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Merge pull request #11663 from smoogipoo/modselect-disable-stacking

Allow mod buttons to not be stacked
This commit is contained in:
Dean Herbert 2021-02-03 22:11:02 +09:00 committed by GitHub
commit 77735ac9dc
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 54 additions and 23 deletions

View File

@ -38,28 +38,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[SetUp]
public void SetUp() => Schedule(() =>
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = new TestModSelectOverlay
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
SelectedMods = { BindTarget = SelectedMods }
},
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
});
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay()));
[SetUpSteps]
public void SetUpSteps()
@ -146,6 +125,18 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
[Test]
public void TestNonStacked()
{
changeRuleset(0);
AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
AddStep("show", () => modSelect.Show());
AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
}
private void testSingleMod(Mod mod)
{
selectNext(mod);
@ -265,6 +256,28 @@ namespace osu.Game.Tests.Visual.UserInterface
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = createOverlayFunc().With(d =>
{
d.Origin = Anchor.BottomCentre;
d.Anchor = Anchor.BottomCentre;
d.SelectedMods.BindTarget = SelectedMods;
}),
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
}
private class TestModSelectOverlay : ModSelectOverlay
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
@ -283,5 +296,10 @@ namespace osu.Game.Tests.Visual.UserInterface
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
public new Color4 HighMultiplierColour => base.HighMultiplierColour;
}
private class TestNonStackedModSelectOverlay : TestModSelectOverlay
{
protected override bool Stacked => false;
}
}
}

View File

@ -21,6 +21,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -42,6 +43,11 @@ namespace osu.Game.Overlays.Mods
protected override bool DimMainContent => false;
/// <summary>
/// Whether <see cref="Mod"/>s underneath the same <see cref="MultiMod"/> instance should appear as stacked buttons.
/// </summary>
protected virtual bool Stacked => true;
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly ModSettingsContainer ModSettingsContainer;
@ -422,7 +428,14 @@ namespace osu.Game.Overlays.Mods
if (mods.NewValue == null) return;
foreach (var section in ModSectionsContainer.Children)
section.Mods = mods.NewValue[section.ModType].Where(isValidMod);
{
IEnumerable<Mod> modEnumeration = availableMods.Value[section.ModType];
if (!Stacked)
modEnumeration = ModUtils.FlattenMods(modEnumeration);
section.Mods = modEnumeration.Where(isValidMod);
}
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)