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Fix potential crash in editor from transform time going below zero

This commit is contained in:
Dean Herbert 2022-07-15 19:29:37 +09:00
parent cf38b15332
commit 775c6c8374

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
if (ParentObject.Judged) if (ParentObject.Judged)
return; return;
double remainingTime = ParentObject.HitStateUpdateTime - Time.Current; double remainingTime = Math.Max(0, ParentObject.HitStateUpdateTime - Time.Current);
// Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour.
// This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this).