From 77143952a91da519665c0a13a19abe01fb97275a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 19:17:48 +0900 Subject: [PATCH] Add test coverage --- .../Visual/Gameplay/TestScenePause.cs | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 1961a224c1..420bf29429 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -11,6 +11,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; using osu.Game.Screens.Play; +using osu.Game.Skinning; using osuTK; using osuTK.Input; @@ -221,6 +222,31 @@ namespace osu.Game.Tests.Visual.Gameplay confirmExited(); } + [Test] + public void TestPauseSoundLoop() + { + AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000)); + + SkinnableSound getLoop() => Player.ChildrenOfType().FirstOrDefault()?.ChildrenOfType().FirstOrDefault(); + + pauseAndConfirm(); + AddAssert("loop is playing", () => getLoop().IsPlaying); + + resumeAndConfirm(); + AddUntilStep("loop is stopped", () => !getLoop().IsPlaying); + + AddUntilStep("pause again", () => + { + Player.Pause(); + return !Player.GameplayClockContainer.GameplayClock.IsRunning; + }); + + AddAssert("loop is playing", () => getLoop().IsPlaying); + + resumeAndConfirm(); + AddUntilStep("loop is stopped", () => !getLoop().IsPlaying); + } + private void pauseAndConfirm() { pause();