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Fix test to wait for drawable ruleset load before attempting paste
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@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Beatmaps.IO;
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@ -89,6 +90,7 @@ namespace osu.Game.Tests.Visual.Editing
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confirmEditingBeatmap(() => targetDifficulty);
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AddAssert("no objects selected", () => !EditorBeatmap.SelectedHitObjects.Any());
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AddUntilStep("wait for drawable ruleset", () => Editor.ChildrenOfType<DrawableRuleset>().SingleOrDefault()?.IsLoaded == true);
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AddStep("paste object", () => Editor.Paste());
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if (sameRuleset)
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