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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:07:52 +08:00

Merge remote-tracking branch 'upstream/master' into tournament-tools

This commit is contained in:
Dean Herbert 2018-10-12 18:49:47 +09:00
commit 77055f6d5c
219 changed files with 1509 additions and 1277 deletions

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@ -10,8 +10,8 @@ before_build:
- cmd: nuget restore -verbosity quiet
build_script:
- ps: iex ((New-Object Net.WebClient).DownloadString('https://raw.githubusercontent.com/appveyor/secure-file/master/install.ps1'))
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/BCrS8/7faccf7876.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 7faccf7876.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cd osu-deploy
- nuget restore -verbosity quiet

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@ -27,9 +27,6 @@ namespace osu.Desktop.Overlays
private NotificationOverlay notificationOverlay;
private GameHost host;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
{

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@ -27,9 +27,9 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.8" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(BASE_WIDTH)
{
@ -55,6 +58,8 @@ namespace osu.Game.Rulesets.Catch.UI
RelativeSizeAxes = Axes.Both,
},
});
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}
}

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@ -30,10 +30,11 @@ namespace osu.Game.Rulesets.Mania.UI
if (Result.IsHit)
{
this.ScaleTo(0.8f);
this.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
}
Expire();

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmapProcessor : BeatmapProcessor
{
private const int stack_distance = 3;
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess()
{
base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
// Reset stacking
foreach (var h in osuBeatmap.HitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap);
else
applyStackingOld(osuBeatmap);
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)
{
const int stack_distance = 3;
// Reset stacking
for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
beatmap.HitObjects[i].StackHeight = 0;
// Extend the end index to include objects they are stacked on
int extendedEndIndex = beatmap.HitObjects.Count - 1;
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
}
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
{
for (int i = 0; i < beatmap.HitObjects.Count; i++)
{
OsuHitObject currHitObject = beatmap.HitObjects[i];
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
{
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
break;
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
{
//Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
}
}
}
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength;
double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{

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@ -3,6 +3,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
}
/// <summary>

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@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public OsuHitObject BaseObject { get; }
/// <summary>
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>.
/// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double Distance { get; private set; }
public double JumpDistance { get; private set; }
/// <summary>
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double TravelDistance { get; private set; }
/// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double DeltaTime { get; private set; }
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
/// </summary>
public double StrainTime { get; private set; }
private readonly OsuHitObject lastObject;
private readonly double timeRate;
@ -51,31 +61,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private void setDistances()
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
double scalingFactor = normalized_radius / BaseObject.Radius;
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30)
{
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = lastObject.StackedPosition;
float lastTravelDistance = 0;
var lastSlider = lastObject as Slider;
if (lastSlider != null)
{
computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
lastTravelDistance = lastSlider.LazyTravelDistance;
}
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
// Don't need to jump to reach spinners
if (!(BaseObject is Spinner))
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
if (BaseObject is Slider)
TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
}
private void setTimingValues()
{
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(50, DeltaTime);
}
private void computeSliderCursorPosition(Slider slider)
@ -87,8 +103,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t =>
{
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
if (progress % 2 > 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime;
protected override double StrainValueOf(OsuDifficultyHitObject current)
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
double distance = current.Distance;
double distance = current.TravelDistance + current.JumpDistance;
double speedValue;
if (distance > single_spacing_threshold)
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
else
speedValue = 0.95;
return speedValue / current.DeltaTime;
return speedValue / current.StrainTime;
}
}
}

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@ -56,6 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandleMouseInput => false;
public override bool HandlePositionalInput => false;
}
}

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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
body.UpdateProgress(0);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
public override Quad SelectionQuad => body.PathDrawQuad;

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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
return;
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt

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@ -184,6 +184,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
public override bool HandlePositionalInput => true;
public Func<bool> Hit;
public CirclePiece()

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@ -5,11 +5,11 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Skinning;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -102,24 +102,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
private InputState lastState;
private Vector2? lastScreenSpaceMousePosition;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
lastState = state;
return base.OnMouseDown(state, args);
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
lastState = state;
return base.OnMouseUp(state, args);
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseUp(e);
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
lastState = state;
return base.OnMouseMove(state);
lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
return base.OnMouseMove(e);
}
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
@ -153,10 +153,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Time.Current < slider.EndTime)
{
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
Tracking = canCurrentlyTrack
&& lastState != null
&& ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
&& lastScreenSpaceMousePosition.HasValue
&& ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value)
&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
}
}

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@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
private readonly Path path;
private readonly SliderPath path;
private readonly BufferedContainer container;
public float PathWidth
{
get { return path.PathWidth; }
set { path.PathWidth = value; }
get => path.PathWidth;
set => path.PathWidth = value;
}
/// <summary>
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary>
/// Used to colour the path.
/// </summary>
public Color4 AccentColour
{
get { return accentColour; }
get => path.AccentColour;
set
{
if (accentColour == value)
if (path.AccentColour == value)
return;
accentColour = value;
path.AccentColour = value;
if (LoadState >= LoadState.Ready)
reloadTexture();
container.ForceRedraw();
}
}
private Color4 borderColour = Color4.White;
/// <summary>
/// Used to colour the path border.
/// </summary>
public new Color4 BorderColour
{
get { return borderColour; }
get => path.BorderColour;
set
{
if (borderColour == value)
if (path.BorderColour == value)
return;
borderColour = value;
path.BorderColour = value;
if (LoadState >= LoadState.Ready)
reloadTexture();
container.ForceRedraw();
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset;
private readonly Slider slider;
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
path = new Path
path = new SliderPath
{
Blending = BlendingMode.None,
},
@ -112,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
container.Attach(RenderbufferInternalFormat.DepthComponent16);
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => path.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
public void SetRange(double p0, double p1)
{
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load()
{
reloadTexture();
computeSize();
}
private void reloadTexture()
{
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize()
{
// Generate the entire curve
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end);
}
private class SliderPath : SmoothPath
{
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
return BorderColour;
position -= border_portion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
}
}

View File

@ -11,9 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : CircularContainer, IHasAccentColour
{
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
protected Box Disc;
public Color4 AccentColour

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@ -4,7 +4,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
};
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private bool tracking;
public bool Tracking
@ -68,10 +68,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
return base.OnMouseMove(state);
mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseMove(e);
}
private Vector2 mousePosition;

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@ -4,8 +4,7 @@
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu
@ -36,22 +35,20 @@ namespace osu.Game.Rulesets.Osu
{
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
protected override bool Handle(UIEvent e)
{
if (!AllowUserPresses) return false;
return base.Handle(e);
}
}
}
public enum OsuAction
{
[Description("Left Button")]
[Description("Left button")]
LeftButton,
[Description("Right Button")]
[Description("Right button")]
RightButton
}
}

View File

@ -12,7 +12,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using OpenTK;
using OpenTK.Graphics;
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
timeOffset = Time.Current;
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
Vector2 pos = state.Mouse.NativeState.Position;
Vector2 pos = e.ScreenSpaceMousePosition;
if (lastPosition == null)
{
lastPosition = pos;
resampler.AddPosition(lastPosition.Value);
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
foreach (Vector2 pos2 in resampler.AddPosition(pos))
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
}
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
private void addPosition(Vector2 pos)

View File

@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
return false;
}
public override bool HandleMouseInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
public override bool HandlePositionalInput => true; // OverlayContainer will set this false when we go hidden, but we always want to receive input.
protected override void PopIn()
{

View File

@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Osu.UI
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
};
judgementLayer.Add(explosion);

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -24,6 +24,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed;
private bool pressHandledThisFrame;
protected DrawableHit(Hit hit)
: base(hit)
{
@ -51,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(TaikoAction action)
{
if (pressHandledThisFrame)
return true;
if (Judged)
return false;
@ -62,6 +67,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (IsHit)
HitAction = action;
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true;
return result;
}
@ -76,6 +85,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.Update();
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
Size = BaseSize * Parent.RelativeChildSize;
}

View File

@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoAction
{
[Description("Left (Rim)")]
[Description("Left (rim)")]
LeftRim,
[Description("Left (Centre)")]
[Description("Left (centre)")]
LeftCentre,
[Description("Right (Centre)")]
[Description("Right (centre)")]
RightCentre,
[Description("Right (Rim)")]
[Description("Right (rim)")]
RightRim
}
}

View File

@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (Result.Type)
{
case HitResult.Good:
Colour = colours.GreenLight;
JudgementBody.Colour = colours.GreenLight;
break;
case HitResult.Great:
Colour = colours.BlueLight;
JudgementBody.Colour = colours.BlueLight;
break;
}
}

View File

@ -1,23 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Taiko.Objects;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;

View File

@ -165,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
[Test]
public void TestDecodeBeatmapColors()
public void TestDecodeBeatmapColours()
{
var decoder = new LegacySkinDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
@ -181,6 +181,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
new Color4(128, 255, 128, 255),
new Color4(255, 187, 255, 255),
new Color4(255, 177, 140, 255),
new Color4(100, 100, 100, 100),
};
Assert.AreEqual(expectedColors.Length, comboColors.Count);
for (int i = 0; i < expectedColors.Length; i++)

View File

@ -101,6 +101,7 @@ Combo3 : 128,255,255
Combo4 : 128,255,128
Combo5 : 255,187,255
Combo6 : 255,177,140
Combo7 : 100,100,100,100
[HitObjects]
192,168,956,6,0,P|184:128|200:80,1,90,4|0,1:2|0:0,0:0:0:0:

View File

@ -7,7 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
@ -184,7 +184,7 @@ namespace osu.Game.Tests.Visual
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkAtMouse(CursorContainer cursorContainer)
=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
private class CustomCursorBox : Container, IProvideCursor
{
@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual
public CursorContainer Cursor { get; }
public bool ProvidingUserCursor { get; }
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => base.ReceiveMouseInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || SmoothTransition && !ProvidingUserCursor;
private readonly Box background;
@ -224,16 +224,16 @@ namespace osu.Game.Tests.Visual
};
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
background.FadeTo(0.4f, 250, Easing.OutQuint);
return false;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeTo(0.1f, 250);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -6,8 +6,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -155,22 +154,22 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
updateWinConditions();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => args.Button == MouseButton.Left && editorInfo.EditingEnabled;
protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo.EditingEnabled;
protected override bool OnDragStart(InputState state) => editorInfo.EditingEnabled;
protected override bool OnDragStart(DragStartEvent e) => editorInfo.EditingEnabled;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (Selected && editorInfo.EditingEnabled && args.Key == Key.Delete)
if (Selected && editorInfo.EditingEnabled && e.Key == Key.Delete)
{
Remove();
return true;
}
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
if (!editorInfo.EditingEnabled)
return false;
@ -179,12 +178,12 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
return true;
}
protected override bool OnDrag(InputState state)
protected override bool OnDrag(DragEvent e)
{
if (base.OnDrag(state)) return true;
if (base.OnDrag(e)) return true;
Selected = true;
this.MoveToOffset(state.Mouse.Delta);
this.MoveToOffset(e.Delta);
var pos = Position;
Pairing.Position = new Point((int)pos.X, (int)pos.Y);

View File

@ -9,8 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -127,11 +126,11 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
}
//TODO: use OnClick instead once we have per-button clicks.
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
if (Team == null || editorInfo.EditingEnabled) return false;
if (args.Button == MouseButton.Left)
if (e.Button == MouseButton.Left)
{
if (score.Value == null)
{

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -235,13 +236,13 @@ namespace osu.Game.Tournament.Screens.Ladder
Source.Progression.Value = null;
}
private DrawableMatchPairing findTarget(InputState state) => pairingsContainer.FirstOrDefault(d => d.ReceiveMouseInputAt(state.Mouse.NativeState.Position));
private DrawableMatchPairing findTarget(InputState state) => pairingsContainer.FirstOrDefault(d => d.ReceivePositionalInputAt(state.Mouse.Position));
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
var found = findTarget(state);
var found = findTarget(e.CurrentState);
if (found == path?.Destination)
return false;
@ -257,12 +258,12 @@ namespace osu.Game.Tournament.Screens.Ladder
Colour = Color4.Yellow,
});
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
var found = findTarget(state);
var found = findTarget(e.CurrentState);
if (found != null)
{

View File

@ -3,31 +3,31 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK;
namespace osu.Game.Tournament.Screens.Ladder
{
public class ScrollableContainer : Container
{
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDragStart(DragStartEvent e) => true;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private Vector2 target;
private float scale = 1;
protected override bool OnDrag(InputState state)
protected override bool OnDrag(DragEvent e)
{
this.MoveTo(target += state.Mouse.Delta, 1000, Easing.OutQuint);
this.MoveTo(target += e.Delta, 1000, Easing.OutQuint);
return true;
}
protected override bool OnScroll(InputState state)
protected override bool OnScroll(ScrollEvent e)
{
var newScale = scale + state.Mouse.ScrollDelta.Y / 15 * scale;
this.MoveTo(target = target - state.Mouse.Position * (newScale - scale), 1000, Easing.OutQuint);
var newScale = scale + e.ScrollDelta.Y / 15 * scale;
this.MoveTo(target = target - e.MousePosition * (newScale - scale), 1000, Easing.OutQuint);
this.ScaleTo(scale = newScale, 1000, Easing.OutQuint);

View File

@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary>
/// The beat length at this control point.
/// </summary>
public double BeatLength
public virtual double BeatLength
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);

View File

@ -318,12 +318,12 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
handleTimingControlPoint(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
var controlPoint = CreateTimingControlPoint();
controlPoint.Time = time;
controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature;
handleTimingControlPoint(controlPoint);
}
handleDifficultyControlPoint(new DifficultyControlPoint
@ -418,6 +418,8 @@ namespace osu.Game.Beatmaps.Formats
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
protected virtual TimingControlPoint CreateTimingControlPoint() => new TimingControlPoint();
[Flags]
internal enum EffectFlags
{

View File

@ -85,13 +85,19 @@ namespace osu.Game.Beatmaps.Formats
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
if (split.Length != 3 && split.Length != 4)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B or R,G,B,A): {pair.Value}");
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
Color4 colour;
try
{
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255);
}
catch (Exception e)
{
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
Color4 colour = new Color4(r, g, b, 255);
}
if (isCombo)
{

View File

@ -0,0 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// A <see cref="LegacyBeatmapDecoder"/> built for difficulty calculation of legacy <see cref="Beatmap"/>s
/// <remarks>
/// To use this, the decoder must be registered by the application through <see cref="LegacyDifficultyCalculatorBeatmapDecoder.Register"/>.
/// Doing so will override any existing <see cref="Beatmap"/> decoders.
/// </remarks>
/// </summary>
public class LegacyDifficultyCalculatorBeatmapDecoder : LegacyBeatmapDecoder
{
public LegacyDifficultyCalculatorBeatmapDecoder(int version = LATEST_VERSION)
: base(version)
{
ApplyOffsets = false;
}
public new static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorControlPoint();
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
}
}
}

View File

@ -83,8 +83,6 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
Set(OsuSetting.IncreaseFirstObjectVisibility, true);
// Update
@ -143,7 +141,6 @@ namespace osu.Game.Configuration
ChatDisplayHeight,
Version,
ShowConvertedBeatmaps,
SpeedChangeVisualisation,
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor,

View File

@ -10,6 +10,8 @@ namespace osu.Game.Configuration
[Description("Sequential")]
Sequential,
[Description("Overlapping")]
Overlapping
Overlapping,
[Description("Constant")]
Constant
}
}

View File

@ -282,17 +282,19 @@ namespace osu.Game.Database
/// Is a no-op for already deleted items.
/// </summary>
/// <param name="item">The item to delete.</param>
public void Delete(TModel item)
/// <returns>false if no operation was performed</returns>
public bool Delete(TModel item)
{
using (ContextFactory.GetForWrite())
{
// re-fetch the model on the import context.
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).First(s => s.ID == item.ID);
var foundModel = queryModel().Include(s => s.Files).ThenInclude(f => f.FileInfo).FirstOrDefault(s => s.ID == item.ID);
if (foundModel.DeletePending) return;
if (foundModel == null || foundModel.DeletePending) return false;
if (ModelStore.Delete(foundModel))
Files.Dereference(foundModel.Files.Select(f => f.FileInfo).ToArray());
return true;
}
}

View File

@ -30,10 +30,6 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
public Color4 ColourLight = Color4.White;
public Color4 ColourDark = Color4.Black;

View File

@ -20,8 +20,6 @@ namespace osu.Game.Graphics.Containers
{
}
public override bool HandleMouseInput => true;
private OsuGame game;
private Action showNotImplementedError;

View File

@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
@ -22,7 +22,7 @@ namespace osu.Game.Graphics.Containers
protected virtual bool PlaySamplesOnStateChange => true;
protected override bool BlockPassThroughKeyboard => true;
protected override bool BlockNonPositionalInput => true;
private PreviewTrackManager previewTrackManager;
@ -54,20 +54,20 @@ namespace osu.Game.Graphics.Containers
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
/// Performing mouse actions outside of the valid extents will hide the overlay.
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPassThroughMouse;
public virtual bool BlockScreenWideMouse => BlockPositionalInput;
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
if (!base.ReceiveMouseInputAt(state.Mouse.NativeState.Position))
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
State = Visibility.Hidden;
return true;
}
return base.OnClick(state);
return base.OnClick(e);
}
public virtual bool OnPressed(GlobalAction action)

View File

@ -6,7 +6,7 @@ using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.Containers
{
@ -18,16 +18,16 @@ namespace osu.Game.Graphics.Containers
protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]

View File

@ -2,8 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK.Input;
namespace osu.Game.Graphics.Containers
@ -21,7 +20,7 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public double DistanceDecayOnRightMouseScrollbar = 0.02;
private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
@ -29,40 +28,40 @@ namespace osu.Game.Graphics.Containers
protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
if (shouldPerformRightMouseScroll(state))
if (shouldPerformRightMouseScroll(e))
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
scrollToRelative(e.MousePosition[ScrollDim]);
return true;
}
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnDrag(InputState state)
protected override bool OnDrag(DragEvent e)
{
if (mouseScrollBarDragging)
{
scrollToRelative(state.Mouse.Position[ScrollDim]);
scrollToRelative(e.MousePosition[ScrollDim]);
return true;
}
return base.OnDrag(state);
return base.OnDrag(e);
}
protected override bool OnDragStart(InputState state)
protected override bool OnDragStart(DragStartEvent e)
{
if (shouldPerformRightMouseScroll(state))
if (shouldPerformRightMouseScroll(e))
{
mouseScrollBarDragging = true;
return true;
}
return base.OnDragStart(state);
return base.OnDragStart(e);
}
protected override bool OnDragEnd(InputState state)
protected override bool OnDragEnd(DragEndEvent e)
{
if (mouseScrollBarDragging)
{
@ -70,7 +69,7 @@ namespace osu.Game.Graphics.Containers
return true;
}
return base.OnDragEnd(state);
return base.OnDragEnd(e);
}
}
}

View File

@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
if (parallaxEnabled)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);

View File

@ -12,8 +12,7 @@ using osu.Game.Configuration;
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK.Input;
namespace osu.Game.Graphics.Cursor
@ -40,11 +39,11 @@ namespace osu.Game.Graphics.Cursor
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
}
protected override bool OnMouseMove(InputState state)
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (dragRotationState != DragRotationState.NotDragging)
{
var position = state.Mouse.Position;
var position = e.MousePosition;
var distance = Vector2Extensions.Distance(position, positionMouseDown);
// don't start rotating until we're moved a minimum distance away from the mouse down location,
// else it can have an annoying effect.
@ -53,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
// don't rotate when distance is zero to avoid NaN
if (dragRotationState == DragRotationState.Rotating && distance > 0)
{
Vector2 offset = state.Mouse.Position - positionMouseDown;
Vector2 offset = e.MousePosition - positionMouseDown;
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance
@ -66,13 +65,13 @@ namespace osu.Game.Graphics.Cursor
}
}
return base.OnMouseMove(state);
return base.OnMouseMove(e);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
// only trigger animation for main mouse buttons
if (args.Button <= MouseButton.Right)
if (e.Button <= MouseButton.Right)
{
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
@ -81,29 +80,29 @@ namespace osu.Game.Graphics.Cursor
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
}
if (args.Button == MouseButton.Left && cursorRotate)
if (e.Button == MouseButton.Left && cursorRotate)
{
dragRotationState = DragRotationState.DragStarted;
positionMouseDown = state.Mouse.Position;
positionMouseDown = e.MousePosition;
}
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
if (!state.Mouse.HasMainButtonPressed)
if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
{
activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
activeCursor.ScaleTo(1, 500, Easing.OutElastic);
}
if (args.Button == MouseButton.Left)
if (e.Button == MouseButton.Left)
{
if (dragRotationState == DragRotationState.Rotating)
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging;
}
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
protected override void PopIn()

View File

@ -54,8 +54,6 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
public override bool HandleMouseInput => true;
protected virtual string Format() => Date.Humanize();
private void updateTime() => Text = Format();

View File

@ -47,10 +47,10 @@ namespace osu.Game.Graphics.UserInterface
public readonly SpriteIcon Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Alpha == 1f && Text.ReceivePositionalInputAt(screenSpacePos);
public override bool HandleKeyboardInput => State == Visibility.Visible;
public override bool HandleMouseInput => State == Visibility.Visible;
public override bool HandleNonPositionalInput => State == Visibility.Visible;
public override bool HandlePositionalInput => State == Visibility.Visible;
public override bool IsRemovable => true;
private Visibility state;

View File

@ -13,7 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Configuration;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -211,9 +211,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
flash();
@ -225,20 +225,20 @@ namespace osu.Game.Graphics.UserInterface
glowContainer.FadeOut();
});
return base.OnClick(state);
return base.OnClick(e);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
base.OnHover(state);
base.OnHover(e);
Selected.Value = true;
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(state);
base.OnHoverLost(e);
Selected.Value = false;
}

View File

@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using OpenTK;
using OpenTK.Graphics;
@ -37,19 +37,19 @@ namespace osu.Game.Graphics.UserInterface
this.host = host;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
InternalChild.FadeColour(hoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
InternalChild.FadeColour(Color4.White, 500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
if(Link != null)
host.OpenUrlExternally(Link);

View File

@ -3,8 +3,7 @@
using OpenTK.Graphics;
using System;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using OpenTK.Input;
@ -34,22 +33,22 @@ namespace osu.Game.Graphics.UserInterface
}
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
public override bool HandleKeyboardInput => HoldFocus || base.HandleKeyboardInput;
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
base.OnFocus(state);
base.OnFocus(e);
BorderThickness = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!HasFocus) return false;
if (args.Key == Key.Escape)
if (e.Key == Key.Escape)
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
public override bool OnPressed(GlobalAction action)

View File

@ -5,7 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -21,10 +21,10 @@ namespace osu.Game.Graphics.UserInterface
{
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
sampleClick?.Play();
return base.OnClick(state);
return base.OnClick(e);
}
[BackgroundDependencyLoader]

View File

@ -8,7 +8,7 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -28,10 +28,10 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
sampleHover?.Play();
return base.OnHover(state);
return base.OnHover(e);
}
[BackgroundDependencyLoader]

View File

@ -4,7 +4,7 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -84,16 +84,16 @@ namespace osu.Game.Graphics.UserInterface
});
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}

View File

@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
});
}

View File

@ -6,8 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using OpenTK.Graphics;
@ -77,34 +76,34 @@ namespace osu.Game.Graphics.UserInterface
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(500, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(500, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
return base.OnClick(e);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
}
}

View File

@ -7,8 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
@ -56,28 +55,28 @@ namespace osu.Game.Graphics.UserInterface
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
hover.FadeIn(200);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
hover.FadeOut(200);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
protected override SpriteText CreateText() => new OsuSpriteText

View File

@ -8,7 +8,7 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
@ -95,18 +95,18 @@ namespace osu.Game.Graphics.UserInterface
};
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
Nub.Expanded = true;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
Nub.Expanded = false;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]

View File

@ -51,6 +51,8 @@ namespace osu.Game.Graphics.UserInterface
#region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
{
public override bool HandleNonPositionalInput => State == MenuState.Open;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu()
{
@ -97,6 +99,9 @@ namespace osu.Game.Graphics.UserInterface
#region DrawableOsuDropdownMenuItem
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
{
// IsHovered is used
public override bool HandlePositionalInput => true;
private Color4? accentColour;
public Color4 AccentColour
{

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using OpenTK;
@ -97,25 +97,25 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
sampleHover.Play();
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
sampleClick.Play();
return base.OnClick(state);
return base.OnClick(e);
}
protected sealed override Drawable CreateContent() => text = CreateTextContainer();

View File

@ -9,8 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
namespace osu.Game.Graphics.UserInterface
@ -43,23 +42,23 @@ namespace osu.Game.Graphics.UserInterface
this.host = host;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (args.Key == Key.CapsLock)
if (e.Key == Key.CapsLock)
updateCapsWarning(host.CapsLockEnabled);
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
updateCapsWarning(host.CapsLockEnabled);
base.OnFocus(state);
base.OnFocus(e);
}
protected override void OnFocusLost(InputState state)
protected override void OnFocusLost(FocusLostEvent e)
{
updateCapsWarning(false);
base.OnFocusLost(state);
base.OnFocusLost(e);
}
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);

View File

@ -13,8 +13,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -125,16 +124,16 @@ namespace osu.Game.Graphics.UserInterface
AccentColour = colours.Pink;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Nub.Glowing = true;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Nub.Glowing = false;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override void OnUserChange()
@ -164,16 +163,16 @@ namespace osu.Game.Graphics.UserInterface
sample.Play();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
Nub.Current.Value = true;
return base.OnMouseDown(state, args);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
protected override bool OnMouseUp(MouseUpEvent e)
{
Nub.Current.Value = false;
return base.OnMouseUp(state, args);
return base.OnMouseUp(e);
}
protected override void UpdateAfterChildren()

View File

@ -14,7 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
@ -126,14 +126,14 @@ namespace osu.Game.Graphics.UserInterface
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!Active)
fadeActive();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active)
fadeInactive();
@ -265,16 +265,16 @@ namespace osu.Game.Graphics.UserInterface
Padding = new MarginPadding { Left = 5, Right = 5 };
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
Foreground.Colour = BackgroundColour;
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
Foreground.Colour = BackgroundColourHover;
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -59,18 +59,18 @@ namespace osu.Game.Graphics.UserInterface
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
fadeIn();
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Current)
fadeOut();
base.OnHoverLost(state);
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]

View File

@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface
@ -44,17 +44,17 @@ namespace osu.Game.Graphics.UserInterface
BorderColour = colour.Yellow;
}
protected override void OnFocus(InputState state)
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;
base.OnFocus(state);
base.OnFocus(e);
}
protected override void OnFocusLost(InputState state)
protected override void OnFocusLost(FocusLostEvent e)
{
BorderThickness = 0;
base.OnFocusLost(state);
base.OnFocusLost(e);
}
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };

View File

@ -10,7 +10,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
@ -67,14 +67,14 @@ namespace osu.Game.Graphics.UserInterface
box.Colour = colours.Yellow;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!Active)
slideActive();
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!Active)
slideInactive();

View File

@ -2,8 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using OpenTK;
using OpenTK.Input;
@ -33,11 +32,11 @@ namespace osu.Game.Graphics.UserInterface
PlaceholderText = "type to search";
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (args.Key)
switch (e.Key)
{
case Key.Left:
case Key.Right:
@ -49,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
if (!AllowCommit)
{
switch (args.Key)
switch (e.Key)
{
case Key.KeypadEnter:
case Key.Enter:
@ -57,16 +56,16 @@ namespace osu.Game.Graphics.UserInterface
}
}
if (state.Keyboard.ShiftPressed)
if (e.ShiftPressed)
{
switch (args.Key)
switch (e.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(state, args);
return base.OnKeyDown(e);
}
}
}

View File

@ -13,8 +13,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.EventArgs;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
@ -170,9 +169,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => IconLayer.ReceiveMouseInputAt(screenSpacePos) || TextLayer.ReceiveMouseInputAt(screenSpacePos);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
@ -182,7 +181,7 @@ namespace osu.Game.Graphics.UserInterface
return true;
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
@ -190,12 +189,12 @@ namespace osu.Game.Graphics.UserInterface
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override bool OnMouseDown(MouseDownEvent e)
{
return true;
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
var flash = new Box
{
@ -209,7 +208,7 @@ namespace osu.Game.Graphics.UserInterface
flash.FadeOut(500, Easing.OutQuint);
flash.Expire();
return base.OnClick(state);
return base.OnClick(e);
}
private class BouncingIcon : BeatSyncedContainer

View File

@ -37,7 +37,7 @@ namespace osu.Game.IPC
return;
}
if (importer.HandledExtensions.Contains(Path.GetExtension(path)))
if (importer.HandledExtensions.Contains(Path.GetExtension(path)?.ToLowerInvariant()))
importer.Import(path);
}
}

View File

@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
[Description("Increase Volume")]
[Description("Increase volume")]
IncreaseVolume,
[Description("Decrease Volume")]
[Description("Decrease volume")]
DecreaseVolume,
[Description("Toggle mute")]
ToggleMute,
// In-Game Keybindings
[Description("Skip Cutscene")]
[Description("Skip cutscene")]
SkipCutscene,
[Description("Quick Retry (Hold)")]
[Description("Quick retry (hold)")]
QuickRetry,
[Description("Take screenshot")]

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Net.Http;
using osu.Framework.Configuration;
using osu.Framework.IO.Network;
@ -40,7 +41,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestPassword(username, password)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})
@ -66,7 +67,7 @@ namespace osu.Game.Online.API
using (var req = new AccessTokenRequestRefresh(refresh)
{
Url = $@"{endpoint}/oauth/token",
Method = HttpMethod.POST,
Method = HttpMethod.Post,
ClientId = clientId,
ClientSecret = clientSecret
})

View File

@ -2,34 +2,19 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetMessagesRequest : APIRequest<List<Message>>
{
private readonly List<Channel> channels;
private readonly long? since;
private readonly Channel channel;
public GetMessagesRequest(List<Channel> channels, long? sinceId)
public GetMessagesRequest(Channel channel)
{
this.channels = channels;
since = sinceId;
this.channel = channel;
}
protected override WebRequest CreateWebRequest()
{
string channelString = string.Join(",", channels.Select(x => x.Id));
var req = base.CreateWebRequest();
req.AddParameter(@"channels", channelString);
if (since.HasValue) req.AddParameter(@"since", since.Value.ToString());
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{channel.Id}/messages";
}
}

View File

@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesRequest : APIRequest<GetUpdatesResponse>
{
private readonly long since;
private readonly Channel channel;
public GetUpdatesRequest(long sinceId, [CanBeNull] Channel channel = null)
{
this.channel = channel;
since = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (channel != null) req.AddParameter(@"channel", channel.Id.ToString());
req.AddParameter(@"since", since.ToString());
return req;
}
protected override string Target => @"chat/updates";
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class GetUpdatesResponse
{
[JsonProperty]
public List<Channel> Presence;
[JsonProperty]
public List<Message> Messages;
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class JoinChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public JoinChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Put;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class LeaveChannelRequest : APIRequest
{
private readonly Channel channel;
private readonly User user;
public LeaveChannelRequest(Channel channel, User user)
{
this.channel = channel;
this.user = user;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Delete;
return req;
}
protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}";
}
}

View File

@ -1,7 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions;
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
@ -20,15 +20,13 @@ namespace osu.Game.Online.API.Requests
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.POST;
req.AddParameter(@"target_type", message.TargetType.GetDescription());
req.AddParameter(@"target_id", message.TargetId.ToString());
req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", message.Content);
return req;
}
protected override string Target => @"chat/messages";
protected override string Target => $@"chat/channels/{message.ChannelId}/messages";
}
}

View File

@ -19,11 +19,14 @@ namespace osu.Game.Online.Chat
public string Topic;
[JsonProperty(@"type")]
public string Type;
public ChannelType Type;
[JsonProperty(@"channel_id")]
public int Id;
[JsonProperty(@"last_message_id")]
public long? LastMessageId;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
@ -51,11 +54,20 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(new[] { message });
}
public bool MessagesLoaded { get; private set; }
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
if (messages.Length == 0) return;
Messages.AddRange(messages);
MessagesLoaded = true;
var maxMessageId = messages.Max(m => m.Id);
if (maxMessageId > LastMessageId)
LastMessageId = maxMessageId;
purgeOldMessages();

View File

@ -0,0 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Online.Chat
{
public enum ChannelType
{
PM,
Public
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Online.Chat
/// </summary>
public List<SpriteText> Parts;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
@ -53,7 +53,7 @@ namespace osu.Game.Online.Chat
this.parts = parts;
}
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceiveMouseInputAt(screenSpacePos));
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}

View File

@ -18,11 +18,8 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"sender_id")]
public int UserId;
[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
[JsonProperty(@"channel_id")]
public int ChannelId;
[JsonProperty(@"is_action")]
public bool IsAction;

View File

@ -65,7 +65,8 @@ namespace osu.Game
private BeatmapSetOverlay beatmapSetOverlay;
private ScreenshotManager screenshotManager;
[Cached]
private readonly ScreenshotManager screenshotManager = new ScreenshotManager();
protected RavenLogger RavenLogger;
@ -289,9 +290,6 @@ namespace osu.Game
protected override void LoadComplete()
{
// this needs to be cached before base.LoadComplete as it is used by MenuCursorContainer.
dependencies.Cache(screenshotManager = new ScreenshotManager());
base.LoadComplete();
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results

View File

@ -154,7 +154,7 @@ namespace osu.Game
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Audio, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(ScoreStore = new ScoreStore(contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
@ -243,7 +243,7 @@ namespace osu.Game
public void Import(params string[] paths)
{
var extension = Path.GetExtension(paths.First());
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
foreach (var importer in fileImporters)
if (importer.HandledExtensions.Contains(extension)) importer.Import(paths);

View File

@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
@ -174,9 +174,9 @@ namespace osu.Game.Overlays.BeatmapSet
{
public Action OnLostHover;
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(state);
base.OnHoverLost(e);
OnLostHover?.Invoke();
}
}
@ -241,24 +241,24 @@ namespace osu.Game.Overlays.BeatmapSet
};
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
fadeIn();
OnHovered?.Invoke(Beatmap);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (State == DifficultySelectorState.NotSelected)
fadeOut();
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
OnClicked?.Invoke(Beatmap);
return base.OnClick(state);
return base.OnClick(e);
}
private void fadeIn()

View File

@ -7,7 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -89,16 +89,16 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
progress.Width = 0;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
bg.FadeColour(Color4.Black.Opacity(0.5f), 100);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
bg.FadeColour(Color4.Black.Opacity(0.25f), 100);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
}
}

View File

@ -3,7 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Users;
@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
this.profile = profile;
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
profile?.ShowUser(user);
return true;

View File

@ -6,7 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
@ -125,18 +125,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
background.Colour = colours.Gray4;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
background.FadeIn(fade_duration, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeOut(fade_duration, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
protected override bool OnClick(InputState state) => true;
protected override bool OnClick(ClickEvent e) => true;
}
}

View File

@ -8,7 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API.Requests.Responses;
@ -184,16 +184,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
BorderColour = rankText.Colour = colours.Yellow;
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
background.FadeIn(fade_duration, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
background.FadeOut(fade_duration, Easing.OutQuint);
base.OnHoverLost(state);
base.OnHoverLost(e);
}
private class InfoColumn : FillFlowContainer

View File

@ -7,7 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -51,7 +51,7 @@ namespace osu.Game.Overlays
}
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
{
@ -127,7 +127,7 @@ namespace osu.Game.Overlays
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
}
protected override bool OnClick(InputState state)
protected override bool OnClick(ClickEvent e)
{
State = Visibility.Hidden;
return true;

View File

@ -9,7 +9,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.States;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
@ -155,15 +155,15 @@ namespace osu.Game.Overlays.Chat
FinishTransforms(true);
}
protected override bool OnHover(InputState state)
protected override bool OnHover(HoverEvent e)
{
if (!channel.Joined.Value)
name.FadeColour(hoverColour, 50, Easing.OutQuint);
return base.OnHover(state);
return base.OnHover(e);
}
protected override void OnHoverLost(InputState state)
protected override void OnHoverLost(HoverLostEvent e)
{
if (!channel.Joined.Value)
name.FadeColour(Color4.White, transition_duration);

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