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Add support for sliderwhistle
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osuTK;
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using osuTK;
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@ -110,13 +111,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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base.LoadSamples();
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base.LoadSamples();
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var firstSample = HitObject.Samples.FirstOrDefault();
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var firstSample = HitObject.OriginalSamples.FirstOrDefault();
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if (firstSample != null)
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if (firstSample != null)
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{
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderslide");
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var samples = new List<ISampleInfo> { HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderslide") };
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slidingSample.Samples = new ISampleInfo[] { clone };
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if (HitObject.OriginalSamples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE))
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samples.Add(HitObject.SampleControlPoint.ApplyTo(firstSample).With("sliderwhistle"));
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slidingSample.Samples = samples.ToArray();
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}
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}
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}
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}
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@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
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public List<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
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public IList<HitSampleInfo> OriginalSamples { get; private set; }
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private int repeatCount;
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private int repeatCount;
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public int RepeatCount
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public int RepeatCount
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@ -147,6 +149,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
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// For now, the samples are attached to and played by the slider itself at the correct end time.
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// For now, the samples are attached to and played by the slider itself at the correct end time.
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// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
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// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
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OriginalSamples = Samples.ToList();
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Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
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Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
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}
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}
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