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Add test implementation of the ruleset config cache
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osu.Game/Tests/Rulesets/TestRulesetConfigCache.cs
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19
osu.Game/Tests/Rulesets/TestRulesetConfigCache.cs
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@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Concurrent;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Tests.Rulesets
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{
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/// <summary>
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/// Test implementation of a <see cref="IRulesetConfigCache"/>, which ensures isolation between test scenes.
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/// </summary>
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public class TestRulesetConfigCache : IRulesetConfigCache
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{
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private readonly ConcurrentDictionary<string, IRulesetConfigManager> configCache = new ConcurrentDictionary<string, IRulesetConfigManager>();
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public IRulesetConfigManager GetConfigFor(Ruleset ruleset) => configCache.GetOrAdd(ruleset.ShortName, _ => ruleset.CreateConfig(null));
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}
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}
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@ -31,6 +31,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Screens;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Rulesets;
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namespace osu.Game.Tests.Visual
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{
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@ -119,6 +120,13 @@ namespace osu.Game.Tests.Visual
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var baseDependencies = base.CreateChildDependencies(parent);
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// to isolate ruleset configs in tests from the actual database and avoid state pollution problems,
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// as well as problems due to the implementation details of the "real" implementation (the configs only being available at `LoadComplete()`),
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// cache a test implementation of the ruleset config cache over the "real" one.
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var isolatedBaseDependencies = new DependencyContainer(baseDependencies);
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isolatedBaseDependencies.CacheAs<IRulesetConfigCache>(new TestRulesetConfigCache());
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baseDependencies = isolatedBaseDependencies;
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var providedRuleset = CreateRuleset();
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if (providedRuleset != null)
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baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
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