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Merge branch 'master' into localise-profile-overlay
This commit is contained in:
commit
77807f9e32
@ -1,13 +1,43 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
|
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
|
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
|
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using osu.Game.Configuration;
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||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
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using osuTK;
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||||
using osuTK.Graphics;
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||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModTarget : Mod
|
||||
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
|
||||
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
|
||||
IHasSeed, IHidesApproachCircles
|
||||
{
|
||||
public override string Name => "Target";
|
||||
public override string Acronym => "TP";
|
||||
@ -15,5 +45,510 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModTarget;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
|
||||
|
||||
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
||||
public Bindable<int?> Seed { get; } = new Bindable<int?>
|
||||
{
|
||||
Default = null,
|
||||
Value = null
|
||||
};
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
/// Jump distance for circles in the last combo
|
||||
/// </summary>
|
||||
private const float max_base_distance = 333f;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum allowed jump distance after multipliers are applied
|
||||
/// </summary>
|
||||
private const float distance_cap = 380f;
|
||||
|
||||
// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
private const byte border_distance_x = 192;
|
||||
private const byte border_distance_y = 144;
|
||||
|
||||
/// <summary>
|
||||
/// The extent of rotation towards playfield centre when a circle is near the edge
|
||||
/// </summary>
|
||||
private const float edge_rotation_multiplier = 0.75f;
|
||||
|
||||
/// <summary>
|
||||
/// Number of recent circles to check for overlap
|
||||
/// </summary>
|
||||
private const int overlap_check_count = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Duration of the undimming animation
|
||||
/// </summary>
|
||||
private const double undim_duration = 96;
|
||||
|
||||
/// <summary>
|
||||
/// Acceptable difference for timing comparisons
|
||||
/// </summary>
|
||||
private const double timing_precision = 1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Fields
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
|
||||
private List<OsuHitObject> originalHitObjects;
|
||||
|
||||
private Random rng;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sudden Death (IApplicableFailOverride)
|
||||
|
||||
public bool PerformFail() => true;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
|
||||
{
|
||||
// Sudden death
|
||||
healthProcessor.FailConditions += (_, result)
|
||||
=> result.Type.AffectsCombo()
|
||||
&& !result.IsHit;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reduce AR (IApplicableToDifficulty)
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// Decrease AR to increase preempt time
|
||||
difficulty.ApproachRate *= 0.5f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Circle Transforms (ModWithVisibilityAdjustment)
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableHitCircle circle)) return;
|
||||
|
||||
double startTime = circle.HitObject.StartTime;
|
||||
double preempt = circle.HitObject.TimePreempt;
|
||||
|
||||
using (circle.BeginAbsoluteSequence(startTime - preempt))
|
||||
{
|
||||
// initial state
|
||||
circle.ScaleTo(0.5f)
|
||||
.FadeColour(OsuColour.Gray(0.5f));
|
||||
|
||||
// scale to final size
|
||||
circle.ScaleTo(1f, preempt);
|
||||
|
||||
// Remove approach circles
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
|
||||
using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration))
|
||||
circle.FadeColour(Color4.White, undim_duration);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Beatmap Generation (IApplicableToBeatmap)
|
||||
|
||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
Seed.Value ??= RNG.Next();
|
||||
rng = new Random(Seed.Value.Value);
|
||||
|
||||
var osuBeatmap = (OsuBeatmap)beatmap;
|
||||
|
||||
if (osuBeatmap.HitObjects.Count == 0) return;
|
||||
|
||||
controlPointInfo = osuBeatmap.ControlPointInfo;
|
||||
originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
|
||||
|
||||
var hitObjects = generateBeats(osuBeatmap)
|
||||
.Select(beat =>
|
||||
{
|
||||
var newCircle = new HitCircle();
|
||||
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
|
||||
newCircle.StartTime = beat;
|
||||
return (OsuHitObject)newCircle;
|
||||
}).ToList();
|
||||
|
||||
addHitSamples(hitObjects);
|
||||
|
||||
fixComboInfo(hitObjects);
|
||||
|
||||
randomizeCirclePos(hitObjects);
|
||||
|
||||
osuBeatmap.HitObjects = hitObjects;
|
||||
|
||||
base.ApplyToBeatmap(beatmap);
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateBeats(IBeatmap beatmap)
|
||||
{
|
||||
var startTime = originalHitObjects.First().StartTime;
|
||||
var endTime = originalHitObjects.Last().GetEndTime();
|
||||
|
||||
var beats = beatmap.ControlPointInfo.TimingPoints
|
||||
// Ignore timing points after endTime
|
||||
.Where(timingPoint => !definitelyBigger(timingPoint.Time, endTime))
|
||||
// Generate the beats
|
||||
.SelectMany(timingPoint => getBeatsForTimingPoint(timingPoint, endTime))
|
||||
// Remove beats before startTime
|
||||
.Where(beat => almostBigger(beat, startTime))
|
||||
// Remove beats during breaks
|
||||
.Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat))
|
||||
.ToList();
|
||||
|
||||
// Remove beats that are too close to the next one (e.g. due to timing point changes)
|
||||
for (var i = beats.Count - 2; i >= 0; i--)
|
||||
{
|
||||
var beat = beats[i];
|
||||
|
||||
if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
|
||||
beats.RemoveAt(i);
|
||||
}
|
||||
|
||||
return beats;
|
||||
}
|
||||
|
||||
private void addHitSamples(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var samples = getSamplesAtTime(originalHitObjects, obj.StartTime);
|
||||
|
||||
// If samples aren't available at the exact start time of the object,
|
||||
// use samples (without additions) in the closest original hit object instead
|
||||
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
private void fixComboInfo(List<OsuHitObject> hitObjects)
|
||||
{
|
||||
// Copy combo indices from an original object at the same time or from the closest preceding object
|
||||
// (Objects lying between two combos are assumed to belong to the preceding combo)
|
||||
hitObjects.ForEach(newObj =>
|
||||
{
|
||||
var closestOrigObj = originalHitObjects.FindLast(y => almostBigger(newObj.StartTime, y.StartTime));
|
||||
|
||||
// It shouldn't be possible for closestOrigObj to be null
|
||||
// But if it is, obj should be in the first combo
|
||||
newObj.ComboIndex = closestOrigObj?.ComboIndex ?? 0;
|
||||
});
|
||||
|
||||
// The copied combo indices may not be continuous if the original map starts and ends a combo in between beats
|
||||
// e.g. A stream with each object starting a new combo
|
||||
// So combo indices need to be reprocessed to ensure continuity
|
||||
// Other kinds of combo info are also added in the process
|
||||
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
|
||||
|
||||
for (var i = 0; i < combos.Count; i++)
|
||||
{
|
||||
var group = combos[i].ToList();
|
||||
group.First().NewCombo = true;
|
||||
group.Last().LastInCombo = true;
|
||||
|
||||
for (var j = 0; j < group.Count; j++)
|
||||
{
|
||||
var x = group[j];
|
||||
x.ComboIndex = i;
|
||||
x.IndexInCurrentCombo = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects)
|
||||
{
|
||||
if (hitObjects.Count == 0) return;
|
||||
|
||||
float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
|
||||
|
||||
const float two_pi = MathF.PI * 2;
|
||||
|
||||
var direction = two_pi * nextSingle();
|
||||
var maxComboIndex = hitObjects.Last().ComboIndex;
|
||||
|
||||
for (var i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var obj = hitObjects[i];
|
||||
var lastPos = i == 0
|
||||
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
|
||||
: hitObjects[i - 1].Position;
|
||||
|
||||
var distance = maxComboIndex == 0
|
||||
? (float)obj.Radius
|
||||
: mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
|
||||
if (obj.NewCombo) distance *= 1.5f;
|
||||
if (obj.Kiai) distance *= 1.2f;
|
||||
distance = Math.Min(distance_cap, distance);
|
||||
|
||||
// Attempt to place the circle at a place that does not overlap with previous ones
|
||||
|
||||
var tryCount = 0;
|
||||
|
||||
// for checking overlap
|
||||
var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
|
||||
|
||||
do
|
||||
{
|
||||
if (tryCount > 0) direction = two_pi * nextSingle();
|
||||
|
||||
var relativePos = new Vector2(
|
||||
distance * MathF.Cos(direction),
|
||||
distance * MathF.Sin(direction)
|
||||
);
|
||||
// Rotate the new circle away from playfield border
|
||||
relativePos = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastPos, relativePos, edge_rotation_multiplier);
|
||||
direction = MathF.Atan2(relativePos.Y, relativePos.X);
|
||||
|
||||
var newPosition = Vector2.Add(lastPos, relativePos);
|
||||
|
||||
obj.Position = newPosition;
|
||||
|
||||
clampToPlayfield(obj);
|
||||
|
||||
tryCount++;
|
||||
if (tryCount % 10 == 0) distance *= 0.9f;
|
||||
} while (distance >= obj.Radius * 2 && checkForOverlap(precedingObjects, obj));
|
||||
|
||||
if (obj.LastInCombo)
|
||||
direction = two_pi * nextSingle();
|
||||
else
|
||||
direction += distance / distance_cap * (nextSingle() * two_pi - MathF.PI);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Metronome (IApplicableToDrawableRuleset)
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new TargetBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
public class TargetBeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private readonly double firstHitTime;
|
||||
|
||||
private PausableSkinnableSound sample;
|
||||
|
||||
public TargetBeatContainer(double firstHitTime)
|
||||
{
|
||||
this.firstHitTime = firstHitTime;
|
||||
Divisor = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (!IsBeatSyncedWithTrack) return;
|
||||
|
||||
int timeSignature = (int)timingPoint.TimeSignature;
|
||||
|
||||
// play metronome from one measure before the first object.
|
||||
// TODO: Use BeatSyncClock from https://github.com/ppy/osu/pull/13894.
|
||||
if (Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||
return;
|
||||
|
||||
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
|
||||
sample.Play();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Subroutines
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given time is inside a <see cref="BreakPeriod"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The given time is also considered to be inside a break if it is earlier than the
|
||||
/// start time of the first original hit object after the break.
|
||||
/// </remarks>
|
||||
/// <param name="breaks">The breaks of the beatmap.</param>
|
||||
/// <param name="time">The time to be checked.</param>=
|
||||
private bool isInsideBreakPeriod(IEnumerable<BreakPeriod> breaks, double time)
|
||||
{
|
||||
return breaks.Any(breakPeriod =>
|
||||
{
|
||||
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
||||
|
||||
return almostBigger(time, breakPeriod.StartTime)
|
||||
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<double> getBeatsForTimingPoint(TimingControlPoint timingPoint, double mapEndTime)
|
||||
{
|
||||
var beats = new List<double>();
|
||||
int i = 0;
|
||||
var currentTime = timingPoint.Time;
|
||||
|
||||
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
|
||||
{
|
||||
beats.Add(Math.Floor(currentTime));
|
||||
i++;
|
||||
currentTime = timingPoint.Time + i * timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
return beats;
|
||||
}
|
||||
|
||||
private OsuHitObject getClosestHitObject(List<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
|
||||
|
||||
if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
|
||||
|
||||
// return the closest preceding/succeeding hit object, whoever is closer in time
|
||||
return hitObjects[precedingIndex + 1].StartTime - time < time - hitObjects[precedingIndex].StartTime
|
||||
? hitObjects[precedingIndex + 1]
|
||||
: hitObjects[precedingIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get samples (if any) for a specific point in time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Samples will be returned if a hit circle or a slider node exists at that point of time.
|
||||
/// </remarks>
|
||||
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
|
||||
/// <param name="time">The point in time to get samples for</param>
|
||||
/// <returns>Hit samples</returns>
|
||||
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
// Get a hit object that
|
||||
// either has StartTime equal to the target time
|
||||
// or has a repeat node at the target time
|
||||
var sampleObj = hitObjects.FirstOrDefault(hitObject =>
|
||||
{
|
||||
if (almostEquals(time, hitObject.StartTime))
|
||||
return true;
|
||||
|
||||
if (!(hitObject is IHasRepeats s))
|
||||
return false;
|
||||
// If time is outside the duration of the IHasRepeats,
|
||||
// then this hitObject isn't the one we want
|
||||
if (!almostBigger(time, hitObject.StartTime)
|
||||
|| !almostBigger(s.EndTime, time))
|
||||
return false;
|
||||
|
||||
return nodeIndexFromTime(s, time - hitObject.StartTime) != -1;
|
||||
});
|
||||
if (sampleObj == null) return null;
|
||||
|
||||
IList<HitSampleInfo> samples;
|
||||
|
||||
if (sampleObj is IHasRepeats slider)
|
||||
samples = slider.NodeSamples[nodeIndexFromTime(slider, time - sampleObj.StartTime)];
|
||||
else
|
||||
samples = sampleObj.Samples;
|
||||
|
||||
return samples;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the repeat node at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="curve">The slider.</param>
|
||||
/// <param name="timeSinceStart">The time since the start time of the slider.</param>
|
||||
/// <returns>Index of the node. -1 if there isn't a node at the specific time.</returns>
|
||||
private int nodeIndexFromTime(IHasRepeats curve, double timeSinceStart)
|
||||
{
|
||||
double spanDuration = curve.Duration / curve.SpanCount();
|
||||
double nodeIndex = timeSinceStart / spanDuration;
|
||||
|
||||
if (almostEquals(nodeIndex, Math.Round(nodeIndex)))
|
||||
return (int)Math.Round(nodeIndex);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool checkForOverlap(IEnumerable<OsuHitObject> objectsToCheck, OsuHitObject target)
|
||||
{
|
||||
return objectsToCheck.Any(h => Vector2.Distance(h.Position, target.Position) < target.Radius * 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the hit object into playfield, taking its radius into account.
|
||||
/// </summary>
|
||||
/// <param name="obj">The hit object to be clamped.</param>
|
||||
private void clampToPlayfield(OsuHitObject obj)
|
||||
{
|
||||
var position = obj.Position;
|
||||
var radius = (float)obj.Radius;
|
||||
|
||||
if (position.Y < radius)
|
||||
position.Y = radius;
|
||||
else if (position.Y > OsuPlayfield.BASE_SIZE.Y - radius)
|
||||
position.Y = OsuPlayfield.BASE_SIZE.Y - radius;
|
||||
|
||||
if (position.X < radius)
|
||||
position.X = radius;
|
||||
else if (position.X > OsuPlayfield.BASE_SIZE.X - radius)
|
||||
position.X = OsuPlayfield.BASE_SIZE.X - radius;
|
||||
|
||||
obj.Position = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-maps a number from one range to another.
|
||||
/// </summary>
|
||||
/// <param name="value">The number to be re-mapped.</param>
|
||||
/// <param name="fromLow">Beginning of the original range.</param>
|
||||
/// <param name="fromHigh">End of the original range.</param>
|
||||
/// <param name="toLow">Beginning of the new range.</param>
|
||||
/// <param name="toHigh">End of the new range.</param>
|
||||
/// <returns>The re-mapped number.</returns>
|
||||
private static float mapRange(float value, float fromLow, float fromHigh, float toLow, float toHigh)
|
||||
{
|
||||
return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
||||
}
|
||||
|
||||
private static bool almostBigger(double value1, double value2)
|
||||
{
|
||||
return Precision.AlmostBigger(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
private static bool definitelyBigger(double value1, double value2)
|
||||
{
|
||||
return Precision.DefinitelyBigger(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
private static bool almostEquals(double value1, double value2)
|
||||
{
|
||||
return Precision.AlmostEquals(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Wiki;
|
||||
@ -96,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private class TestHeader : WikiHeader
|
||||
{
|
||||
public IReadOnlyList<string> TabControlItems => TabControl.Items;
|
||||
public IReadOnlyList<LocalisableString?> TabControlItems => TabControl.Items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,9 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||
using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
@ -11,16 +15,41 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
public class TestSceneSeedingScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private readonly LadderInfo ladder = new LadderInfo
|
||||
{
|
||||
Add(new SeedingScreen
|
||||
Teams =
|
||||
{
|
||||
new TournamentTeam
|
||||
{
|
||||
FullName = { Value = @"Japan" },
|
||||
Acronym = { Value = "JPN" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
// Mod intentionally left blank.
|
||||
Seed = { Value = 4 }
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 8 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("create seeding screen", () => Add(new SeedingScreen
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 16 / 9f
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("set team to Japan", () => this.ChildrenOfType<SettingsTeamDropdown>().Single().Current.Value = ladder.Teams.Single());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Tournament.IPC;
|
||||
|
||||
namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
public abstract class BeatmapInfoScreen : TournamentScreen
|
||||
public abstract class BeatmapInfoScreen : TournamentMatchScreen
|
||||
{
|
||||
protected readonly SongBar SongBar;
|
||||
|
||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
{
|
||||
private readonly BindableBool warmup = new BindableBool();
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
|
||||
private OsuButton warmupButton;
|
||||
private MatchIPCInfo ipc;
|
||||
@ -131,14 +129,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
|
||||
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
|
||||
|
||||
currentMatch.BindValueChanged(m =>
|
||||
{
|
||||
warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
|
||||
scheduledOperation?.Cancel();
|
||||
});
|
||||
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
|
||||
warmup.BindValueChanged(w =>
|
||||
{
|
||||
warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
|
||||
@ -146,6 +136,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
|
||||
scheduledOperation?.Cancel();
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledOperation;
|
||||
private MatchScoreDisplay scoreDisplay;
|
||||
|
||||
@ -161,9 +162,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
if (warmup.Value) return;
|
||||
|
||||
if (ipc.Score1.Value > ipc.Score2.Value)
|
||||
currentMatch.Value.Team1Score.Value++;
|
||||
CurrentMatch.Value.Team1Score.Value++;
|
||||
else
|
||||
currentMatch.Value.Team2Score.Value++;
|
||||
CurrentMatch.Value.Team2Score.Value++;
|
||||
}
|
||||
|
||||
scheduledOperation?.Cancel();
|
||||
@ -198,9 +199,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
// we should automatically proceed after a short delay
|
||||
if (lastState == TourneyState.Ranking && !warmup.Value)
|
||||
{
|
||||
if (currentMatch.Value?.Completed.Value == true)
|
||||
if (CurrentMatch.Value?.Completed.Value == true)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
|
||||
else if (currentMatch.Value?.Completed.Value == false)
|
||||
else if (CurrentMatch.Value?.Completed.Value == false)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
||||
}
|
||||
|
||||
|
@ -21,12 +21,10 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
public class MapPoolScreen : TournamentScreen
|
||||
public class MapPoolScreen : TournamentMatchScreen
|
||||
{
|
||||
private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private TournamentSceneManager sceneManager { get; set; }
|
||||
|
||||
@ -96,7 +94,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
Action = reset
|
||||
},
|
||||
new ControlPanel.Spacer(),
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -104,15 +102,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(MatchIPCInfo ipc)
|
||||
{
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
|
||||
ipc.Beatmap.BindValueChanged(beatmapChanged);
|
||||
}
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
|
||||
{
|
||||
if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
|
||||
if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
|
||||
return;
|
||||
|
||||
// if bans have already been placed, beatmap changes result in a selection being made autoamtically
|
||||
@ -137,12 +132,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
|
||||
|
||||
var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
|
||||
var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
|
||||
|
||||
if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
|
||||
if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
|
||||
setMode(pickColour, ChoiceType.Pick);
|
||||
else
|
||||
setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
|
||||
setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -156,11 +151,11 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
|
||||
else
|
||||
{
|
||||
var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
|
||||
var existing = CurrentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
currentMatch.Value.PicksBans.Remove(existing);
|
||||
CurrentMatch.Value.PicksBans.Remove(existing);
|
||||
setNextMode();
|
||||
}
|
||||
}
|
||||
@ -173,7 +168,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
private void reset()
|
||||
{
|
||||
currentMatch.Value.PicksBans.Clear();
|
||||
CurrentMatch.Value.PicksBans.Clear();
|
||||
setNextMode();
|
||||
}
|
||||
|
||||
@ -181,18 +176,18 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
private void addForBeatmap(int beatmapId)
|
||||
{
|
||||
if (currentMatch.Value == null)
|
||||
if (CurrentMatch.Value == null)
|
||||
return;
|
||||
|
||||
if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
|
||||
if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
|
||||
// don't attempt to add if the beatmap isn't in our pool
|
||||
return;
|
||||
|
||||
if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
|
||||
if (CurrentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
|
||||
// don't attempt to add if already exists.
|
||||
return;
|
||||
|
||||
currentMatch.Value.PicksBans.Add(new BeatmapChoice
|
||||
CurrentMatch.Value.PicksBans.Add(new BeatmapChoice
|
||||
{
|
||||
Team = pickColour,
|
||||
Type = pickType,
|
||||
@ -201,17 +196,22 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
setNextMode();
|
||||
|
||||
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
{
|
||||
scheduledChange?.Cancel();
|
||||
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
mapFlows.Clear();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
int totalRows = 0;
|
||||
|
||||
if (match.NewValue.Round.Value != null)
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Showcase
|
||||
@ -39,5 +41,11 @@ namespace osu.Game.Tournament.Screens.Showcase
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
// showcase screen doesn't care about a match being selected.
|
||||
// base call intentionally omitted to not show match warning.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,12 +18,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
public class SeedingScreen : TournamentScreen, IProvideVideo
|
||||
public class SeedingScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -50,13 +48,13 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Show first team",
|
||||
Action = () => currentTeam.Value = currentMatch.Value.Team1.Value,
|
||||
Action = () => currentTeam.Value = CurrentMatch.Value.Team1.Value,
|
||||
},
|
||||
new TourneyButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Show second team",
|
||||
Action = () => currentTeam.Value = currentMatch.Value.Team2.Value,
|
||||
Action = () => currentTeam.Value = CurrentMatch.Value.Team2.Value,
|
||||
},
|
||||
new SettingsTeamDropdown(LadderInfo.Teams)
|
||||
{
|
||||
@ -67,9 +65,6 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
|
||||
currentTeam.BindValueChanged(teamChanged, true);
|
||||
}
|
||||
|
||||
@ -84,8 +79,15 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
showTeam(team.NewValue);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match) =>
|
||||
currentTeam.Value = currentMatch.Value.Team1.Value;
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
currentTeam.Value = match.NewValue.Team1.Value;
|
||||
}
|
||||
|
||||
private void showTeam(TournamentTeam team)
|
||||
{
|
||||
@ -179,21 +181,28 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
FillFlowContainer row;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
row = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
},
|
||||
};
|
||||
|
||||
if (!string.IsNullOrEmpty(mods))
|
||||
{
|
||||
new Sprite
|
||||
row.Add(new Sprite
|
||||
{
|
||||
Texture = textures.Get($"mods/{mods.ToLower()}"),
|
||||
Scale = new Vector2(0.5f)
|
||||
},
|
||||
new Container
|
||||
});
|
||||
}
|
||||
|
||||
row.Add(new Container
|
||||
{
|
||||
Size = new Vector2(50, 16),
|
||||
CornerRadius = 10,
|
||||
@ -213,10 +222,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,12 +12,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
public class TeamIntroScreen : TournamentScreen, IProvideVideo
|
||||
public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
{
|
||||
@ -35,18 +33,16 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
if (match.NewValue == null)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
mainContainer.Clear();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
}
|
||||
|
||||
const float y_flag_offset = 292;
|
||||
|
||||
|
@ -13,11 +13,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamWin
|
||||
{
|
||||
public class TeamWinScreen : TournamentScreen, IProvideVideo
|
||||
public class TeamWinScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
private readonly Bindable<bool> currentCompleted = new Bindable<bool>();
|
||||
|
||||
private TourneyVideo blueWinVideo;
|
||||
@ -48,17 +47,19 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
|
||||
currentCompleted.BindValueChanged(_ => update());
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
currentCompleted.UnbindBindings();
|
||||
currentCompleted.BindTo(match.NewValue.Completed);
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
currentCompleted.UnbindBindings();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
currentCompleted.BindTo(match.NewValue.Completed);
|
||||
update();
|
||||
}
|
||||
|
||||
@ -66,7 +67,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
|
||||
private void update() => Schedule(() =>
|
||||
{
|
||||
var match = currentMatch.Value;
|
||||
var match = CurrentMatch.Value;
|
||||
|
||||
if (match.Winner == null)
|
||||
{
|
||||
|
34
osu.Game.Tournament/Screens/TournamentMatchScreen.cs
Normal file
34
osu.Game.Tournament/Screens/TournamentMatchScreen.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Tournament.Models;
|
||||
|
||||
namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
public abstract class TournamentMatchScreen : TournamentScreen
|
||||
{
|
||||
protected readonly Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
|
||||
private WarningBox noMatchWarning;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
CurrentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
CurrentMatch.BindValueChanged(CurrentMatchChanged, true);
|
||||
}
|
||||
|
||||
protected virtual void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
if (match.NewValue == null)
|
||||
{
|
||||
AddInternal(noMatchWarning = new WarningBox("Choose a match first from the brackets screen"));
|
||||
return;
|
||||
}
|
||||
|
||||
noMatchWarning?.Expire();
|
||||
noMatchWarning = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -97,7 +97,12 @@ namespace osu.Game.Tournament
|
||||
},
|
||||
}
|
||||
},
|
||||
heightWarning = new WarningBox("Please make the window wider"),
|
||||
heightWarning = new WarningBox("Please make the window wider")
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding(20),
|
||||
},
|
||||
new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -153,6 +154,27 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
LocalisableString text;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case IHasDescription hasDescription:
|
||||
text = hasDescription.GetDescription();
|
||||
break;
|
||||
|
||||
case Enum e:
|
||||
text = e.GetLocalisableDescription();
|
||||
break;
|
||||
|
||||
case LocalisableString l:
|
||||
text = l;
|
||||
break;
|
||||
|
||||
default:
|
||||
text = value.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
@ -160,7 +182,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetLocalisableDescription() ?? value.ToString(),
|
||||
Text = text,
|
||||
Font = OsuFont.GetFont(size: 14)
|
||||
},
|
||||
Bar = new Box
|
||||
|
@ -4,15 +4,16 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<string>
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<LocalisableString?>
|
||||
{
|
||||
protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
protected override OsuTabControl<LocalisableString?> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<LocalisableString?>
|
||||
{
|
||||
public OverlayHeaderBreadcrumbControl()
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Overlays
|
||||
AccentColour = colourProvider.Light2;
|
||||
}
|
||||
|
||||
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value)
|
||||
protected override TabItem<LocalisableString?> CreateTabItem(LocalisableString? value) => new ControlTabItem(value)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
};
|
||||
@ -35,7 +36,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
protected override float ChevronSize => 8;
|
||||
|
||||
public ControlTabItem(string value)
|
||||
public ControlTabItem(LocalisableString? value)
|
||||
: base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Overlays.Wiki
|
||||
@ -51,7 +52,7 @@ namespace osu.Game.Overlays.Wiki
|
||||
Current.Value = e.NewValue.Title;
|
||||
}
|
||||
|
||||
private void onCurrentChange(ValueChangedEvent<string> e)
|
||||
private void onCurrentChange(ValueChangedEvent<LocalisableString?> e)
|
||||
{
|
||||
if (e.NewValue == TabControl.Items.LastOrDefault())
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user