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Merge pull request #53 from Tom94/use_drawable_scheduler
Use drawable scheduler
This commit is contained in:
commit
76f1653090
@ -1 +1 @@
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Subproject commit 6b884e1b80444c5249754634a4b5529c50b52934
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Subproject commit c3a7ebd979c9a6b19871dc84337905f97c56a6aa
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@ -44,18 +44,18 @@ namespace osu.Game.GameModes.Menu
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AudioTrack bgm = Game.Audio.Track.Get(@"circles");
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AudioTrack bgm = Game.Audio.Track.Get(@"circles");
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bgm.Looping = true;
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bgm.Looping = true;
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Game.Scheduler.Add(delegate
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Scheduler.Add(delegate
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{
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{
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welcome.Play();
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welcome.Play();
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}, true);
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}, true);
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Game.Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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{
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bgm.Start();
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bgm.Start();
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}, 600);
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}, 600);
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Game.Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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{
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DidLoadMenu = true;
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DidLoadMenu = true;
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Push(new MainMenu());
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Push(new MainMenu());
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@ -82,7 +82,7 @@ namespace osu.Game.GameModes.Menu
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protected override void OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
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{
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{
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//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
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//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
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Game.Scheduler.AddDelayed(Exit, 300);
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Scheduler.AddDelayed(Exit, 300);
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base.OnResuming(last);
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base.OnResuming(last);
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}
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}
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@ -47,7 +47,7 @@ namespace osu.Game.GameModes.Menu
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Game.Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
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OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
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OnSettings = delegate {
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OnSettings = delegate {
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osu.Options.PoppedOut = !osu.Options.PoppedOut;
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osu.Options.PoppedOut = !osu.Options.PoppedOut;
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},
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},
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