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Have placeholder text change while focused
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parent
54a8f5b306
commit
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@ -128,6 +128,9 @@ namespace osu.Game.Online.Chat
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public partial class ChatTextBox : HistoryTextBox
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public partial class ChatTextBox : HistoryTextBox
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{
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{
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public Action Focus;
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public Action FocusLost;
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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// Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other
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// Chat text boxes are generally used in places where they retain focus, but shouldn't block interaction with other
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@ -153,13 +156,18 @@ namespace osu.Game.Online.Chat
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BackgroundFocused = new Color4(10, 10, 10, 255);
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BackgroundFocused = new Color4(10, 10, 10, 255);
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}
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}
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protected override void OnFocus(FocusEvent e)
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{
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base.OnFocus(e);
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Focus?.Invoke();
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}
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protected override void OnFocusLost(FocusLostEvent e)
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protected override void OnFocusLost(FocusLostEvent e)
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{
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{
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base.OnFocusLost(e);
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base.OnFocusLost(e);
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FocusLost?.Invoke();
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FocusLost?.Invoke();
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}
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}
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public Action FocusLost;
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}
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}
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public partial class StandAloneDrawableChannel : DrawableChannel
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public partial class StandAloneDrawableChannel : DrawableChannel
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@ -42,8 +42,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Background.Alpha = 0.2f;
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Background.Alpha = 0.2f;
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TextBox.FocusLost = () => expandedFromTextBoxFocus.Value = false;
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TextBox.PlaceholderText = ChatStrings.InGameInputPlaceholder;
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TextBox.PlaceholderText = ChatStrings.InGameInputPlaceholder;
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TextBox.Focus = () => TextBox.PlaceholderText = Resources.Localisation.Web.ChatStrings.InputPlaceholder;
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TextBox.FocusLost = () =>
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{
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TextBox.PlaceholderText = ChatStrings.InGameInputPlaceholder;
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expandedFromTextBoxFocus.Value = false;
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};
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}
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}
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protected override bool OnHover(HoverEvent e) => true; // use UI mouse cursor.
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protected override bool OnHover(HoverEvent e) => true; // use UI mouse cursor.
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