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Merge pull request #9464 from bdach/spinner-rotation-but-not-boneheaded
Fix spinner spinning in the wrong direction
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commit
7720f928c8
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
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{
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// force completion only once to not break human interaction
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Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
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Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
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auto = false;
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}
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@ -14,6 +14,12 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osuTK;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Scoring;
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using osu.Game.Storyboards;
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using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
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@ -36,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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}
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private DrawableSpinner drawableSpinner;
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private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
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[SetUpSteps]
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public override void SetUpSteps()
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@ -50,25 +57,78 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestSpinnerRewindingRotation()
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{
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addSeekStep(5000);
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AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
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AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
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AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
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addSeekStep(0);
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AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
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AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
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AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
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}
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[Test]
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public void TestSpinnerMiddleRewindingRotation()
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{
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double estimatedRotation = 0;
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double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
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addSeekStep(5000);
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AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
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AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
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AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
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AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
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addSeekStep(2500);
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AddUntilStep("disc rotation rewound",
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// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
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() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
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AddUntilStep("symbol rotation rewound",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
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addSeekStep(5000);
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AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
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AddAssert("is disc rotation almost same",
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() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
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AddAssert("is symbol rotation almost same",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
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AddAssert("is disc rotation absolute almost same",
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() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
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}
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[Test]
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public void TestRotationDirection([Values(true, false)] bool clockwise)
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{
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if (clockwise)
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{
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AddStep("flip replay", () =>
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{
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var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
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var score = drawableRuleset.ReplayScore;
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var scoreWithFlippedReplay = new Score
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{
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ScoreInfo = score.ScoreInfo,
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Replay = flipReplay(score.Replay)
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};
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drawableRuleset.SetReplayScore(scoreWithFlippedReplay);
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});
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}
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addSeekStep(5000);
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AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
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AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
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}
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private Replay flipReplay(Replay scoreReplay) => new Replay
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{
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Frames = scoreReplay
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.Frames
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.Cast<OsuReplayFrame>()
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.Select(replayFrame =>
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{
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var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
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return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
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})
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.Cast<ReplayFrame>()
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.ToList()
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};
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[Test]
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public void TestSpinPerMinuteOnRewind()
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{
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
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public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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@ -191,13 +191,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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SpmCounter.SetRotation(Disc.RotationAbsolute);
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SpmCounter.SetRotation(Disc.CumulativeRotation);
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
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Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.RotationAbsolute / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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}
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protected override void UpdateInitialTransforms()
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@ -207,9 +207,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circleContainer.ScaleTo(Spinner.Scale * 0.3f);
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circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
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Disc.RotateTo(-720);
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symbol.RotateTo(-720);
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mainContainer
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.ScaleTo(0)
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.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
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@ -73,6 +73,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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/// <summary>
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/// The total rotation performed on the spinner disc, disregarding the spin direction.
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/// </summary>
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/// <remarks>
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/// This value is always non-negative and is monotonically increasing with time
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/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
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/// </remarks>
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/// <example>
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/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
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/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
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/// </example>
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public float CumulativeRotation;
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/// <summary>
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/// Whether currently in the correct time range to allow spinning.
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/// </summary>
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@ -88,10 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private float lastAngle;
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private float currentRotation;
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public float RotationAbsolute;
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private int completeTick;
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
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private bool rotationTransferred;
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@ -149,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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currentRotation += angle;
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RotationAbsolute += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
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CumulativeRotation += Math.Abs(angle) * Math.Sign(Clock.ElapsedFrameTime);
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}
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}
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}
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