switch (h)
|
||||
@ -223,7 +165,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
if (!DisplayJudgements.Value)
|
||||
return;
|
||||
|
||||
if (!judgedObject.DisplayResult)
|
||||
return;
|
||||
|
||||
@ -234,6 +175,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
|
||||
break;
|
||||
|
||||
case TaikoDrumRollTickJudgement _:
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
var drawableTick = (DrawableDrumRollTick)judgedObject;
|
||||
|
||||
addDrumRollHit(drawableTick);
|
||||
break;
|
||||
|
||||
default:
|
||||
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
|
||||
{
|
||||
@ -246,17 +196,23 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (!result.IsHit)
|
||||
break;
|
||||
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||
|
||||
if (judgedObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
||||
var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre;
|
||||
|
||||
addExplosion(judgedObject, type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
||||
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
||||
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitType type)
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
}
|
||||
|
||||
private class ProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
public new MarginPadding Padding
|
||||
|
@ -1,9 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -137,7 +137,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
var hitCircle = new HitCircle { StartTime = 1000 };
|
||||
editorBeatmap.Add(hitCircle);
|
||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3));
|
||||
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(3));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Tests.Beatmaps
|
||||
|
||||
hitCircle.StartTime = 0;
|
||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
||||
Assert.That(Array.IndexOf(editorBeatmap.HitObjects.ToArray(), hitCircle), Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,7 +5,7 @@ using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class EditorChangeHandlerTest
|
@ -17,7 +17,7 @@ using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacyEditorBeatmapPatcherTest
|
||||
@ -304,6 +304,31 @@ namespace osu.Game.Tests.Editor
|
||||
runTest(patch);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeHitObjectAtSameTime()
|
||||
{
|
||||
current.AddRange(new[]
|
||||
{
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(150) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(200) },
|
||||
});
|
||||
|
||||
var patch = new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(150) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(100) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(50) },
|
||||
new HitCircle { StartTime = 500, Position = new Vector2(200) },
|
||||
}
|
||||
};
|
||||
|
||||
runTest(patch);
|
||||
}
|
||||
|
||||
private void runTest(IBeatmap patch)
|
||||
{
|
||||
// Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder.
|
@ -14,7 +14,7 @@ using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Editor
|
||||
namespace osu.Game.Tests.Editing
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
85
osu.Game.Tests/NonVisual/PeriodTrackerTest.cs
Normal file
85
osu.Game.Tests/NonVisual/PeriodTrackerTest.cs
Normal file
@ -0,0 +1,85 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class PeriodTrackerTest
|
||||
{
|
||||
private static readonly Period[] single_period = { new Period(1.0, 2.0) };
|
||||
|
||||
private static readonly Period[] unordered_periods =
|
||||
{
|
||||
new Period(-9.1, -8.3),
|
||||
new Period(-3.4, 2.1),
|
||||
new Period(9.0, 50.0),
|
||||
new Period(5.25, 10.50)
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestCheckValueInsideSinglePeriod()
|
||||
{
|
||||
var tracker = new PeriodTracker(single_period);
|
||||
|
||||
var period = single_period.Single();
|
||||
Assert.IsTrue(tracker.IsInAny(period.Start));
|
||||
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
|
||||
Assert.IsTrue(tracker.IsInAny(period.End));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckValuesInsidePeriods()
|
||||
{
|
||||
var tracker = new PeriodTracker(unordered_periods);
|
||||
|
||||
foreach (var period in unordered_periods)
|
||||
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckValuesInRandomOrder()
|
||||
{
|
||||
var tracker = new PeriodTracker(unordered_periods);
|
||||
|
||||
foreach (var period in unordered_periods.OrderBy(_ => RNG.Next()))
|
||||
Assert.IsTrue(tracker.IsInAny(getMidpoint(period)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCheckValuesOutOfPeriods()
|
||||
{
|
||||
var tracker = new PeriodTracker(new[]
|
||||
{
|
||||
new Period(1.0, 2.0),
|
||||
new Period(3.0, 4.0)
|
||||
});
|
||||
|
||||
Assert.IsFalse(tracker.IsInAny(0.9), "Time before first period is being considered inside");
|
||||
|
||||
Assert.IsFalse(tracker.IsInAny(2.1), "Time right after first period is being considered inside");
|
||||
Assert.IsFalse(tracker.IsInAny(2.9), "Time right before second period is being considered inside");
|
||||
|
||||
Assert.IsFalse(tracker.IsInAny(4.1), "Time after last period is being considered inside");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestReversedPeriodHandling()
|
||||
{
|
||||
Assert.Throws<ArgumentException>(() =>
|
||||
{
|
||||
_ = new PeriodTracker(new[]
|
||||
{
|
||||
new Period(2.0, 1.0)
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private double getMidpoint(Period period) => period.Start + (period.End - period.Start) / 2;
|
||||
}
|
||||
}
|
30
osu.Game.Tests/Resources/sample-beatmap-catch.osu
Normal file
30
osu.Game.Tests/Resources/sample-beatmap-catch.osu
Normal file
@ -0,0 +1,30 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
32,183,24,5,0,0:0:0:0:
|
||||
106,123,200,1,10,0:0:0:0:
|
||||
199,108,376,1,2,0:0:0:0:
|
||||
305,105,553,5,4,0:0:0:0:
|
||||
386,112,729,1,14,0:0:0:0:
|
||||
486,197,906,5,12,0:0:0:0:
|
||||
14,199,1082,2,0,L|473:198,1,449.999988079071
|
||||
14,199,1700,6,6,P|248:33|490:222,1,629.9999833107,0|8,0:0|0:0,0:0:0:0:
|
||||
10,190,2494,2,8,B|252:29|254:335|468:167,1,449.999988079071,10|12,0:0|0:0,0:0:0:0:
|
||||
256,192,3112,12,0,3906,0:0:0:0:
|
39
osu.Game.Tests/Resources/sample-beatmap-mania.osu
Normal file
39
osu.Game.Tests/Resources/sample-beatmap-mania.osu
Normal file
@ -0,0 +1,39 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 3
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
51,192,24,1,0,0:0:0:0:
|
||||
153,192,200,1,0,0:0:0:0:
|
||||
358,192,376,1,0,0:0:0:0:
|
||||
460,192,553,1,0,0:0:0:0:
|
||||
460,192,729,128,0,1435:0:0:0:0:
|
||||
358,192,906,128,0,1612:0:0:0:0:
|
||||
256,192,1082,128,0,1788:0:0:0:0:
|
||||
153,192,1259,128,0,1965:0:0:0:0:
|
||||
51,192,1435,128,0,2141:0:0:0:0:
|
||||
51,192,2318,1,12,0:0:0:0:
|
||||
153,192,2318,1,4,0:0:0:0:
|
||||
256,192,2318,1,6,0:0:0:0:
|
||||
358,192,2318,1,14,0:0:0:0:
|
||||
460,192,2318,1,0,0:0:0:0:
|
||||
51,192,2494,128,0,2582:0:0:0:0:
|
||||
153,192,2494,128,14,2582:0:0:0:0:
|
||||
256,192,2494,128,6,2582:0:0:0:0:
|
||||
358,192,2494,128,4,2582:0:0:0:0:
|
||||
460,192,2494,128,12,2582:0:0:0:0:
|
42
osu.Game.Tests/Resources/sample-beatmap-taiko.osu
Normal file
42
osu.Game.Tests/Resources/sample-beatmap-taiko.osu
Normal file
@ -0,0 +1,42 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
StackLeniency: 0.7
|
||||
Mode: 1
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:3
|
||||
CircleSize:5
|
||||
OverallDifficulty:8
|
||||
ApproachRate:8
|
||||
SliderMultiplier:3.59999990463257
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24,352.941176470588,4,1,1,100,1,0
|
||||
6376,-50,4,1,1,100,0,0
|
||||
|
||||
[HitObjects]
|
||||
231,129,24,1,0,0:0:0:0:
|
||||
231,129,200,1,0,0:0:0:0:
|
||||
231,129,376,1,0,0:0:0:0:
|
||||
231,129,553,1,0,0:0:0:0:
|
||||
231,129,729,1,0,0:0:0:0:
|
||||
373,132,906,1,4,0:0:0:0:
|
||||
373,132,1082,1,4,0:0:0:0:
|
||||
373,132,1259,1,4,0:0:0:0:
|
||||
373,132,1435,1,4,0:0:0:0:
|
||||
231,129,1788,1,8,0:0:0:0:
|
||||
231,129,1964,1,8,0:0:0:0:
|
||||
231,129,2140,1,8,0:0:0:0:
|
||||
231,129,2317,1,8,0:0:0:0:
|
||||
231,129,2493,1,8,0:0:0:0:
|
||||
373,132,2670,1,12,0:0:0:0:
|
||||
373,132,2846,1,12,0:0:0:0:
|
||||
373,132,3023,1,12,0:0:0:0:
|
||||
373,132,3199,1,12,0:0:0:0:
|
||||
51,189,3553,2,0,L|150:188,1,89.9999976158143
|
||||
52,191,3906,2,0,L|512:189,1,449.999988079071
|
||||
26,196,4612,2,4,L|501:195,1,449.999988079071
|
||||
17,242,5318,2,10,P|250:69|495:243,1,629.9999833107,0|8,0:0|0:0,0:0:0:0:
|
@ -14,7 +14,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
|
||||
{
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneComposeScreen : EditorClockTestScene
|
@ -13,7 +13,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneDistanceSnapGrid : EditorClockTestScene
|
||||
{
|
@ -4,33 +4,27 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorChangeStates : ScreenTestScene
|
||||
public class TestSceneEditorChangeStates : EditorTestScene
|
||||
{
|
||||
public TestSceneEditorChangeStates()
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
}
|
||||
|
||||
private EditorBeatmap editorBeatmap;
|
||||
private TestEditor editor;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("load editor", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
LoadScreen(editor = new TestEditor());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||
AddStep("get beatmap", () => editorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -158,11 +152,13 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
AddAssert("no hitobject added", () => addedObject == null);
|
||||
}
|
||||
|
||||
private void addUndoSteps() => AddStep("undo", () => editor.Undo());
|
||||
private void addUndoSteps() => AddStep("undo", () => ((TestEditor)Editor).Undo());
|
||||
|
||||
private void addRedoSteps() => AddStep("redo", () => editor.Redo());
|
||||
private void addRedoSteps() => AddStep("redo", () => ((TestEditor)Editor).Redo());
|
||||
|
||||
private class TestEditor : Screens.Edit.Editor
|
||||
protected override Editor CreateEditor() => new TestEditor();
|
||||
|
||||
private class TestEditor : Editor
|
||||
{
|
||||
public new void Undo() => base.Undo();
|
||||
|
@ -7,7 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorComposeRadioButtons : OsuTestScene
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorMenuBar : OsuTestScene
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorSeekSnapping : EditorClockTestScene
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
|
@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneHitObjectComposer : EditorClockTestScene
|
@ -9,7 +9,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestScenePlaybackControl : OsuTestScene
|
@ -7,7 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineBlueprintContainer : TimelineTestScene
|
@ -8,7 +8,7 @@ using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimelineTickDisplay : TimelineTestScene
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editor
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneTimingScreen : EditorClockTestScene
|
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Reference in New Issue
Block a user