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Merge pull request #26511 from bdach/i-wish-i-were-a-carpenter-right-now
Fix broken windows installer
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commit
779e509922
@ -30,12 +30,19 @@ namespace osu.Desktop
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[STAThread]
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[STAThread]
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public static void Main(string[] args)
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public static void Main(string[] args)
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{
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{
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// NVIDIA profiles are based on the executable name of a process.
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/*
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// Lazer and stable share the same executable name.
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* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
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// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
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*
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NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
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* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
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* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
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// run Squirrel first, as the app may exit after these run
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* namely by checking loaded assemblies:
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* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
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*
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* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
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* the app will then do completely broken things like:
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* - not creating system shortcuts (as the logic is if'd out if "running tests")
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* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
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*/
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if (OperatingSystem.IsWindows())
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if (OperatingSystem.IsWindows())
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{
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{
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var windowsVersion = Environment.OSVersion.Version;
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var windowsVersion = Environment.OSVersion.Version;
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@ -59,6 +66,11 @@ namespace osu.Desktop
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setupSquirrel();
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setupSquirrel();
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}
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}
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// NVIDIA profiles are based on the executable name of a process.
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// Lazer and stable share the same executable name.
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// Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup.
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NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT;
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// Back up the cwd before DesktopGameHost changes it
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// Back up the cwd before DesktopGameHost changes it
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string cwd = Environment.CurrentDirectory;
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string cwd = Environment.CurrentDirectory;
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